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Deadwing, is it a new textures set? Look pretty! I would make a map with this.
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The Official 'Trying to Find a Specific WAD' Thread
Simon666 replied to gruntkiller4000's topic in WAD Discussion
Alright, posting here since I can't find it anywhere, but I am looking for a wad that was in early beta, it looked like a sci-fi style roguelike shooter and was using a limited color palette ( perhap 24 colors or less for textures and guns ) Some very cool sci-fi weapons as well and very bright, colorful levels. Monsters looked like drones and jumping critters too? I can't remember the name, but it looked like this: https://www.mobygames.com/game/windows/cthon/promo/promoImageId,465024/ One of the weapon was a flamethrower if my memory don't fail me. -
My attempt at a hybrid between Doom and Doom64 plasma gun with green projectile. If it turn out well, will try a new BFG with blue and black theme. Also testing in a slightly modified colors palette. A few touch up remain but love the result so far :)
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Both, it's a modification to the ssg and chaingun and a custom blue ish palette a la Arcadia demake.
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Door texture inspired by BTSX, very early wip!
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What was your first ever wad published if you make doom wads?
Simon666 replied to SlayerOGames666's topic in WAD Discussion
Alrighty, topic title got me confused. -
What was your first ever wad published if you make doom wads?
Simon666 replied to SlayerOGames666's topic in WAD Discussion
Mine was Temple of Damnation, then Back to the fire and The toxic exodus. Currently working and almost done with the 4th map. -
The People's Doom Developement thread: visuals
Simon666 replied to Wereknight's topic in WAD Releases & Development
look pretty damn good Wereknight! -
I dont know, they seem pretty close to the Doom palette.
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This one will work well in hell levels. This one is inspired by Zelda 2, from the first palace. Some kind of landscape for hell levels. This one i think was inspired by Painkiller, another good game.
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A quick edit of the door posted earlier, nothing too fancy to keep it clean like the original.
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What's up with all these thin, barely supported 3D floors?
Simon666 replied to Memfis's topic in WAD Discussion
I have to agree with you, last two shots are amazing. i might try to replicate them in my next map ( if i ever release my current project ) -
What's up with all these thin, barely supported 3D floors?
Simon666 replied to Memfis's topic in WAD Discussion
Dont try to make sense out of Doom :P -
Is it some kind of secret yet to be named project Dragonfly? Textures look great!