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SeanTheBermanator

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Everything posted by SeanTheBermanator

  1. Hey there fellas. This is a mod I have been working on a lot since October, but actually have been working on it for longer than that. This can be looked at as an update to Per Kristan's Hi-res sound pack. He gave me permission for using his sounds, but very few of them are even from his mod anymore, as I decided to try to find the sounds myself... Why? Because I wanted the sound effects without any form of 8-bit quantization; as these are 16-bit sounds. If that isn't a big deal, this will be. Here are some things worth noting about the mod: All 107 sounds are accounted for. Doors sound much closer to the originals than PK's. I spent way too much time trying to get those to sound just right, as PK's sounded a bit off. The pistol is ACTUALLY the original pistol now! I combined PK's with the original using High-Pass filters (I used those a lot when working on this). The player death sound is now the original! These sounds have absolutely no noise, so, use them if you want. Especially for Brutal Doom. Extra sounds are available for use! I borrowed from sound caulking, but not as many sounds are changed as compared to that mod. I also made sure they fit in well. THESE WILL ONLY WORK IN ZDOOM BASED ENGINES! Lots of sounds from the earlier sound pack have been edited to be more like the original 11kHz versions; minus compression, of course. Both Shotguns are now exactly the same as the original versions! (Same High-Pass strategy) Mancubus sight sound was reworked entirely. It isn't 1-to-1 the original, but is far closer. Explosions are now like the original. There are 3 or 4 explosions on Sound Ideas that sound alike, Per Kristan just picked the wrong one. He also though there was a thud at the beginning of the sound... There wasn't. DSSWTCHN was a bit off in the previous pack. I managed to make a 1-to-1 recreation. The list goes on and on, but I think I spoiled enough. Enjoy Doom with improved sound effects. Hopefully you'll never want to go back. Spread the word; especially to Bethesda. Ask them to add these into the upcoming Addons menu in the most recent re-release. DOWNLOAD LINK: https://bit.ly/3fRRce2 VERSION HISTORY! https://docs.google.com/document/d/1sH-g2sgdjk6y1hX6namf2qw11RlT0QfWoQb3f9H7mWY/edit?usp=sharing The mod is now on Google Drive. You will no longer be able to go back to a previous version past v2. Sorry. Thank this site's size limit for that. I will remind everyone to click on the link again whenever an update is released, I guess it makes things a bit easier? I dunno. Doom Sound Bulb.zip Doom_Sound_Bulb_v2.zip
  2. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Does it support sndinfo?
  3. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    No. You were right. My apologies. The link has been updated. I made it a bitly link so I can track how many people click on it.
  4. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Well, it says it can't find an IWAD even if I try to drag one onto the icon. There's no config file included.
  5. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Use the Legacy version of the pack.
  6. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    16 bit or 8 bit?
  7. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    I uh... Don't think it will unfortunately.
  8. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    ATTENTION! The pack has finally been updated after a whole year! I don't have a changelog because I don't remember everything I did, but it's a massive overhaul of the previous version. The link was updated in the original post!
  9. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    I did it manually, but I am unable to explain it. I'm sorry.
  10. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Um. It's not really pitch. It's slightly altered harmonics. I can maybe upload a preview zip of my latest revisions that I have yet to implement. Also, that guy's mod feels like that one April Fool's Quake sound pack that only resampled the audio, as well as adding reverb to some and distortion to nearly all. This guy didn't do that third thing, but still.
  11. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    I work on it every now and then. I'm tied up with other projects and occasional assignments. I'll see what I can do. I also got burnt out from Doom.
  12. SeanTheBermanator

    Quake 64 Midis and sound source

    Actually they are a lower sample rate. They are 8kHz instead of 11.025kHz. Why? I have no idea, I thought ADPCMs were supposed to allow higher quality samples, unless Midway was unaware at the time.
  13. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    I replaced it now. I don't know when I will release the update, but it should be soon.
  14. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Good to see that this mod actually got someone to enjoy the game. I wish Bethesda could release this for the console ports. Hopefully it becomes popular enough for them to notice.
  15. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Whoops. There are spaces. Sean The Bermanator#6383 Sorry about that.
  16. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    NOTE TO ALL: If you guys want to help me find sound effects for upcoming Sound Bulb mods, please send me a friend request on Discord. I can get you into a group (which only has 4 people at the moment, myself included) that is on the lookout for uncompressed sounds from older video games. My Discord is SeanTheBermanator#6383
  17. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    I found it from some sound effects wiki. I will be updating the mod with the new finds very soon.
  18. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Well, about the Mancubus sound, I already had it. It has some edits that were done to it, it isn't just that Jaguar sound; there is more to it than that. That's why I tried to recreate it.
  19. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    @Spooky Skeleton boiDude. THANK YOU SO MUCH! I am surprised that Per Kristan never found the Pinky bite sound.
  20. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Fun fact: It's a remastered vintage recording of a camel whining. I feel it fits, but to each their own.
  21. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    It is a bit long. I made it shorter and will post it shortly.
  22. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    What's wrong with the imp's pain sound?
  23. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    ALRIGHT EVERYBODY! LISTEN UP! VERSION 5 IS NOW AVAILABLE! I focused HEAVILY on revamping the extras, making them fit more with the original sound effects. Please give them a try. The changelog has also been updated. I also made lots of edits to the existing sounds, hopefully there aren't any major issues anymore. The Legacy version was also overhauled with a dithering method that makes the noise almost inaudible in most of the sounds. Also, Doom is almost Eternal!
  24. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    @KickAss They fill in the gaps for sounds that were duplicated, such as the Imp pain sound and even the Minigun. I am actually close to updating this mod with a bunch of improvements as well as a total overhaul of the extra sounds pack!
  25. SeanTheBermanator

    Doom Sound Bulb - HD sounds that stay true to the original!

    Haven't really been all too concerned with it at the moment, and I can't guarantee when I will actually start.
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