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Biff Dunderbuff

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Everything posted by Biff Dunderbuff

  1. Biff Dunderbuff

    What do you plan to get for Christmas?

    I just want Elden Ring to come out goddamn it!!
  2. So I wasn't able to get much done this month, so instead I'll post the finished version of the map I started last year. Name: Toxic Processing IWAD: DOOM2.WAD map: 03 complevel: BOOM (9) difficulty settings: YES resources: CC4-TEX.WAD (required) ports tested: GZDOOM, PRBOOM-PLUS (NOTE to PRBOOM players: please set the option "Use passes thru all special lines" to ON or one of the switches won't work. I don't know what causes this glitch and I'm not sure if I care anymore) music: Devils Lab (from Final Fantasy VI) Screenshots Download: toxproc.zip
  3. Biff Dunderbuff

    Post a picture...that you took

    Here is some various, ahem, "graffiti" that poeple will leave in our bathroom stalls.
  4. Biff Dunderbuff

    Random Image Thread

  5. Biff Dunderbuff

    Have you ever changed your opinion on a game?

    The Messenger. I remember first playing it and thinking it was pretty meh, i got to the arcane golem and just gave up. Went back to it a few months later, I've played through the whole game several times and it's now one of my favorite games of all time .
  6. Last year I said that I wanted to make a 5 level wad that I never ended up finishing. However, I never really gave up on it. A couple months ago I even managed to finish the toxic themed level I started on last year: I've made a few edits to the entryway level I made last year and have renamed it to Inertia, it will of course take map slot 01. Toxic Processing will take map 03 and I am currently working on map 02: Power Plant I only have the center piece and the very beginning done so far, but I don't plan for this to be a big level so I will hopefully have it done within the next couple weeks. I will post all 3 levels together when I am done with level 2.
  7. Biff Dunderbuff

    The first time you registered..

    I don't think that it's a link between doom and anime per se, but rather anime and the internet as a whole. Internet culture in of itself is deeply intertwined with things like anime culture, gaming culture, giving yourself goofy sounding usernames, and of course videos of cute and/or silly animals.
  8. Biff Dunderbuff

    The Long Trek Back Home [Doom2 vanilla megawad] 1.1 released

    This looks amazing! I remember playing through your other map pack "The Journey" and loved it. Glad to see another megawad by you.
  9. Biff Dunderbuff

    Slith - New level: The Arch Cloister

    Just finished my play-through of this, instant favorite. Great job! The only part I didn't like was the last encounter, I think putting a BFG on the elevator would have made it far more tolerable, but overall it's a great map pack.
  10. Just wanted to tell everyone good luck and have fun!
  11. Biff Dunderbuff

    Random Image Thread

  12. Biff Dunderbuff

    Elden Ring release date finally!

    I just logged on to make a post about this. Im so hyped.
  13. Biff Dunderbuff

    Why You Chose The Username You Did

    One day I wanted to make a stupid name for my Dark Souls character, now it's my go to name. Other favorite DS character name would be "Witch Beabitch."
  14. Biff Dunderbuff

    Which is consensually the best wad?

    Obviously it's Imp Encounter
  15. Biff Dunderbuff

    YOUR SHORT REVIEW of a map/mapset you played?

    Map/mapset title and author: The Journey (by hervoheebo) Theme/features: Small, fast paced levels that require you to play smart to survive. Average time per level is ~8 minutes. Review: Don’t let the small monster counts fool you. The Journey is filled to the brim with levels that are as difficult as they are atmospheric. Hervoheebo uses strategically placed monsters coupled with a bit of ammo scarcity to encourage players to explore and fight with quick wits. As for the visuals, The Journey takes you through a variety of different environments. Although a far-cry from a visual masterpiece, the levels are appealing to look at and have a good sense of place. The best part? All 32 levels are co-op and deathmatch compatible. Download/more info: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tj
  16. Biff Dunderbuff

    (DoomTube) - Comprehensive list of Doom YT Channels

    Combine_Kegan Uploads only when the stars align but makes quality game play mods.
  17. Biff Dunderbuff

    2021 Goals & Intentions

    Nearing the end of October Ghost of Tsushima as well as Sekiro both had updates that easily got me distracted from mapping, after that I just kinda stopped mapping altogether. I want to get back into mapping but I recently changed from Windows to Linux and can't find a way to get Doom Builder to work (yet). Thankfully I have my ideas more organized and can hopefully finish the maps I planed to make a couple months ago.
  18. Biff Dunderbuff

    NaNoWADMo 2020 - The month-long mapping challenge!

    Apologies for late posting. I didn't make any more maps other than the one that I posted earlier in October. I got busy about halfway through the month and didn't really do much after that. I'm going to continue working on my miniwad and hope to have it out before Christmas. Here is a very rough layout of my next map: An here is the map I scrapped. I pretty much gave up on it after a day or two, I'm pretty sure it was the layout that I didn't like. The map doesn't even have an exit but I wanted to post it anyway because I'm going to recycle the aesthetic and music for a later level. Community Chest 4 textures are needed. Toxic Processing(Scrapped).zip
  19. Biff Dunderbuff

    Proyect for megawad and request for advice/feedback

    You could simply draw the words as floor sectors and then hide them in secret areas, looking at the automap would allow the player to read the words easily. Doom-1 did this in it's first level but with an author's name. As for the folder, it would be easiest to make zip files that are blocked by passwords. Simple, just upload it here and ask the community to play test.
  20. Biff Dunderbuff

    NaNoWADMo 2020 - The month-long mapping challenge!

    So I decided to change my dispay name (formerly known as DragoKnot4200). I decided to make a tech base themed 5 level mini wad, but while working on the second map i wasn't liking how it turned out and decided to stop working on it. I'll post the unfinished map separately at the end of the month but for now I'm just gonna work on a different map. I wanted to get at least 2 maps done before posting anything but for now here is map 01, a very short entryway level. This wad uses the community chest 4 textures which have NOT been combined with the wad yet and can be downloaded here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cchest4 Tested in: GzDooM, PrBooM-plus My map: Entryway.zip
  21. Biff Dunderbuff

    Cacowards 2020 Mentionation Thread

    Gateway to Shangri-La https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/shangril Treasure Tech https://forum.zdoom.org/viewtopic.php?f=43&t=66995
  22. Biff Dunderbuff

    NaNoWADMo 2020 - The month-long mapping challenge!

    Sign me up, hopefully I can make better maps than i did last year.
  23. Biff Dunderbuff

    SHRINE - A Total Conversion Mod for Doom 2

    I'll download and play once i get off work. Looks awsome! Always love lovecraftian stuff. Edit: got home just to realize that it doesnt release till saturday.
  24. I've only completed a few levels, but these are very good maps. I also really love the names as they fit the theme of the map pack very well. The secrets (at least in the first few levels) are very basic and obvious, but you made 30 maps within a month so I can understand; they also don't really hurt the overall quality of the map set at all. With a bit of polishing I think this WAD can become a classic.