Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

kyo

Members
  • Content count

    3
  • Joined

  • Last visited

About kyo

  • Rank
    New Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. kyo

    1x1 [MBF21] (Final Release)

    Man this release is awesome! Usually I am not quite fond of those put-some-restriction-on-a-projects-and-call-it-a-day, but this one does not seem to be at all bogged down by these restrictions. Great design. Great ambushes (so far) and decent weapon placement. The only thing that bums me out (a bit) is the focus on certain mapping tricks that need certain ports to work properly. You might loose out on a lot of people with those compability issues. I think D64D2 dealt with that issue quite well, adding vanilla versions of those maps inside of the megawad that could cause such issues. I found that approach quite elegant ;). However this seems to be a great release and I would love to give you more detailed feedback as soon as I find time to play more thoroughly (playing RC3 right now)
  2. Sorry I just kinda stumbled over this release. But I am so impressed by that meagawad that I still wanted to put something up here. Great work on the details, large maps, (very) gorgeus architecture... and levels that can be explored in many ways. The way the light works here is fantastic. I admire especially those areas where the walls with blending colors, giving the wad (kind of) a Doom64 feel. Same goes for level design. Some maps are in comparsion pretty tricky and some switches and keys are not easy to find... just like in Doom64 again. And so many details and gorgeous visuals. Great work! And yes I also did not like the speed-loss-below-50% because it causes havoc in many areas, often leaving the player in (platform) situations that can not be solved if there is no health pack left to be found. However This issue can be fixed with an editor... ( And I still would recommend to have a version without that option, or having a switch for that in the main menu :) And yes ammo... is sometimes IMHO WAY to tight. One has to rely on infighting a lot an/or excessive use of the chainsaw if possible. That can be fun at times... but it also can be very annoying at times. This is my personal favourite Meagawad since the "Struggle"-Megawad by Antares. Kind regards and thanks a lot for this awesome release.
  3. kyo

    Cacowards 2019 Mentionation Thread

    This one needs some extra love IMHO. Its a full megawad and it shows a lot of dedication and detail. And it's for doom64ex/ImDoom64 ;)
×