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Steve88

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Everything posted by Steve88

  1. Map Name: Quarantine Zone Author: Steve88 Music: "E1M2 -MFG38 -Dread Factory" From "Ultimate Doom Midi"Set Episode: E2 maybe a little E3 Difficulty Settings: Yes, only tested in UV Comments:This is map takes a LOT of themes from E2M2as well as other E1/E2/E3 vibes Download: https://drive.google.com/file/d/1xq_jQP6CpaobVYtNqVq9DC2S6GTugDow/view?usp=sharing Screenshots:
  2. Updated Link to the Beta has been posted, here it is again :) for some reason it had broken https://drive.google.com/file/d/1U7e8JTw-UNritRkYRzkgLJBHSjmazE_x/view?usp=share_link
  3. Logo Above By: @BluePineapple72 Welcome to the latest installment of PUSS This time around we're changing the rules up bit with regards to mapping time. Rather than having a given number of hours to map, we will have a given number of days, and that number is 7, one week, yes one whole week to build your map! While getting away from the traditional speed-map, this will be more of an endurance race or marathon, whatever works for you... Beta Build 1: https://drive.google.com/file/d/1U7e8JTw-UNritRkYRzkgLJBHSjmazE_x/view?usp=share_link Current Map Order in Beta Build (may change in final build) Maplist Map01 - Theta Station by Heichy/Dynamite Kaitorn Map02 - Techno Hellscape Assault by Late Night Person Map03 - All Roads Lead To Rhomb by Vrhrlv (Quux) Map04 - Simple As Simplicity by Stork Green Map05 - Ruins of Bitrate by notTyrone Map06 - Pussvana by Muumi Map07 - Elusive Treasures by Myolden Map08 - Access Granted by Deathbear Map09 - Pussfalls by Muumi Map10 - Ling Hellway by HorselessHeadsman Map11 - Revenge of Shovelware by Walter Conffetti Map12 - Metastasis 3: There was a third? by Bluepinapple72 Map13 - Central Processing by WeirdSandwich Map14 - Starship Bruisers by WeridSandwich Critical Rules: Mappers have 7 continuous days to work on their map, and mappers must have a "playable" map at the end of this time period You will be able to select any continuous 7 day period between now, 5/12 to and 6/16 the deadline* UPDATE: You can claim a 7 day period until June16th, you will have seven days after your claim to submit a map. No more claims after the 16th To help keep track of things, mappers will be required to post the on the day they start on either here on doom world OR in the channel on the Pineapple under the sea discord(see below for discord link) this to timestamp their start, then at the same time seven days later their map is due. One other thing, with a full week of unrestricted mapping time, a skilled mapper could make a huge map, that said, please try to keep game play time on your maps under 40minuts in length, I plan on playing every submission so please don't make me regret my life choices. OTHER LESS CRITICAL RULES: To spice things up we will have list of gimmicks, though I am choosing to rebrand them as "Mapping Achievements", and I encourage you to go for cramming as many as you think you can do within the week. They are much like gaming achievements in that you get them for completing some milestone or implementing some concept. Really you don't have to incorporate any, but what would be the fun in that. These Mapping Achievements will be tier listed, because tier lists are awesome TIER LIST!!!! S tier 9k linedefs (9k or more linedefs)(flavor text: It's over 9000!) 128 secrets (Can be nested)(Flavor Text: Can you find all 128?) A Tier Boss Battle Builder (Incorporate a boss battle into your map, level effects, timed monster spawners, etc, look at boss battle bonanza for ideas) (Flavor Text: Gonna need a BFG For this) Factory Assault (Extensively utilize conveyors and effects to make your level feel like working factory)(Flavor Text: what are we building exactly?) Death From All Directions (Extensively utilize 3d floors, Slopes and Arches) (Flavor Text: Its still doom right?) 22 Sectors for 2022 (Build your map with only 22 sectors) (flavor text: This is painful...) Space is the Place (Build a level that takes place in space, ie a spaceship, spaces station, space platform you get the idea) (Flavor Text: In space not one can here them scream) Code master(Utilize 10 ACS scripts in your map) (flavor text: zscript or bust) *NOTE will alternatively accept voodoo scrips for this, but you must have 10 voodoo scripts events B Tier: Build map within vanilla limits(I will test in Chocolate doom) (flavor text: 1994 called, they want their map back) All the Keys(build a map that uses all 3 skull keys and 3 key cards)(Flavor Text: Yay even more keys!) Another goddamned ID level remake (Re-Imagine an Iwad Map) (Flavor Text: Perfect Hatred Rules!) Water World (Build a map with water players must swim in) (flavor text: Sink or Swim) I'm Puzzled - (include a puzzle in your map)(Flavor text: Can you solve this one?) C Tier: 3 key Monte(build a map with all 3 key colors)(Flavor Text: Yay keys) BFG Acquired (build a map that necessitates the BFG) (Flavor Text: Gonna need some more cells...) Beefy Bruiser(Build a tyson map) (Flavor Text: Rip and tear until it's done) Its Dynamic (make use of dynamic lighting) (Flavor text: I see the light) The minimizer(Build a map with avery tight ammo/health balance and monster count under 40)(Flavor text: I keep things simple) Oh that's destructible(Build a level with some