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Jawohlf

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About Jawohlf

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    Warming Up
  1. That looks perfect, thank you!
  2. Jawohlf

    Dimension of the Boomed

    I just gave the QCDE version a quick look, and it feels amazing. Really captures the Quake vibe, and I love how it feels like an alternate version of the original game. Just one question, though: can the QCDE version use the HUD from the Truecolor version?
  3. Thanks for all the recommendations. As an aside, I tried Doom 2 The Way ID Did and it also fits fairly nicely. My current ZDL on it is quite frankensteinesque, though: :)
  4. So, no enhancement add-ons, then.
  5. It makes sense that sprites would be the biggest hurdle, as there's no way around including them. Then again, I think all characters are represented in all 8 directions when on the turn-based combat stages. Not sure if those can be easily ripped from the game, though. And then there's upscaling and converting them to the Doom Palette. Definitely difficult in the extreme. Destructible environments, however, would not necessarily have to be included. But multi-leveled rooms would also be an issue. Dammit, I'm not even sure how we'd even go around translating/adapting a suitable subset of gameplay elements to a first-person view, on a theoretical basis.
  6. Since the original thread about it is from 2013 and I have no actual contribution to it, it felt against the rules to bump it. Hence, this thread. While looking for some other TCs, I stumbled upon a VICE article that mentioned this megawad. After some searching I found a multitude of links with the download and some extra info, but a question remained. Some of the articles suggested that this was made with stock assets, and thus might be a good fit for the AltDHTP and other vanilla-enhancing add-ons. Do any of you guys remember if that is indeed the case?
  7. Having now watched, briefly played, or read about a good number of Doom TCs, I am left wondering if the first two X-Com games were ever given such a treatment. I have given XComDoom a try, but it's just a sprite replacement mod and its based on the 2012 remake. I also found UFO Doom UE on ModDb, which seems more in line with original desire, but haven't tried it out yet. Do you guys know of further alternatives in this regard? If not, what would you say can be the biggest hurdles to overcome (assuming there's interest) in making it happen?
  8. I will add those to my .ZDL file then. Thanks, leodoom85 and Marisa Kirisame! :) For what it's worth, I briefly tried Hurt and the weapons definitely fit, at least aesthetically.
  9. Jawohlf

    DooM the tei-tenga incident(doom bible mod)

    First of all, my apologies for the thread necro, but I only got wind of this mod a couple of days ago and went investigating. I believe the necro is warranted though, since the version offered here is Alpha 5 and the one on ZDoom is Beta 4, but the one on ModDB: https://www.moddb.com/mods/doomthe-tei-tenga-incident/downloads is Shareware Edition v2, a reworking of the existing missions into an episodic, final-game format with a couple of fixes. Now, since the last updates in these threads date from 2016, one might think the project is dead. However, the release of Shareware Edition v2 is from this year, I thought I'd ask. @demo_the_man, is this project still being worked on? Would you consider making a community effort out of this and try to get it finalized?
  10. Jawohlf

    Heavy Metal Armageddon - work in progress

    Don't be too hard on yourself. Worst case scenario, this will have been a great learning experience. In any case, if you feel burning out, do consider reaching out for assistance. There's plenty of extremely talented and enthusiastic people here. :)
  11. Title pretty much says it all. I'd like to try it on interesting map(set)s where the Unreal 1 weapons fit either mechanically or aesthetically. Any ideas?
  12. Jawohlf

    Heavy Metal Armageddon - work in progress

    Dude, it looks amazing! Please, do keep at it. :)
  13. Jawohlf

    Cacowards 2019 Mentionation Thread

    Agreed. At least as a tech demo, it is very impressive. Something bad must've happened though, since all YouTube videos and the ModDB page have been scrubbed clean.
  14. Oh no, no issues at all: just that the skybox was replaced. The rest of the game looks very similar, just in higher resolution. The mods are as follows: The AltDHTP vanilla texture pack with its corresponding Brightmaps and Liquidpatch. The fullscreen HUD mod. An add-on to the Neural Upscale 2X mod with extra frames of animation for the vanilla weapons. Updated vanilla music. Updated vanilla SFX. The bolognese gore mod. Here's an altered/unaltered comparison: Come to think about it, the fullscreen HUD mod is redundant.
  15. Since this aims to stick to vanilla aesthetics as much as possible, I felt curious about how it would look with an "updated-vanilla" series of add-ons: (please ignore Bolognese) Only Neural Upscale seemed to cause issues, which is why it's not included. At first glance, everything looks consistent enough except the skybox. Should I expect any significant mismatch further in?
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