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Pechudin

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  1. Pechudin

    Terrible Names For Things In Doom

    Spectre: Invisiboy Revenant: Bony boy
  2. Hi, I'd like for you to playtest my updated version of my 3 years old Megawad, PRBoom+

     

     

    1. Pechudin

      Pechudin

      Sure, I just need to wrap up another one first. What's the expected playtime for an average map? Compatibility?

    2. Pechudin

      Pechudin

      Is it the January 4th version on the provided link?

    3. sincity2100
  3. Pechudin

    Ventôse (Huge UD map)

    What's the estimated play time?
  4. Wait, do we play "Revenge" or "POWERTRIP" first? I did not play Revenge before, so this might be a cool opportunity for blind runs. Loved Powertrip, by the way.
  5. Pechudin

    The DWmegawad Club plays: Plutonia

    Damn, all my game time got gobbled up by another game. Also Plutonia burnout, the later maps (23+) are either hard or too long. I will finish it ... someday.
  6. Pechudin

    The DWmegawad Club plays: Plutonia

    My time got eaten by another game, so I am a bit behind! This is going to be a double feature, but still one day behind ... MAP22: Impossible Mission Not a fan of this one. Too large for my taste, and the fights are nothing to talk about. I don't think I can name a single fight I found interesting or challenging. Almost feels like it is not a Plutonia map! Perhaps this map was an earlier map in the development? The Video: MAP23: Tombstone This one is even larger! Well, the fights are better! The start is a very hot one, and I died a fair couple of times when practising. Still, it is very manageable. The map still does not feel Plutonia-like, perhaps it is the size, or perhaps it is the relatively constant monster density, contrasted with its usual spikiness. The landmark fight with the Archviles and Revenants was kind of fun, jostling around the Revenants to get a good BFG shot at the Archviles. Still, just like with the previous map I find the large size not appealing to me. The Video:
  7. Pechudin

    The DWmegawad Club plays: Plutonia

    MAP21: Slayer If you manage to grab the starting weapons and break into one of the rooms, you have won the map. Well, if you don't commit suicide by and errant Lost Soul, that is. The map features way too many Pain Elementals, and the mess can get even worse if they infight. This is basically the only "hard" part of the map. There is probably about 100 rockets laying around, so don't be shy to use them. In fact, I think using it versus Pain Elementals really spices up the gameplay! Anything else? The MIDI is really nice. A meh map, cribbing from a meh DooM II source. The Video:
  8. Pechudin

    The DWmegawad Club plays: Plutonia

    MAP20: The Death Domain Hot start! I died 5-7 times while practising for a saveless run, but the strategy is clear: Try to snatch as much ammo while bolting for the sewer area, jump in and grab the SSG. Hell yeah, it's time to turn the tables around on the Hell's minions! The Baron face secret was a bit odd, but a real help for later. I liked the Archvile and Hell Knight trap, how it gives you the means (the RL), but also the cramped space. High risk, high reward. Love it. If you screw up, there is always that escape chute, but remember to blow up those barrels first ... I can imagine how the next room was created. Milo (or Dario, not sure who made this) played the MAP09 of DooM II and had a "Mein Gott!" moment when the wall of Chaingunners opened up. Somehow this room is ... less lethal? If you found the Soulsphere, the Blursphere means you should not lose more than about 50 health. Weak! The Baron trap was annoying, I pressed the switch and bolted for the sewer again. After that there was the simple job of reclaiming the courtyard. Also some secrets that are useless for Pistol Starters. The Video:
  9. Pechudin

    The DWmegawad Club plays: Plutonia

    Man, A.L.T. is a completely different beast. Good reminder, gotta revisit that WAD one day.
  10. Pechudin

    The 128 kb mapping extragavanza "challenge"*

    Exciting, maybe DWMC will play our WAD at some time (even if I contributed only one map). A man can dream!
  11. Pechudin

    The DWmegawad Club plays: Plutonia

    MAP19: NME (No, not that one) Plutonia is starting to crib more and more from UDooM and DooM II maps, E2M1 in this case. The map is trap-heavy but you are given ample weapons and health, so you should have no problems surviving. The Yellow Key trap can be easily cheesed by retreating and holding down the fire button on the Rocket Launcher, and the map also features the world's most helpless Cyberdemon. Just bully him with the BFG. The Video:
  12. Pechudin

    The DWmegawad Club plays: Plutonia

    MAP18: Neurosphere Go forward, grab yourself a Shottie off a dead Sergeant, and run towards the SSG and into the building with the spiral staircase. Kill the Chaingunners on the right wall, and ... ... Congratulations, you have beaten the MAP18. After this S P I C Y H O T start, the map is easy. It looks very good, even better than the map it's cribbing from. The brown and red from the skies and the blood really make this map look nice. The reason for the map's low difficulty after the start can be laid squarely upon the BFG + Megasphere "secret". Without it, the final fight would be a lot scarier, especially since the map does not provide a Rocket Launcher or Plasma Gun. All in all, I really liked this map. It's not hard, but the start gets your heart pumping and the overall package is nice to look at. The Video:
  13. Pechudin

    The DWmegawad Club plays: Plutonia

    I am not too happy with my recording of MAP32, so that will have to wait a bit. In the meantime ... MAP16: The Omen I just had the most rotten luck with this one. Shotgunners chunking me for 20+ HP, Revenants being Revenants and Mancubi firing max-damage rolls camouflaged by the corpses of other monsters. I must've repeated this map about 10+ times. I still hold this map is not hard. There are tricky moments, especially the Red Key fight, where your survival depends on clearing the teleporting Revenants and escaping the pincer. The Yellow key fight was weird. I expected more than a single Archvile, though I suppose he will zap you if you do not react fast due to absence of cover in that room. The final room was absurd, and I wonder what was going on in the mapper's mind when he was making that map. Perhaps the deadline was coming fast, and they just needed to crank out a couple more maps. The Video: MAP17: Compound Easy breezy. The main hazard in this map is probably the nukage, as the monster encounters are not very threatening. It seems like the map draws something from the McGee's MAP22 in DooM II, but this time I would say the original is harder. Also, how does one climb on the central island and get the green armour? I tried all the switches. Notable encounters are the Hell Knight teleport pincer attack, and the secret teleporter that loads you up on ammunition, but also allows you to defuse some nasty Chaingunners and Cacodemons after the Red Key door. I like that, when the secret not only gives you stuff, but allows you to defuse a trap or see the trap before you should in normal progression. The final fight is a snooze. Camp the door and pump rockets into the crowd until the Archvile dies. What's the matter, Plutonia? Running out of steam? I hope I do not regret those words ... The Video:
  14. Pechudin

    The DWmegawad Club plays: Plutonia

    Anyone else had terrible luck with the MAP16? I just kept getting so unlucky, I guess Hexa's luck is contagious. It's weird because this map is not hard.
  15. Pechudin

    The DWmegawad Club plays: Plutonia

    MAP31: Cyberden As many have already noted, the text in between the MAP15 and MAP31 is dead wrong, if anything this is one of the easier maps in the WAD! Perhaps the Casali brothers thought the presence of 4 Cyberdemons made the map hard, but I kind of feel they knew better. The hardest encounter in the map is the final Revenant ambush, and even then the strategy is clear: herd up and blow up with rockets/BFG/SSG. The Archvile hidden in the wall trick is used here, and is sure to net a couple of cheap deaths for a first-time player. So yeah, I guess you could say I am not a big fan of this map. The MIDI however, is sombre and feels like DoomGuy is remembering some long-past times. Perhaps he was remembering his first encounter with the Cybie way back on Deimos ... The Video:
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