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kipo

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About kipo

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  1. kipo

    Brutal Doom 64 with Obaddon

    lol ok. The water is weird, but that's just the default brutal doom 64 water.
  2. kipo

    Brutal Doom 64 with Obaddon

    Yeah they kinda are from different mods, the base is BD64 which has some cool liquids but others are missing, hence I added the missing ones from sd64 wich are really cool (and the fireblu effect from sd64 is amazing). I left others out like the slime (or blood?) waterfall since it blends better with the stock one. All in all I'm kinda satisfied with the result, unless there's an oversight on my part with some specific liquid and splash wich looks awful. What I'm looking into now is adding flares/lights to existing textures, but this is proven to be very difficult. I'm looping through all sectors/lines (zscript) and I can compare the texture id from there. But the problem is the "block" of texture seems (I think) to be distributed among several lines, so I can't detect the textures on a per "block" basis. By detecting the texture in the line, I cannot control where to spawn the flare actors relative to the "block" of texture needed. I don't know if that makes sense at all.
  3. kipo

    Brutal Doom 64 with Obaddon

    Yes, exactly, that one. The link in the first post is already the updated one.
  4. kipo

    Brutal Doom 64 with Obaddon

    Just a small update to my Brutal doom 64 mutator, I added some stuff missing from super doom 64 like the darker palette, added the texture warp effect for the nightmare elemental, and added animations to the keycard doors and computer screens. Updated llink is in the first post, and a small bonus, here's another 4 level wad generated with Obaddon and my addon: https://sharemods.com/wwkp5hquavp9/oblige.zip.html
  5. kipo

    Brutal Doom 64 with Obaddon

    Thx, those songs are awesome!
  6. kipo

    Brutal Doom 64 with Obaddon

    Sure there's also the awesome mutator and addon from Frozsoul for regular Brutal doom, which you can find in Oblige Discord, in the channel "#brutal-doom".
  7. kipo

    Brutal Doom 64 with Obaddon

    I just recommended the Dark ambient music pack because that's the one I found that could suit the doom 64 mood. HQPSXMUS.WAD is great too (I didn't know about it), thanks for sharing! It's got a great dark mood too . I think I'll be alternating between the two. About the doom 64 tracks randomized, I agree this would be the perfect fit, I don't know if such a thing exists though.
  8. kipo

    Brutal Doom 64 with Obaddon

    Thanks man, indeed the leap from regular Oblige to Obaddon is huge, the levels are so much fun and detailed. About the shotgun reloading, I had to improve it a bit, if I remember right it was one bullet at a time which was slooow (I have it at two bullets at a time like regular BD), and I think you couldn't cancel the reloading animation in BD64. Same for the SSG, you couldn't reload after you fired just one bullet. I made some changes to weapons and reloading behaviour in general.
  9. kipo

    Brutal Doom 64 with Obaddon

    Sure man, the more Brutal doom 64 maps the better.
  10. kipo

    Brutal Doom 64 with Obaddon

    That's some cool comic art. You made me realise I should provide an example of the final product, in case people don't want to set up oblige and obbadon without knowing what to expect. So here is a 4 level wad generated from oblige with obaddon and my addon: https://sharemods.com/61ox7563zhff/oblige.zip.html To play you only need my brutal doom 64 mutator in the first post and this wad for the levels. Be warned it's not a walk in the park, though. Enjoy!
  11. kipo

    Brutal Doom 64 with Obaddon

    Sure thing, you can visit or join the unofficial oblige discord, there's always news and progress for obdaddon, and other doom stuff in general. I Know!, I also had to use someone else's config file and tweak it to my likings from there.
  12. Hello, for me Brutal Doom 64 was awesome, but saddly after finishing the main game there was not much else to do. Playing the maps made for regular doom with brutal doom 64 assets was not much of an option since you'll be missing the new stuff like the nightmare imps, and it would be replaying the same doom maps after all. That is until I found the awesome addon for Oblige, called Obaddon, which makes Oblige generate levels with so much quality and customization, that I figured this would be the perfect way to finally play "new" maps/megawads for brutal doom 64. So I made this mutator for brutal doom 64, and and addon for oblige/obaddon to be able to generate maps with the new brutal doom 64 monsters and some more. I'm sharing it in case somebody finds it useful. My brutal doom 64 Mutator Features: - Adds the new monsters from Project Nightmare (Nightmare Cacodemons, Nightmare Spectres, The Annihilator, all credits to Project Nightmare). - Adds the new Outcast monsters plus some more (Nightcrawler, Acid Demon, Stalker, Nightmare Elemental, SMG Guy, all credits to the Doom 64 Absolution MP project by SFJake, I just gave them the brutal treatment and fancy effects, oh and the smg guy is my adaptation from the pulse rifle guy from the same project). - Adds a new custom monster: BruiserN64 from SunMadcat (I just gave it the brutal doom 64 treatment and fancy effects). - Adds Doom 64 textures, all thanks to the Super Doom 64 mod (from StrikerMan780 who did all the code for texture replacing in his mod). - Adds "Reload" to the weapons in classical mode (not really like the tactical mode, more like the regular brutal doom, my own implementation). My mutator is standalone, so you don't need brutal doom 64 files since they are all included. mutator link: https://sharemods.com/7jzjv19wit9g/bd64gamev2_ObAddon.pk3.html My Oblige addon (you need this file for the new monsters to appear on the maps - you must enable the addon in oblige and also check the "BD64_2" tab): - All these monsters can appear on the maps: Zombiemarine, NightmareImp, NightmareCacodemon, NightmareSpectre, Annihilator, Motherdemon, Nightcrawler, AcidDemon, Stalker, NightmareElemental, SMGGuy, Bruiser. oblige addon link: https://sharemods.com/l6cwdkguf3gi/ObAddon_BD64v2.pk3.html My advice when playing some brutal doom 64 with oblige is to use the Dark ambient music pack (https://www.moddb.com/mods/brutal-doom/addons/alternate-dark-ambient-music-pack), to really set the doom 64 mood. Note: if you don't know what Oblige or Obaddon is, follow this link: https://github.com/caligari87/ObAddon (if you don't want to invest too much time figuring out the Obbadon options, this is my config file: https://sharemods.com/dup1xa0v1ktk/CONFIG.txt.html) EDIT: As an example to jump right into the action, here is a 4 level wad generated from oblige with obaddon and my addon: https://sharemods.com/61ox7563zhff/oblige.zip.html To play you only need my brutal doom 64 mutator and this wad for the levels. EDIT2: Updated mutator link with some updates, and as a bonus, here's another 4 level wad generated: https://sharemods.com/wwkp5hquavp9/oblige.zip.html
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