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Everything posted by E.M.

  1. E.M.

    PLUTONIA 7 [32 Map Plutonia Megawad] (April Fool's)

    Dis wad is gud wad.
  2. E.M.

    Miscellaneous demos (part 3)

    Doom City No Monsters in 0:32.60 - doomcitynomo003.zip No Monsters 100% Secrets in 0:58.06 - doomcitynomo100s008.zip
  3. Posting the link to today's stream because @Jimmy forgot to post here.
  4. DOOM2.WAD, MAP32, UV Speed, 0:15.03 - doom2map32uvspeed023.zip
  5. E.M.

    Rowdy Rudy Resource Pack

    Oh hell yeah. I should make a map using this.
  6. E.M.

    Best wads with OG textures

    Hellbound is the first WAD that comes to my mind. There's also Going Down, but those are all slaughter maps, so be warned. If you want something that came out recently, try 25 Years on Earth.
  7. E.M.

    Hell to Pay demos [-complevel 2]

    I have some demos to submit. MAP01 UV Speed in 0:23.26 - hell2paymap01uvspeed003.zip MAP01 UV Max in 0:59.37 - hell2paymap01uvmax060.zip MAP01 No Monsters in 0:17.6 - hell2paymap01nomo002.zip MAP01 No Monster (100% Secrets) in 0:26.29 - hell2paymap01nomo100s005.zip
  8. E.M.

    GAWRGURA.WAD [now on idgames!]

    Has anyone found any other bugs or glitches? If not, I'll go ahead and upload this to idgames.
  9. After much procrastination, I have finally uploaded this to idgames. https://www.doomworld.com/idgames/levels/doom2/p-r/ramranch
  10. Yo! What is that I see off in the distance? A huge fiery portal is opening up. Hordes of demons are pouring out, their huge hard cocks as hard as rocks. Ram Ranch is under siege, under lockdown! Big buff demons are gonna fuck Ram Ranch cowboy butts. It's up to you, the mighty Doomguy, to fuck the demons back into Hell with your massive Doomcock. Anyway, this is a short jokewad I made. Unlike other jokewads, I wanted this one to have actual gameplay instead of being something half-assed. You start off inside the titular Ram Ranch, fight your way through it, and then have a giant battle outside. You might say I put too much effort into what is basically a shitpost, but at least I enjoyed creating this. And in case you're wondering, yes, there are exactly 18 imps in the showers at Ram Ranch. Or rather, that abstract room that's supposed to resemble a shower. Technical details: *IWAD: DOOM2 *Compatibility: Vanilla *Tested with: Chocolate Doom, Crispy Doom, PRBoom+, GLBoom+, Eternity Engine, GZDoom *Jumping and freelook are allowed. *Separate difficulty settings are implemented. *Co-op starts are available. Known bugs: *In Chocolate/Vanilla, there is a slime trail in the showers at Ram Ranch. *In Chocolate/Vanilla, there is a hall of mirrors effect if you go to the northern or southern end of the outdoor area and look in the opposite direction. *In Chocolate/Vanilla, if there are too many sprites on screen, then some will disappear/reappear at random. Download link: RAMRANCH.zip Idgames Link: https://www.doomworld.com/idgames/levels/doom2/p-r/ramranch
  11. Here's my entry. Name: Everything Explodes Map Format: Boom Ports Tested: DSDA-Doom and GZDoom Build Time: 15 total work hours. I took a few breaks in between. Textures: jimmytex and one secret custom texture Requirements: No Jumping/crouching. Freelook permitted Midi: "Everything Explodes" by Jimmy Comments: The design of this map was inspired by the name of a Jimmy MIDI. Can get pretty difficult. https://www.mediafire.com/file/v4j4gxislgbqydp/everything_explodes.zip/file
  12. Hi. This is my first time posting a demo. doom2map01nomo003.zip <- DOOM2.WAD, MAP01, No Monsters in 0:05.94
  13. E.M.


    The name I came up with on the spot was "Temple of Desecration".
  14. E.M.


    I can't think of anything else to add or remove, so I guess it is the final version.
  15. E.M.

    Endless Random /idgames WAD Adventures #002

    Asshole - Played with GZDoom, Compatibility: Doom (Strict), UV MAX With a name like Asshole, I expected some mid-'90s shovelware-tier shit, but this had actual thought and effort put into it, even more surprising given that the designer supposedly created this while high. It's also a speedmap because he claimed to have created it in an hour. It also managed to be quite challenging, despite having only 43 enemies. This is mainly because there's not a lot of ammo. I had to coax the monsters in the first area to infight so I would have enough ammo for the dark room with the hellknights and specters. Killing all those specters in the lava pit was quite tedious, and I really didn't like having to traverse a narrow walkway to the exit Chasm style. Other than that, this map managed to be quite fun once I figured out the routing.
  16. I had a MIDI of "Take Me Home, Country Roads" lying around, so I decided to make a map with it. The "story" is that demons have appeared in an old fort in West Virginia and you need to kill them. It's somewhat difficult, but quite short. A skilled player can UV MAX it in about 10 minutes. I also challenged myself to make the map vanilla compatible, so if you're wondering why it looks relatively underdetailed, that's why. Screenshots: Technical Details: IWAD: DOOM2 Compatibility: Vanilla Tested With: Chocolate Doom, Crispy Doom, GZDoom Difficulty settings are implemented Jumping is not allowed Download Link: https://www.mediafire.com/file/g7pc9awgwubuwmv/WEST_VIRGINIA_ANOMALY.wad/file
  17. Oh yeah, I'm definitely joining this. I don't even care if I win. I just want a convenient excuse to make a map.
  18. E.M.


    Here's version 2 of my map. https://www.mediafire.com/file/c1d78efjrtna0z6/THEME-GAWAD-EM-MAP23-V02.zip/file List of changes: >Got rid of the 3 border blood floors in the starting area because I ultimately decided that they bogged down the pace of the map. I kept the blood floors in the center and eastern areas because I think they look cool. >Got rid of 2 pinkies in the starting area for the same reason. >Cyberdemon now faces away from the player at the start. >Changed 2 revenants into chaingunners in the eastern area. >Added monster teleport linedefs in the super shotgun room because I didn't want the imps to get stuck in there. >Also added monster teleport linedefs in the southern room for the same reason. >Added some health and armor bonuses. >Also put down a bit more ammo.
  19. E.M.


    The reason why I put those damaging floors there was because I felt the map wasn't hard enough. I'll go ahead and put down some health bonuses so the level isn't as sadistic.
  20. E.M.


    Here's my contribution. I normally fill my maps with lots of monsters, but I knew I couldn't do that this time around, so I had to make my map hard in other ways. Namely, I made the ammo scarce. Tested with Crispy Doom and GZDoom. It all fits nicely within the specified 3072^2 area. I had to delete the measurement lines after I finished laying out the map because GZDoom was acting up about it. https://www.mediafire.com/file/ekbjbvjakjcfrk4/THEME-GAWAD-EM-MAP23-V01.zip/file
  21. E.M.


    Alright then. I'll go ahead and get to work. And having the project be limit-removing works out great for me because it means I can add a lot more detail to the map.
  22. E.M.


    This sounds pretty fun. I'd like to join. Can I do MAP23? Also, will this be vanilla compatible or limit-removing?
  23. E.M.

    Some positivity from Jimmy

    You should arrange another community project like what you did with Isolation.
  24. I know. I was just making a joke.
  25. Is this Doom 3?