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TimeWastingEnjoyer

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About TimeWastingEnjoyer

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    mnember

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  1. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    yeah sure ive kind of disowned it at this point after what happened, anyone who wants to do anything with is is free to do so
  2. TimeWastingEnjoyer

    The Neptune Cyberdemon Prison

    Aww thanks, I honestly wasn't sure what the reception was going to be but I'm glad I can make a map that stands on its own rather than relying on a gimmick (well, it is a bit gimmicky) As for the texturing, I think I got a bit too brave with the fireblu lmao And thank you for the boom compatibility tip, now I'll be able to get it working on the new doom + doom ii release!
  3. TimeWastingEnjoyer

    The Neptune Cyberdemon Prison

    1 map, made in doom format for the doom2 iwad, works well with chocolate doom and in gzdoom (for some reason it utterly shits the bed with boom sourceports in my testing) works well with any sourceport now hopefully! quite difficult in some parts (at least for my tastes) but there are powerups and health items scattered around to balance it out first doom map release since bikini bottom massacre for me, hope it's decent the cyberdemons themselves are mostly more environmental obstacles than regular enemies - there's often a crusher switch for them, but not always >;) screenshots CyberdemonPrison.zip
  4. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    sorry man, but gzdoom is free ofc, you could still play it if you find the file somewhere
  5. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    no that would be impossible and also i abandoned this project over 2 years ago
  6. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    the mod was specifically made for gzdoom so it really wont work with anything else
  7. TimeWastingEnjoyer

    Haunted by FIREBLU (texture replacement not working)

    TYSM, all I had to do was move the textures from between the TX lumps to between the P lumps
  8. TimeWastingEnjoyer

    Haunted by FIREBLU (texture replacement not working)

    I saved the texture to the TEXTURE1 file, but it also has the same name "W65B_1' and 'W65B_2', hence why I thought it should replace it, as well as being saved as two non-animated textures. And the textures are located between the TX_START and TX_END lumps
  9. I'm trying to replace FIREBLU with this texture to create an animated Christmas light effect, which displays fine in the editor. However, when I playtest, this happens: I don't understand why. I'm applying the actual FIREBLU texture to the lindef. If i just paste my texture on, it displays as it should, but of course isn't animated. Any ideas?
  10. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    There's plenty of SpongeBob fangames that got more attention that this one (even ones with a dark theme)... Maybe it was the music? I guess there's little point speculating now. Thank you to everyone for playing
  11. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    I guess. Never really heard of this happening to a doom mod before. Maybe it's a testament to the quality? Even so, I don't see how that would really be an issue, who tf thinks "fuck battle for bikini bottom, I'll play this doom mod instead!"
  12. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    Well, it happened. Viacom DMCA'd the wad. Out of every Doom wad based on a licensed product, I don't see how mine overstepped the line, especially considering the existence of another SpongeBob Doom wad. Still, this was a good learning experience and I plan to make more wads in the future. RIP Squidward
  13. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    Version 1.3 is out now with more balance adjustments, a few small map edits, and UI changes https://www.moddb.com/mods/thebikinibottommassacre
  14. TimeWastingEnjoyer

    [RELEASED!] The Bikini Bottom Massacre

    Thanks a lot for the playthrough and criticism, it's very useful to me! I've tried to make some changes based on it already, but I'll continue to make adjustments as necessary. I definitely agree that the Squidward boss fight was too much, although maybe the final boss should be harder?
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