kind scripted map destruction or breakable pathway)(Flavor text: Lets Break on Through... to the other side) D Tier: Pinky Puncher(Have berserk pickup with a large pinkie fight)(Flavor Text: I'll sucker punch ya!) The floor Hurts(Level has some damaging floors) (Flavor Text: Somehow this rad suit works in lava) Thwomp Me Baby(Utilize Crushers in your Map) (Flavor Text: I don't think you can handle the pressure) Barrel Me Over(add 100 explosive barrels to your map)(Flavor Text: The barrels go Boom) Fireblu and you (utilize fireblue in your map the more the better)(Flavor Text: Texture of the Gods) I Sawed The Demons(include the chainsaw in your map, bonus up to C tier if part of the level is built around using it)(Flavor Text: Do I look like a lumberjack to you?) Format: You may map in any format you like, but it will ultimately be spliced together for GZDoom play Difficulties: Difficulties must be implemented at some level, at least make the ITYTD difficulty easier than the others and we'll be ok CO-OP: Not required, as this will be target SP, but but but, if enough people make their maps co-op compatible I will put a second wad together with the CO-OP maps and we can have a co-op sesh later on! Textures: We will be using the ever so classic community chest 4 texture pack, feel free to get skies from wherever you like LINK TO CC4 Textures: https://drive.google.com/file/d/1n45UO3mjSV3oGh_EdvXXlBvQwMGvR93B/view?usp=sharing Custom Midis & Skies? Highly encouraged After My Timer Is up what now? After the timer is up, you are still allowed to fix bugs, no major layout changes, additions or detailing though. Final fixes are due 2 weeks after I complete playing the final map. I will attempt to play everyone's map, but it may take me partway through the summer to get to them all if their are a lot of submissions. Submission Format: Map Name: [ X ] Author: [ X ] Music: [ Song + Author ] Sky: [ X ] Format: [ X ] Difficulty Settings: [ X ] Build start and finish time and dates: [ x] List of Attempted Mapping Achievements: Comments: Include here a short description of what your map is all about really. I'll (probably) be creating short map descriptions for each map for the RC1 so this will help me. Screenshots: Name Engired Stork Green Vrhrlv(Quuxity) Late Night Person Not Tyrone Death Bear Heichy Muumi (started second map) Myolden BluePineapple72 Peccatum Mihzamiz Beneath the fans and heart pounding action lies the Pineapple under the grandstand, https://discord.gg/fWKuC7V8fE We are a fun community of mappers who like put together fun mapping events! Whether you are a rookie mapper just learning what a line def is or a veteran pro with hundreds of hours in doom builder, we welcome everyone to come join our events! Come join us and raise some hell! PAST EVENTS: ViolentBeetle's Skulltiverse - Now on idgames! Hellevator Hot Potato Line in the Sand MemeMind's Musical Mapping ViolentBeetle's Solar Struggle Pineapple Under the Sea Speedmapping: The 2022 PUSS Collection: PUSS XVI: Pac-Man Doom PUSS XV: Mysterious Mayan Madness - Now in Beta! The 2021 PUSS Collection: PUSS XIV: 12 MORE Days of Doommas - Final Version Coming Soon! PUSS XIII: TH1RT3EN - RC1 Out Now! PUSS XII: Trick and Tear 2 - RC1 Out Now! PUSS XI: Anniversary Under the Sea - Compilation Out Now! PUSS X: The Summer of Slaughter - Beta 2.3 Out Now! PUSS IX: Mapping at Warpspeed - Beta 3 Out Now! PUSS VIII: Speed Squared - Final Version Coming Soon! PUSS VII: Rowdy Rudy in... March of the Speeddemons! PUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing The 2020 PUSS Collection: PUSS IV: 12 Days of Doommas PUSS III: Boss Battle Bonanza PUSS II: TRICK & TEAR I PUSS I: September Under the Sea
  4. Map Name: Depths of Eternal Despair and Disorder Author: Steve88 Music: Aorta - By Tristan Clark Sky: Various Dis Skys Format: boom Difficulties - Implemented, but only tested in UV Build Time: 6 Hours on the layout + a lot of testing & detailing time I spent a lot of time testing to get the ammo balance tight Hope its Dis-Worthy https://drive.google.com/file/d/1gSVhuX58BlwKDqidXIhtQVbkuYUAkOi_/view?usp=share_link<<< Get it Here
  5. Ah man this looks like it's going to be amazing 👏. I didn't plan on mapping this month but I might have to force some time for it
  6. @Austinado Did you find the Spider mastermind room straight forward from where you enter the hitscan areana? The switch is behind the mastermind, this releases a cyber, kill him and it lowers the yellow key, though i am changing this to a timer in the next update, and changing the door texture.
  7. If anyone has map updates to make please have them to me in the next 3 weeks Thanks again to everyone who submitted a map!
  8. Beta build 1 is up for grabs, Let me know if you see any bugs! https://drive.google.com/file/d/1GoRCokmnkHCHjojxsAZf9lNvZ7dg0bLe/view?usp=sharing
  9. @horselessheadsman Hey buddy played your map, had a lot of fun, the portal end hallways were wild I messed up when stating your username the first time..... I got it right at the end tho!
  10. Last day for map claims! Get em while they Last
  11. Rule Update for PUSSXVII We are allowing map claims until June16th. After claiming a map you have 7 Days to complete the map, No more claims after the 16th
  12. 10 days left (counting today) for submissions! Why not get started today!
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