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Tuxedo-Templar

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Everything posted by Tuxedo-Templar

  1. Tuxedo-Templar

    Rainbow Bridge

    I've never had good experience with teams, but that was on an altogether different game where maps had to be passed around to one person at a time instead of being able to be divided up or shared, so I might consider that. It'd be nice not having to do 100% of the work myself for a change, even though I'm used to that.
  2. Tuxedo-Templar

    Rainbow Bridge

    Heh, you all definitely sound like you've sure been around the block a few times here. I doubt any of you know me from the SC scene but if you do you'd know I'm not one to skimp on even the most daunting of projects. But yeah, I'll just get the map done and shut up for now. And why fool myself? All I really want with any of my projects is recognition anyway, and not just to get some arbitrary "fun" out of it. Bragging rights, ego cookies, whatever you want to call it, that's what I'm aiming for. And try telling me that isn't what everyone else ultimately tries for either (maybe not fame in general, but there's no map maker on earth that wouldn't want to see their map getting appreciation). Regardless, whether or not that sounds arrogant, it means that I'll have a lot more to aim for than just making merely "any ol wad" in order to meet that end, which translates into a better map to play for the rest of you. As for the story, which there will be a lot of it (though I'll mercifully allow the option to skip most of it), it unfolds in greater depth and sophistication in game... even more than I alluded to in the above 2 page intro. Even if you don't like the idea of having a story in Doom, you might want to keep an open mind here as I have some really cool ideas for this!
  3. Tuxedo-Templar

    My maps from Ye Olden Days

    Welcome, all. I may be relatively new to these forums but I've been around Doom for almost 10 years on and off, though I'm back from a long heitus of Starcraft editing to finish up some maps and stuff I started/have-yet-to-start from way back when. Anyway, since I'm a normally impatient person then consider this my "Hello" thread, and I'll get to the point. I made a series of maps a while ago (including an incomplete one for the 10 sector contest awhile ago) that I did when I was younger, but never had the motivation or gumption to follow through and finish, even though I had them almost entirely completed anyway. You can see the screenshots of them at my old webpage (which I no longer update... I plan to redo it better sometime soon and get rid of all the asinine personal stuff). Here's what I need. I currently lack the motivation and time to finish these maps at the moment, so rather than letting them sit in my backup folders to rot I'm wondering if anyone might be interested in bringing to release-worthy quality. It won't be a very hard thing to do, since the layouts are almost 100% complete, so it'll be just a matter of adding monsters, cleaning up minor bugs (shouldn't be too many), polishing things (though there's not a lot left to polish IMO), and just making sure it all works in general. If anyone is interested (must be at least somewhat advanced at map making, and you'll see why when you see the maps), then please let me know. Thanks a bunch! P.S. I might ask to see at least one of your maps before handing it out, just to be sure. I'd otherwise post the map right now in this thread, but I'm no stranger to map stealing from back in my Starcraft days, but I don't know the kind of people in the Doom community well so I may just be paranoid about such a thing.
  4. Tuxedo-Templar

    My maps from Ye Olden Days

    Shat! The pics won't load. Well no pics, and no replies anyway. Ok I guess I'll have to finish them on my own, if ever I'll get to manage that. Whoevers mod here can go ahead and close this.
  5. Tuxedo-Templar

    Rainbow Bridge

    Come on, guys. Norse mythology? Bridge to Aesgard? Yeah I played Eternal Doom and remember that level, but this isn't like that at all. Anyway, the name is symbolic as it is in effect the "bridge to heaven" (of which Aesgard is the Norse equivalent of heaven), both figuratively and literally. Where else could you go to find something to counter demons from "hell" than that of "heaven" itself? Well it'll make more sense in the story, and speaking of which I have a solid plan on how to implement it, but I'll need to brush up on my ZDoom scripting knowledge to pull it off as I intend. Anyway, you can at least check out the screenshots on my webpage that I linked to in my other thread to see I've at least done maps before... quite good ones, actually, despite being unfinished. I'm older now so I can focus and plan better to finish things, not to mention I have more skill at it then way back then, so I have no doubt I can make a kick ass set of maps here with some time and energy. Energy isn't just a one way thing though, so at some point I'll have to see some kind of indication that there'd be appreciation for this, otherwise I'd rather not waste my time. If Doom really is dead though, then just say so and save me the time and energy. I come from back when it was still active and it saddens me to see how little of that energy is left, though I'm not really surprised, but nevertheless I want to try and bring back some of that, in spite of this being such and old game and all. I hope you understand.
  6. Tuxedo-Templar

    Rainbow Bridge

    Well the idea here is to not make it a run of the mill Doom level, but I guess I should put my money where my mouth is and hurry up and finish the first level for show and tell. If I do though, I'd appreciate at least SOME feedback, or else I'll just go on to doing my other projects.
  7. Tuxedo-Templar

    Rainbow Bridge

    Fair enough. So no one even read the story to comment if it's good or bad then?
  8. Tuxedo-Templar

    Rainbow Bridge

    Hmmm... 69 views and only 1 reply is giving me the impression there's no real interest in this. Not to sound arrogant, but I'm not going to make a map that no one is going to play. I've done enough of that already with Starcraft to know better.
  9. Tuxedo-Templar

    Rainbow Bridge

    Am making it. I'm almost done with the first map, which I might post as a sort of "trailer". It's pretty good, even if I do say so myself (though a bit heavy on the dialog and story telling, which'll all be skippable fortunately).
  10. Tuxedo-Templar

    My maps from Ye Olden Days

    I wouldn't think so either, but I try not to make assumptions. Anyway, having any luck with the page itself? Someone told me they couldn't download the pics for some reason, so I'm just wondering.
  11. Tuxedo-Templar

    On a Rampage

    The main reason I said not to post about something like this is simply because it's irresponsible: you're giving attention to a product that really doesn't deserve any... or at least not as much as some of the better ones I know that don't get even a fraction of it. But maybe that's asking too much. Only the novelty factor (which didn't come through in the end), the whole "3 years in development" thing, and that it was a "highly anticipated" release justify any mention of it at all, IMO, but only if it makes people know better for any other future "highly anticipated" products whether to bother with them or not. See my point?
  12. Tuxedo-Templar

    On a Rampage

    I'm sorry, its been years since I've done anything in the Doom community, but I just have to comment: If this wad sucks even a little bit, why does it deserve so much attention. Obviously it's too late to simply retract all the controversy so far, but seriously: arn't there other better wads around more deserving of at least SOME fraction of the attention this one is getting? And for 3 years development time, any amount of suck is nearly inexcusable IMO. Doom Rampage, I suggest you just give up map making altogether and take your ego with you on the way out.</flame> This is what I call false advertising. Sorry Bloodshedder, but please don't post a day's worth of news about something like this again without giving it at least some review first, please. Even if it did take 3 years.
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