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CacoLemon

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About CacoLemon

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    Warming Up

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  1. CacoLemon

    Gods&Guardians - Classic 6 map episode (v.0.99)

    Just played the first map. If the rest of this WAD is anything like this or even better, I will have a great time! Hm...it's more like olive green on brown...and I love it. I'm having more trouble with the small red numbers. Maybe make it a light yellow or a light green. Or just white.
  2. CacoLemon

    DOOM: Perdition [now on /idgames]

    Hi! Me again... Now on map 7 I got the same problem as on map 4, only this time it doesn't work with either compatibility mode. Killed everything except these 13 fellows that won't come out of their boxes (see picture).
  3. CacoLemon

    Cold Reception - speedmap in 2 days!

    Okay, got it. The shootable switch is a cool idea, I should have found this earlier. But that other switch...damn! I searched every inch till I found it.
  4. CacoLemon

    Cold Reception - speedmap in 2 days!

    That sounds like a challenge, I'll give my best. :D
  5. CacoLemon

    Cold Reception - speedmap in 2 days!

    Now...how on earth do I get to the Plasma Gun and the Invulnerability Sphere? I think I hit every switch. Even hit a switch that was hidden on the other side of a switch.
  6. CacoLemon

    Cold Reception - speedmap in 2 days!

    My first try was on UV, but damn, this is a tough one. Now playing on HMP, I got to the area next to where the Revenants are behind the red bars. I really like this map, the map design, and certainly that awesome music track from Turrican II. But, again...damn, so tough! I mean, you suggest "no freelook", but then you put a couple of Chaingunners way up there behind semi-transparent textures. That's just nasty! :D And somewhere along the way I hit a switch, I still don't know what that did. I haven't finished the map yet, will do so tomorrow.
  7. CacoLemon

    DOOM: Perdition [now on /idgames]

    I think I solved the riddle. When I change Compatibility Mode from Default to Doom (strict) or Boom (strict), then it works as it's supposed to do. The exact setting seems to be Use Doom's point-on-line algorithm. It has to be set to yes. But I'm still curious to know what causes the different behavior on different skills.
  8. CacoLemon

    DOOM: Perdition [now on /idgames]

    Hm. I restarted the level a couple of times with different difficulties. Here's what happened when I stepped into the pool... On HNTR, one Imp appears. On HMP, 2 shotgunners appear. But on UV, nothing happens. Another thing about map 4. At the starting point, right after I kill the first enemy, more enemies spawn in on HNTR and HMP. On UV, again...nothing.
  9. CacoLemon

    DOOM: Perdition [now on /idgames]

    How do I get to the last 17 enemies in map 4? I know where they are hidden, but can't figure out what triggers them to come out. When I wake them up by IDCLIPing into the room where they are, some of them teleport into the area where the plasma gun lies in a blood pool. Edit: It's actually two rooms where they are hidden, those being two of the rooms with skull textures in the western part of the map.
  10. CacoLemon

    DOOM: Perdition [now on /idgames]

    oooh...okay! I will check this later today. Thanks! Edit: Okay, got it! It's been a while since I played Ultimate Doom...
  11. CacoLemon

    DOOM: Perdition [now on /idgames]

    Thank you for Perdition, I was really looking forward to the release of the final! I've played the first map and it's quite tough, just like Hell Beneath. After collecting all items and finding all secret, I noticed that I was missing four monsters. Unfortunately four Barons were stuck in a small room, they wouldn't teleport in. Can you or anyone confirm this? I'm playing it on GZDoom 4.2.4.
  12. @Batandy Maybe you missed my post?
  13. Hey Batandy! Love GS2 very much and I have a problem getting some coins. I just finished Moonlight Morass, and it's the third map so far where I can't get every coin. The other ones were Pyro Pyramid and Shrine of the Abyss. The coins are stuck in a wall/ceiling or, like in Moonlight Morass, are just invisible. The automap shows them however. I'm not asking you to fix it, but can you maybe confirm this? Or could it be a GZDoom issue or something else? Thanks!
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