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Or 2.5D spaces. This is bait, ignore it.
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Most of it is probably practice, but some "talent" can help. For example, being able to visualize spaces in your mind's eye. Some people have better natural, base ability to do so. But! That too is a learnable and improvable skill, meditation can help sharpen images in mind's eye. So I'd say that starting position can help and probably yield biggest return in the beginning, but with enough practice two people should approach equal skill. RE: Cyriak - he is (among other) a proficient animator, and who knows where he perfected his creativity. That naturally translated to doom mapping.
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The DWmegawad Club plays: I C H I N I C H I
Pechudin replied to dobu gabu maru's topic in WAD Discussion
MAP27: Regenerations (UV, PS, Saveless) WAD's getting easier. What a strange map though. Large architecture (probably the best looking map to date) but a downtempo midi and the combat is ... I was waiting for the big fight, and the exit switch promised some spice but nothing of the sort happened? The BFG might as well not be there with the light opposition. Strange thing is, I recall seeing an Archvile in the MtPain27's video but alas I was mistaken. Not a bad map per se but definitely not a MAP27 slot. But perhaps maps do not necessarily have to be harder further into the wad. -
Anything special about those numbers? Like 128 + 32 for bordering 128-wide textures? Please share, I would like to know.
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The DWmegawad Club plays: I C H I N I C H I
Pechudin replied to dobu gabu maru's topic in WAD Discussion
MAP25: Putrid (UV, PS, Saveless) I was waiting for the whole map for the big, tough encounter but ... nothing. The atmosphere and texturing is the map's biggest card because some of that monster placement is questionable. The SMM continues to be a joke, the Archvile is no threat and frankly the most danger is contained in the opening. The MIDI and texturing does save it somewhat. -
B I G G U N
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The DWmegawad Club plays: I C H I N I C H I
Pechudin replied to dobu gabu maru's topic in WAD Discussion
It's important to make maps you enjoy, that is understandable. -
The DWmegawad Club plays: I C H I N I C H I
Pechudin replied to dobu gabu maru's topic in WAD Discussion
MAP23: Tech gone naughty (UV, PS, Saveless) There and back again - a simple premise. Go forward, mow down some hitscanners (the start is aprticularly hairy with the Chaingunners) and activate two switches, which spawns 4 Archviles. This sounds scary but there is a looooooooooooooong way to the start, and you get the BFG. It's okay. MAP24: Epping (UV, PS, Saveless) The aesthetics are probably the best thus far, and agreeable mix of brick, dirt and green foliage. I liked the "trench run" you can do to evade the Cyberdemon, but I had enough ammo to kill it from distance. The room before the exit with the Chaingunners and the Revenants was probably the best in the map, had to search for the plasma ammo while avoiding getting sandwiched (got lucky with some infighting). Nice. -
give me scenarios where stupid dumbass barons don't completely suck
Pechudin replied to roadworx's topic in Doom General
Really? The rate at which they die is less than their advancing speed? Good to know. I wonder about Pinkies, the die faster but also move faster. -
The DWmegawad Club plays: I C H I N I C H I
Pechudin replied to dobu gabu maru's topic in WAD Discussion
MAP22: Embedded (UV, PS, Saveless; Deaths: 1) Died once to a Fattie Got lazy with dodging sideways Not much after that The asthetics of the map are very agreeable, kinda feels like an 2002 ADO map but transported into Doom 2 for some reason. I liked the opening with the Cacos converging to what they think is a tasty morsel. if only you could not kill them and they followed you around while you had to evade them ... now that's an idea for a map. The fights are a pretty standard affair, a bit easy for this late into the WAD but demand at least a bit of attention. The Archvile could ahve been a threat if it could follow the Demons as I had not a lot of rockets at that point. The end was dissapointing, the wall came down and I was expecting a Cyberdemon in a contained area - finally, some challenge - but a couple of Arachnotrons and some Chaingunners - with a Blursphere to boot - are not that, chief. This wad is turning out to be pretty unremarkable thus far; I suppose one has to factor into the 24-h constraint which is far more I could say about my mapping output atleast. -
If your goal is continuity, just have multiple wads with similar aesthetics and package it with some snazzy art to tie it all up.
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Layout-wise, caves and rocky landscapes. So easy to make something decent-looking. Inset PLANET* panels. Combat-wise, an Archvile on a tall pillar forcing the player to keep below it while fighting whatever below. Enemies in every room because I'm afraid the player will become bored. Right now I am making maps that break with that and it feels nice, liberating even.
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The DWmegawad Club plays: I C H I N I C H I
Pechudin replied to dobu gabu maru's topic in WAD Discussion
MAP20: C+ (UV, PS, Saveless; Deaths: 1) It's a nice little (well, actually quite large for an one-day endavour) map with two ways to tackle it, one objectively superior to the other since the SSG can be obtained early on. The Cyberdemon was an afterthought since there really is not much space for it to snipe at the player. I let the two queens bicker among themselves, helping the loosing one when it got stunlocked by the other one. MAP21: Brisk (UV, PS, Saveless) A bit tight on the ammo, this wood, blood, flesh and metal fortress revolves around the layered setpiece fight that does not waste the player's time, which I do appreciate. As an aside, it's nice I can take this mapset at my pace, knocking out several maps no matter how little free time I've got. Solid. -
I was ordering a burger once and had two options: a) brioche bun b) no brioche bun The stupid me was like "uh lets try the other thing", well imagine my surprise when a patty, salad and caramelized onions arrived in a plastic container. Guess it was a salad at that point. Dumbfuck.
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The puzzle map I am making is coming together, but here I am kinda proud of this bridge.