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Rapp0ng

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About Rapp0ng

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    Warming Up

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  1. Rapp0ng

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    @Austinado Thanks very much for playing my map! Glad you enjoyed it. I agree with the map being too large. It is the general consensus that space needs to be reduced. That will be the plan for the next map. Much tighter and level time being around the 10-15 mins mark.
  2. Rapp0ng

    My first Doom map.

    Cheers for playing! I will look into darkwave0000 stuff. However I think for my next map it will be much smaller. The large areas on reflection was the weakest part of my map. At the time I thought bigger would be better, but since making it and watching more experienced map designers i realise that is not the case. Big maps can be done very well. But for me being new to this I think it would be better to limit the scale for now.
  3. Rapp0ng

    I'm Also Looking to Play and Record Your Maps 2

    Thanks for playing! Your criticism is spot on. I have been watching other doom wads since making that map and realised a lot of the errors I have made. It's a classic case of I found a new toy and wanted to build everything that I could. Next time I plan to make a much smaller tighter map. Ammo amount will be reduced as well.
  4. Rapp0ng

    VILE- My first map

    Ultra Violence, found a few of the secrets but not all
  5. Rapp0ng

    Old town - my first map

    Just played through it there. Nice map! Did have the sticky enemies issue as well, but that should be an easy fix. Apart from that very nice clean map with good flow!
  6. Rapp0ng

    VILE- My first map

    Played through the map just there. Great map, very challenging! Good placement of items, just enough to stop it being a punchfest :) Took me about 40 mins.
  7. Rapp0ng

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Got another first map for you to try :) Game: Doom 2 Map 01 Designed for GZDoom with ultra violence difficulty (other difficulties are available) Average Level time: 40 mins Vanilla-ish map taking inspiration from Doom 1 and 2 with a little modern wads thrown in. Let me know what you think! Page link and direct download link below. Breach v1.1.zip
  8. Rapp0ng

    My first Doom map.

    Thanks for playing, glad you enjoyed it :) I have been watching other peoples maps on the forums. I saw your one Magicana, very impressive! Texture alignments was a bit of a struggle, I think for the next map I will make it much smaller and focus on making the visuals look a lot tighter. Same for the monster placement, need to think of an inventive way to make it interesting. Think we all expect monster closets and teleports these days so it's not much of a surprise.
  9. Rapp0ng

    I'm Also Looking to Play and Record Your Maps 2

    Hey there! If you have the time, I would love for you to check out my first Doom map ever! The map is called BREACH and it's a Vanilla doom inspired map with my own style added. Game: Doom 2 Map 01 Designed for GZDoom on Ultra Violence difficulty (Easy and Medium are available) with jumping and crouching disabled. Average level time 30+ minutes Breach v1.1.zip
  10. Rapp0ng

    My first Doom map.

    Thanks! Glad you enjoyed it :) 'Hellevator' Haha love it! That is a good point. May have to ramp up the difficulty! Being new to level building I kinda wanted to make sure it was not annoyingly difficult. I play tested it several times when building to ensure that it felt a bit challenging but not so much that it would put people off. Exactly, more teleports or possibly monster teleports to get them closer to finish them off. Haha I am playing through Evilternity right now which influenced the canyon section. Actually, there is also a little influence from duke nukem 3D, I liked the canyon sections when I was younger.
  11. Rapp0ng

    My first Doom map.

    Thanks man! I greatly appreciate your feedback and I am glad you enjoyed it! Yeah I agree with your thoughts on the canyon area, my intention was to create a bit of urgency to force the player to keep moving but it is a little tedious on reflection. Same for the strafe running jump, I personally quite enjoy a little strafe running (not too much) but in terms of making it more accessible to everyone I probably should make it a bit more simpler to navigate. I'll be honest, I never really understood the whole 'zdoom in doom format, zdoom in hexen format' e.t.c. I just noticed it gave me more options in the linedefs so I used that. I was not aware it would cause ports and platform issues sorry about that! Thanks again, mate! It's funny, cause this map started out when I was learning how to build square rooms and doors. I was going to start again once I figured out the basics but decided to just keep going lol Looking forward to seeing your playthrough!
  12. Rapp0ng

    My first Doom map.

    I feel like a small boy showing everyone a drawing I made in nursery lol Hello all, I am new to the forums and new to doom wad building! Would love for people to give their opinion on my first attempt at level building :) The map is called BREACH. Took about 3-4 weeks using Doom Builder 2 and SLADE. Average level length 30+ minutes. Game: Doom 2 - MAP01 A classic vanilla style Doom map with my own flair added. Designed for Ultra Violence difficulty but Easy and Medium settings are available as well. Pro Doom players should find this mildly challenging but doable. Roughly around TNT or Plutonia difficulty. Recommended for GZDoom with jumping and crouching disabled. You may recognise a few design choices that are inspired from classic Doom 1 and 2 levels. Let me know what you think! Thanks :) Breach v1.1.zip
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