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About jacderida

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  1. jacderida

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    @2mg I experience the exact same issue as you. The input lag in Crispy with uncapped + vsync on, but perfectly smooth in GZDoom. It's such as a shame as I would like to use Crispy, but I don't like the 35FPS experience. For me, the input lag goes away if I use uncapped + vsync off, but then the screen starts 'warping' when I turn with the mouse. Btw, I also experience the exact same thing with Doom Retro. It's possible to play for a bit and get used to the lag, but it's so much nicer without it, which is why I end up going back to GZDoom. edit: Using different settings for VSync in the NVIDIA Control Panel and turning vsync off in Crispy produces different results depending on the setting. Some settings can make the input lag go away, but I still get left with the 'warping'.
  2. jacderida

    Marshmallow Doom (Spring 2020 Update!)

    Hey, thanks for the response! Unfortunately that was the first one I tried. Btw, I'm actually a developer myself, so since there's not a lot of information here, perhaps the best thing to do would be to get a debug build from source? A stacktrace would probably be more illuminating. Won't get a chance to try that until the weekend though.
  3. jacderida

    Marshmallow Doom (Spring 2020 Update!)

    I'd like to try this source port, but unfortunately I can't get the latest version running. It complains about a missing DLL: Google directed me toward an old version of the C++ redistributable, which I installed, but that didn't resolve the issue. Then I found a post suggesting copying C:\Windows\System32\msvcr110.dll to C:\Windows\SysWOW64\msvcr110.dll, but after doing that I get a different error: I also tried installing the latest version of the C++ redistributable but that didn't fix it either. Any ideas? I'm on Windows 10, should have all the latest updates applied.