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E.M.

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About E.M.

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  1. I'll go ahead and write one up. EDIT: Here you go. VWAFERS_TXT.zip
  2. I recently made a vanilla compatible wad that got a great positive reaction, so yes, there's still demand for those kinds of maps. It's well-known that modern source ports give you a lot of freedom, but sometimes it's more interesting to work under the strict limitations of vanilla.
  3. I wished I could make it prettier, but the visplane limit wouldn't let me.
  4. When @Doomkid and co. released MID The Way Id Did, I said to myself, "I should make a WAD using those MIDIs." So I did. The end result is Vanilla Wafers. It's a collection of 6 vanilla-compatible Doom 2 maps that are short, sweet, and to the point. No fancy Boom or UDMF tricks here. Just pure vanilla goodness. Be warned that even though it starts off relatively easy, the difficulty ramps up fast. MAP06 is essentially a mini slaughter map. I hope you all enjoy it. Screenshots: Technical Info: *IWAD: DOOM2 *Compatibility: Vanilla *Tested With: Chocolate Doom, Crispy Doom, and GZDoom *Each level is balanced around pistol starts *No Jumping or crouching allowed Download Link: https://www.mediafire.com/file/9fwibx9jok3wsqh/VANILLA_WAFERS_V01.zip/file
  5. I prefer maps that are short, sweet, and to the point. This is why I like Erik Alm's work so much. I also like green marble hell maps, metal maps, and maps that make heavy use of TEKWALL.
  6. E.M.

    The Mucus Flow?

    Relatively speaking.
  7. E.M.

    The Mucus Flow?

    I didn't want to create a whole new topic, so I decided to post my opinion here. I know a lot of people are going to hate me for saying this, but in my opinion, The Mucus Flow is the most overrated Doom map ever made. When I read all the praise this map got, I thought it would be solid gold in Doom map form. When I finally played through it, I was both disappointed and infuriated. I hated The Mucus Flow. I hated it, hated it, hated it. And I hate it for one simple reason: it's not fun to play. Oh, sure, the music and architecture are okay, but the actual gameplay is cock and ball torture. Nearly all the health and ammo in this map is located right behind you at the beginning. If you run out, then you're screwed. This also means you have to do a massive amount of backtracking, and that gets old very quickly. You're pretty much required to get the secret berserk if you want to have any hope of conserving ammo. Because the level hates the idea of giving you ammo, you have to either punch everything to death or ignore the hordes of monsters that are trying to kill you. Why must the level incentivize me to ignore giant fights like that? The progression is confusing beyond belief. When I played this map for the first time, I had no idea where I was supposed to go and I died a lot as a result. Even after I figured out what to do, I still died a lot, mainly because of the many bullshit traps and monster placements, especially the chaingunners. Those monster placements made me camp a lot, and that's not fun. Eventually, I started avoiding fights not out of necessity, but because I grew sick and tired of B.P.R.D.'s bullshit. I'm sure someone will defend these design choices by saying something along the lines of, "The author wanted to make you feel powerless against the raging demonic hordes." Nah, B.P.R.D. is just an asshole who never bothered to playtest this map. This is made obvious by the numerous bugs it has. I don't care if it's "artistic". I don't care if it's "atmospheric". I don't care if it has "haunting" music. I don't care if it's "an experience". I don't care how much certain individuals wax poetic about it. None of that matters to me because this map is not fun to play. I would rather play any other map in Community Chest 2 than The Mucus Flow. Even Gene Bird's maps are more fun to play than The Mucus Flow. I hate this map that much.
  8. Just played this with Russian Overkill. It's pretty enjoyable, but I think you should have reduced the enemy count in the outdoor area because I was getting single digit frames out there.
  9. So when does the stream start?
  10. Category 1 Died on MAP01 Pretty cool first impression. It reminds me of Valiant. I was having fun until those chaingunners killed me. em_ironman_violence_cat1.zip
  11. E.M.

    Miscellaneous demos (part 3)

    yeehaw.wad MAP01 UV Pacifist in 0:13.03 - yeehaw01p013.zip
  12. E.M.

    Tenth Gear [-complevel 9]

    I'm just wondering when the DSDA will be updated.
  13. Finally finished my map. Name: Alfonzo Becomes a Simp for the Hololive English Girls Map Format: Boom Ports Tested: DSDA-Doom and GZDoom Build Time: A few days (I don't know the exact number of hours nor did I bother to keep track) Credits: Jimmytex and the Hololive English girls External PWADs: :^) Requirements: No jumping or crouching
  14. I prefer linear maps because I tend to get lost and confused on more open maps.
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