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About Cacademon
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Looks familiar, but I don’t know where I’ve seen it. Looks cool though.
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Honestly, the only map I didn't really like was Dehydration. It's not a bad map, but it went on for a bit too long for my tastes. Map 32 was long as well, but I considering that's an optional map, I'm fine with it being super long. Everything before and after it was pretty damn fantastic though. ESPECIALLY a lot of the levels in Chapters 5 and 6. So many cool set pieces in both of those. Although I suppose a lot of that is because I love the Hell and Heaven aesthetics. That blood waterfall at the beginning of Map 22 in particular was beautiful.
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Played through the entirety of Eviternity. (Except for the secret levels. Found one, but haven't found the other) Quite possibly one of the greatest WADS I played. Props to you Dragonfly and everyone else who worked on this.
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Generally, I'd like my wads to be around 8-10 levels in length. Generally well thought out and creative level design, cool set pieces and atmosphere, ect. I generally don't like the massive levels that contain hundreds of enemies, I find them to be a bit of a slog to get through and the ones I've play seem a bit too reliant on getting enemies to fight each other in order to progress.
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27 going on 28. Played the original Doom only three years ago. I was aware of the game, and then I saw Doom 2016 causing a stir and thought "You know what? I should give the classic Doom a shot." And now here I am.
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Played through Containment Area and dabbled a bit in Miasma. Turns out, I'm not a particularly huge fan of massive levels that have enemy counts in the high hundreds, for me it feels like a slog. Then I played No Sleep for the Dead. Pretty fun wad and a nice little re-imagining of episode 1. Then I played Violence, which I thought was pretty damn awesome. Love how a lot of the little details like the eyes of certain demons and the energy they shoot out have been turned purple to match the environment. Plus customized gun skins and sounds are nice. And the song that plays during the last level is awesome. Then I played Chris Lutz's Inferno. Holy shit his levels are crazy. Between the expansive House of Pain, the claustrophobic Unholy Cathedral, and the labs in Limbo, these are probably some of the most detailed and well thought out levels I've played in a Doom WAD. The set pieces are also fantastic too. Stuff like in Limbo where you hit a series of switches that takes some Cacodemon corpses, dumps them in vats, and then brings them back to life really add flavor to a level. This outclasses the vanilla Inferno by a good amount and I highly recommend it if you haven't tried it.
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I recall reading about the last Doom movie and how they called the BFG the “Bio Force Gun”. Since then, I couldn’t help but imagine a newer movie with a scene where Doom Guy finds the BFG. DoomGuy: What’s this thing? Person over radio: It’s a BFG9000. DoomGuy: What does that stand for? Radio: It stands for Bio Force Gun. Doomguy: ...I think I like my name for it better. *pulls safety*