Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About skadoomer

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Single Status Update

See all updates by skadoomer

  1. So,
    To those who care (all two of you), foreverhoods official release date is still on. I feel like i owe the community an apology for disappearing without a trace these past few weeks, but being the lone project header, there have been many things that needed my attention. So, this means things like the server crash that happened a few weeks ago that took away foreverhoods march update have just been at the very bottom of the to-do list.

    So what has gotten done? To start:
    -An intro
    -Level scripting
    -Weapons (all taken from hexen, the behavior... not the graphics. hmm, thats not entirely true either...)
    -enemies (3 of them... one more to go!)
    -levels for the most part, are done
    -the font. (betasword rocks socks with this one)

    And what's left to do, well
    -game-play code
    -dialog (sorry about this one job, i've been neglectful of other "involved" parties
    -menu graphics
    -cleanup and other things
    -fixing a few choice hom's

    So what can you expect from this mod? well, you can expect to kill a few hours and perhaps even a few brain cells. However, if there's one thing i've learned from this community, its that the work will speak for its-self. What that entails will be dependent on your system specs, openness to experimental game-play tactics and tolerance of slime-trails.

    Hopefully screenshots will follow.
    well, back to work.. Sleep is for the sane.

    1. Show previous comments  6 more
    2. Bucket


      I may be going out on a limb, but I'd say the amount of people who've heard about this mod and aren't interested in seeing more are in the slim minority.

      Maybe your site hits reflect that, I don't know.

    3. Relica Religia

      Relica Religia

      Nono, no worries at all, man.

      I also mean that your mod will raise the bar for other modders out there to go out and actively explore how genre-altering it's possible to take the Doom engine - or how far you can take the game from its traditional roots. Your mod already looks unbelievably sophisticated and one-of-a-kind, as opposed to relatively traditional (but equally worthy) gameplay mods like RTC, KDIZD, etc..

    4. skadoomer


      Numbermind said:

      Maybe your site hits reflect that, I don't know.

      Neither do I. I'm a subsite off of my friends wholesale jewlery server, so there the ones who have access to that kind of stuff. Although i got 600 something hits when i put the project on modDB.com the first day. My friend called me up really pisssed because my hits that day had exceeded their entire sites hits in a month.