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Darkhaven3

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About Darkhaven3

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  1. GAME PROGRESS OF DOOM3 IWAD :


    GFX : [|=================]
    MAP : [=|================]
    TEX : [|=================]
    MUS : [=|================]
    IDEA : [====|=============]
    DEMONS : [==|===============]


    Got to be part of D:E Map07 :p

    Oh, DOOM3 IWAD : The so-called "MoHIH," except renamed and re-um...-made? Yeah, that's it. Changed MoHIH to be a complete DooM3 iWad, so to speak.

    1. Show previous comments  5 more
    2. geekmarine

      geekmarine

      ...I'm taking it down to about 125...


      Good God, man. Are you nuts? It's hard enough making one high-quality Doom level, let alone 125. Unless, of course, you make crappy levels which nobody wants to play. How about you stick with a nice, small, 32-level set? That may even end up being too much. I shudder to think about doing 32 levels, personally. Yeesh.

    3. Draconio

      Draconio

      I still think calling it "Doom 3 Iwad" is a bad idea.

      geekmarine said:

      Good God, man. Are you nuts? It's hard enough making one high-quality Doom level, let alone 125. Unless, of course, you make crappy levels which nobody wants to play. How about you stick with a nice, small, 32-level set? That may even end up being too much. I shudder to think about doing 32 levels, personally. Yeesh.

      Hell, on my (unannounced) project that I'm working on, I'm shooting for 11 levels (or however many it is that covers the first sky in Doom 2... I think it's 11). And even that seems like too much sometimes. And they're deathmatch levels so it's not like they're big...

    4. Darkhaven3

      Darkhaven3

      Yes, I am nuts. I make good maps, because I usually draw them on paper first - which is where I get alot of good and innovative ideas.
      So yes, I am sticking to 125 levels. That's where jDoom comes in.

      Oh, BTW : 5 of them are secret; the first five maps I ever made for the game, which sucked. And scrapped. And were worse than Wolf3D. Which sucked worse.

      4 of those 5 were composed of 2-5 sectors.

      The fifth was made of 6.

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