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bLUEbYTE

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Everything posted by bLUEbYTE

  1. IIRC there are *.DoubleBindings entries in the GZDoom .ini file for this exact purpose. Did you try the to rebind the action through the menu and press the two keys at the same time?
  2. Can't speak of headphones as I haven't used surround ones, do they have several little speakers placed in different parts of the earpiece? More generally though, surround sound (not 'virtual', actual physical multi-speaker setup) is super useful in doom. Last night I broke the normal analog output configuration in windows while setting up 5.1 via HDMI, and there's an added sound latency with 5.1, but it is still worth it. I'm running GZDoom BTW. I find it helps immensely during fights and one example would be that you can pinpoint much more accurately how close is that back-teleporting monster to you during the heat of the combat. This (virtual) 360-degree sound field tells you so much, like who's near you and what are they doing - when they make their sounds anyway - in realtime during action and influences my movement among other things, and approximating that with as many positional speakers as possible can only be a good thing.
  3. run around a bit to get them to start infighting. if you can do that in applicable situations then half (or more) of the battle is won.
  4. bLUEbYTE

    crazy source port features that will never get added

    It's not even crazy but... multi-threaded simulation for the thinkers etc. It seems like the engine is decidedly single-threaded with nothing can be done about it without writing a new engine, essentially.
  5. bLUEbYTE

    Classic Doom’s best levels in one wad?

    DOOM.WAD is the one you want.
  6. Agreed on both counts. This is a game about shooting bad guys and it sucks if you run out of ammo. edit: when a map wants you to chainsaw or tyson for a bit on purpose it's fine, when done in moderation. And regarding your second point, I saw this mentioned in @Doomkid's "things to avoid when mapping" video and was like YEAH 100%.
  7. Impressive work, thanks again. Now I really like this launcher. Will post if I run into new issues or have new feature or enhancement ideas.
  8. Soo good. I grabbed the dark-mode build and gave it a spin. Firstly, I didn't see this on the release changelog but it now seems to consistently remember the panel sizes. Nice one! Regarding the new page size options; now that I'm pretty much always on the Grid mode, it made little difference for me but nevertheless I think it's a great change (I've settled on 500 for the rare time when I use Tiles mode). Disabling 'Show Play dialog' worked just as intended. Regarding the dark mode implementation, even though I know nothing about the Windows programming ecosystem, I can imagine the pain and likely hacky ways it forced you to do it in. I mean, the whole global dark mode implementation in the OS seems to me like one giant hack, as per my previous post. I hope that it won't give you too much of a burden going forward. The dark mode itself seems all fine in Tile modes, however in the Grid mode I get black on black for text. Windows is configured as light mode. Strangely, if I use the search box and then clear the search, the full list comes back in white text, until I click somewhere else - then it reverts to black on black. A similar thing occurs if I scroll down using PgDown key, the next 'page' has white text for a split second before becoming black. The second issue I'd like to report is more of a UX thing - for example I searched for the 1monster WAD and there is one match, which seems to be selected. However the right panel doesn't update, it still shows the item from the last selection. Only after I click on that item on the left panel then the right panel switches to show its details. Also, the window can't be resized. Thank you & hope you keep up the good work.
  9. Tooth brush & chicken launcher as a weapons. I didn't even know it was a bootleg named Mr. Smiley Head's Head Hunt Safari at the time.
  10. bLUEbYTE

    Couch-gaming needs some Doom love!

    Have you tried GZDoom? Its controller support is stellar, 100% coverage too. I game with an xbox controller exclusively.
  11. Looks awesome, hobomaster22! I hope you don't mind if I keep feeding in my findings & suggestions as I use this frontend more: - Pressing enter on the left-hand pane moves to the next item instead of launching the content (I saw this in List mode on the Local tab) - The relative sizes of panels are not remembered across program sessions. Thanks for your awesome work.
  12. I've seen this happen a lot in Base Ganymede, and some final or secret maps in 3 hours d'agonie 3... You walk into an area that is empty and suddenly a squad of monsters appear right in front of you, at times at an arm's length. They just pop up, not even with a teleport effect. It makes no sense, and is a huge turn off for me. Is there any design or gameplay reason for this crap?
  13. Umm, maybe you are a bit disconnected from the thread? As it was never about being challenged or other things you are going on about
  14. This. You are running through an open area and suddenly you get blocked and a split-second later a mancubus appears INSTANTLY right in front of you at point-blank range. Let us not conflate this with monsters emerging from swamps etc, which I do agree is an awesome effect especially if done a bit slower. Perhaps I should've said 'monsters popping up on solid floor' in my post to clarify... The issue isn't that it spooks or stuns the player, it doesn't. It's surprising but not in a good way. When it happens almost feels like a glitch to me, or at best a cheap gimmick. Hence in my humble opinion, it significantly detracts from the experience.
  15. SLADE for general editing, including maps : https://flathub.org/apps/details/net.mancubus.SLADE Eureka as a standalone map editor: https://eureka-editor.sourceforge.net/
  16. bLUEbYTE

    React To The Profile Pic Above You

    meh, yet another female anime character
  17. bLUEbYTE

    Low Skill Recommendations?

    You may want to try my mod EasyMode: https://forum.zdoom.org/viewtopic.php?p=1127012&hilit=easymode#p1127012
  18. bLUEbYTE

    Best DOOM Soundfont(s)?

    my favourite is WeedsGM3.sf2
  19. I was referring to this view - can't figure out how to switch to a different view than the current Large tiles. There's no right-click menu when I click the empty space on the right. Maybe I'm missing something obvious? Please see the screenshot below. Thanks for considering my suggestions! If I may add one more: dark mode. I recently had to switch to light mode in Windows because in dark mode the windows flash white on minimise or launch etc, seems to be a limitation of stupid windows, so could be great to have it independently in the app.
  20. Alright, just set it up. This is a pretty good launcher, an upgrade from ZDL for sure. I have a few questions; - Would it be possible to configure the Launch dialog to NOT pop up every time? I just want to double-click or click Play and simply get the game launched without a second click or having to press Enter - With the IWADS and files populated, I can't seem to bring up the View setting for the left hand panel with a right click. I'd like to change it to Grid or small tiles - Would you consider: - adding a Detailed List view mode (as in tabular view) as a fourth option? - allow to disable pagination, i.e. no maximum limit of 120 items per page. Doesn't have to be the default of course, but just as a toggleable setting
  21. Pardon my ignorance - never used this frontend - but can you save notes / comments per WAD/pk3 file? If not, would you implement this as a feature suggestion?
  22. bLUEbYTE

    What are you playing now?

    3 hours of agony 2. I liked the first one quite a bit. And looking forward to the third installment after this.
  23. bLUEbYTE

    Post your very first map here!

    Certainly, but if I'm going to add scripting, I may as well go with ZScript, as I gained some experience with it while making Universal Entropy. I also forgot to mention that I had only tested the map in GZDoom, in which the monster spawners are already working half-decently. Even though I have the idea for a challenge map clear in my head, I will need to figure out and learn how to actually implement it fully. Pretty sure I'll have to resort to scripting to do what I'm planning. The problem is that I'm just so trash at mapping at the moment - I don't even know how to stack multiple cacodemons vertically, or if this is possible. I want to fill that tunnel up fully to make lots of tomato sauce.
  24. bLUEbYTE

    Post your very first map here!

    countera.zip The idea is to get to the source of the demon invasion (monster spawners) and kill them before the place fills up with too many enemies and player runs out of resources. I am not sure how to implement it given my nonexistent mapping knowledge... so ideas and modifications are welcome.
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