Lvangundy

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About Lvangundy

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    Not NoSkill
  1. What a weird coincidence, I was just telling someone about when someone (can't remember who? Anyone recall?) first discovered this bridge thing and it was hot news at the time. I want to say 1998? I remember struggling to figure it out in my editor of choice at the time (c. 1997/1998 was it DoomED I can't recall, but it crashed all the time and had like blue / purple interface) but eventually I got it. So I came here to just take a peek at the forums randomly and there at the top of the page was this thread. So thinking back to this, I was just reminded of when one of the source ports, I think it was Legacy that added a way for water / blood / sludge floors to have depth so you would 'fall' into them so it appeared you were wading through them. Am I right about that? Anyone else remember that grand discovery?
  2. He seems like such a decent person who loves what he did and would jump right back into a little office with the old crew. Hearing him describe the nostalgia makes me a little teary eyed. I hope his health issues are resolved and he can get back to doing that classic collaboration he mentioned.
  3. I just had a thought about QC about how disappointing it's playing out to be and thought that I would have rather seen a Quake 1 (ONE) reboot. Maybe a dark industrial / gothic modern take on the game, particularly done by Machine Games if they could pull off a reboot like Wolfenstein (which turn into a modern masterpiece.) Anyone else have a take on this?
  4. Who has the most clout here with Carmack or Romero to ask them to chime in? There's got to be someone connected to them. Ling seems to have a probable cause with the programmer's viewpoint.
  5. Betrayal in Antara. Now that's one request you won't see. But I'm serious. Anyone else have fond memories? I mean it was buggy at times but had a very long playthrough.
  6. Does anyone remember one of the early mods that featured bot DM support? It was before Boom, Legacy, and ZDoom. It was a standalone program I think that had modified monsters that attempted to act like players. I think it came with 5-7 maps and one of them was this sort of elongated star shape. The bots were ridiculously difficult - basically they had 100% accuracy. I want to say one of the default bot colors was grey? Did anyone else play this and remember how silly the bot aim was? I'm not positive but I think each one was assigned a weapon?
  7. Well, I'm wondering if Ling actually decided not to use the cedilla to make it easier to type over the years, or didn't know the ASCII code wayyy early on. I know he's a smart one so I doubt that, but anyway. It could be actually an "s" sound so we'd have to defer to the man himself on how he pronounces it. Could be "lin - gwee - suh"
  8. I see this in the local store. http://imgur.com/a/drwbO
  9. Drums. Played off and on since 2011. Just recently decided to give it up after months of not progressing and not having any drive. I can play along to a handful of songs but can't "make up" my own style or patterns - my brain is built for copying and not creativity. Doesn't get you far. Once I realized that I couldn't do a paradiddle around the kit it was like an epiphany - just knew that I would never have what it takes. It was such a profound moment. Life is pretty shitty right now in general though so maybe part of why I could care less. edit - used to make beats (hip-hop & dancey stuff) ion the early 2000s but lost touch with it.
  10. Win98SE is my first pick from the older gen. Then XP, 7, 10. Vista when patched wasn't that bad and had some great "new" features.
  11. I really would have not have had any drive or even clue that I needed to drastically improve my deathmatch skills in the mid/late 90s if it wasn't for this man, Chris Crosby AKA NoSkill. I think I've "aged out" of being competitive in any FPS now (banging my head against the wall in Quake Champions these days) but back in my teens, this LMP demo made a massive impression on me and once seeing it I realized that there was a whole different level of play to achieve. I give him credit for basically changing my gaming life and allowing me to learn how to be a better player then. It makes me sad that I never got to actually interact with him or have a DM session. He passed away in December 2001. I also thank Bahdko for keeping the doom2.net site up with the obituaries for NoSkill and others who have passed. I am also thankful to Ling for my avatar text because it's really a dedication to NoSkill and a memorial from me. My eyes are a little watery, haha, eally, this was a key moment in my nerdy teen life. It makes me wonder what kind of player he would have been today if this was something he stuck to. It's strange when you see people like him that are light years ahead of the competition early on - like how did he develop this early frantic/accurate twitch style then? Way ahead of his time. There are more demos of him playing, but I chose to record and upload this one (nos_ev.lmp) having watched it countless times even trying to mirror the movements by myself for days on end. Makes me wonder why I'm so terrible at modern FPS DM - can I even improve now? I actually saved this demo file on 3.5 floppy for a decade and eventually archived it onto disk hoping I would never lose it (so thanks again to Bahdko) for making it so easy to find. http://www.doom2.net/noskill/index.html BTW- anyone know who his opponent was? (EvilGenius?) Video: *edit, move text)
  12. When the game came out I tried and tried to play through it but kept getting stuck early on and had no idea how to move past whatever it was. I guess I was just too young to grasp what I needed to do, or the game bugged out? I have no idea but found it to be kind of difficult. Never went back through it.
  13. I flipped through some of this and it's amazing to see how fucking brilliant he is. He's able to branch out his thoughts so well.
  14. http://www.dsogaming.com/news/the-first-demo-for-the-blood-fan-remake-in-unity-engine-is-now-available/ DL page http://www.moddb.com/games/blood-fan-remake Video http://www.moddb.com/games/blood-fan-remake/videos/development-update-12052017