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Everything posted by Fabricator
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Aussie abroad, LA trip. Pre-Covid times! :)
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What gear do you use to play Doom (mouse, pad, keyboard, monitor)?
Fabricator replied to Fluuschoen's topic in Doom General Discussion
Mouse = Razer Deathadder Elite Mousepad = SteelSeries QcK Edge Keyboard = Razer Cynosa Chroma Monitor = ASUS VG278 27" Headphones = HyperX Cloud II Big fan of these tech / peripheral sharing threads! :) -
John Romero releases first new Doom II map to support UN/Red Cross relief in Ukraine
Fabricator replied to PasokonDeacon's topic in WAD Discussion
Bought. Absolute king shit right here! Probably the most noble map release we'll ever see. :) What's it been, like 28-ish years since his last DOOM 2 map? -
[Ultimate Doom Community Project] Solar Struggle - Making maps where names are pre-selected (Development thread) [Looking for artists] [WE HAVE ALL THE MAPS]
Fabricator replied to ViolentBeetle's topic in Community Projects
Sorry to hear that things are kinda rough on your end atm VB! Hope things are looking up again for you soon! :) Love the concept of this project, the whole thing gives me 90s golden-age-of-shareware / id / Apogee vibes, which is very much a good thing, hahaha! Was gonna hold off giving the demo a go as the 1.0 release seems to be coming soon (?) but if the screenshots I've seen all throughout this thread are any indication, this set is gonna be an absolute winner! Bonus points for being a DOOM 1 project too! -
Bit of a bump, hahaha, but afaik the QONTROL.WAD set by @Arvell hasn't been shared here yet! Super cool minimalist / liminal vibes. :) Screenies courtesy of @arvydas_b and @draqu and their respective Twitter accounts!
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Best gore mod that keeps it exactly vanilla gameplay?
Fabricator replied to mankubus's topic in WAD Discussion
Dead Marine is a favourite vanilla+ style autoload of mine, afaik it only touches graphics and audio leaving the gameplay untouched but feeling beefier as a result of these tweaks. Needs GZDoom and it's not as bloody as some of the other mods mentioned here... :) but well worth a looksie! -
[v1.1 Beta] Emblem - Vanilla Ultimate Doom Mod/Mapset
Fabricator replied to JustAthel's topic in Map Releases & Development
Dude, nice work on getting your episode out into the wild! Got a soft-spot for E1 replacements so I'll definitely be giving this one a spin sometime! :) Keen to see some of these custom monsters too! -
Still blastin' away with this thing, still havin' a ton of fun! In the wadinfo.txt on the GitHub page, you mention compatibility patches for certain WADs (namely BTSX and Ancient Aliens) being something that's in the works. Are these patches purely for WADs with a custom palette? Dunno if this is the right place to bring it up or if it's worth bumping the actual project thread itself, but it'd be pretty dope to see "Dimension of the Boomed" added to that compatibility patch list! :) Unless there's a guide / tutorial with relevant information, in which case I'll give making the patch a crack myself!
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Was blessed by the YouTube gods and stumbled across your "How to Doom: Revenant" video, absolutely dug it and decided to check out the rest of your channel! :)
Love this surge of new "DoomTubers" that's emerging, can't get enough of retro Doom deep-dives and analysis!
Hope to see your channel grow and am keen as a bean for whatever rad new content you end up pumpin' out! -
Project Death (WIP, deadline Dec 10 2023)
Fabricator replied to Lila Feuer's topic in Map Releases & Development
@wes97hey dude, after a quick look in my downloads folder to no avail, I managed to wrangle up a DL for ya, courtesy of a small YT channel by the name of Gaming Room. Gave it a quick looksie and it all seems to be above board. Not sure how up-to-date this version of the mod is... pretty sure the .ZIP is circa mid-October last year. Hope this helps ya out in the meantime until a more recent version of the mod is uploaded! :) LILA-DOOM LILA-MUSIC -
Cheers for the response dude, glad to hear you're still tinkerin' away on this thing! :) Managed to play with it some more over the weekend, and now that I'm a tad more familiar with the weapon nuances and actually played some more modern maps, the whole thing is really starting to click for me! Played some assorted maps from Valiant, UAC Ultra, Lunatic, Nihility: Infinite Teeth, Vaporwave demo and Auger;Zenith with the Eternity Engine and had no glaring issues. Just wondering - is it possible to run Vesper with Heartland at all? Definitely warming up to the Foehammer, I find it to be my go-to choice for heavies (if I have it!) when super-duper close. I've definitely subconsciously noticed the piercing shockwave trait, but it didn't twig with me that it had enemy penetration until you mentioned it! Good to know, haha! Makes sense for the 'roids to affect the axe, gameplay balance aside, it makes sense as it's still a "true" melee, unlike the chainsaw. Although something about the swing of the axe feels a touch off to me, sometimes I have issues smackin' Pinkies / Spectres around with it, but that could just be me being bad at the game though! Regarding the Nox Launcher, I absolutely dig the weapon overall, but sometimes it's kinda hard to gauge the damaging radius of the poison cloud. Again could just be me being bad at the game, hahaha! Still haven't really used the Vile-Driver either, need to "IDKFA" or something at some point. Or just actually find it organically! Lol! Are there any other mapsets you'd recommend running Vesper with? Stuff that you tested the mod with or anything like that?
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Gossip | Update #14 on page3 - content complete & playtesting phase imminent
Fabricator replied to Touchdown's topic in Map Releases & Development
Ooh, mysterious! Hahaha, looks and sounds cool, kinda gives off "Hellscape" and "Hellbound" vibes! Keen to see more! :) -
Ayooo, this looks dope af! Very keen to see / hear more of this mystery project, Boom / MBF21 minisodes are my jam atm. :)
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Super-slick and fun weapon mod (Vesper as an agent is super cool! Shoutouts to those black and blue gloves, stylish af!), blasted through the first 7 maps of og Doom 2 with Doom Retro so far and am really digging what's on show in this 1.0.0 release! I'm absolutely here for all of the community excitement around MBF21 and am looking forward to seeing it's full potential realized. Excuse the incoming wall o' text, lol! Most of the weapons I'm vibing with, I like some of the new archetypes (relatively new-ish for Doom anyway, I guess?) - Axe is cool and gives me Heartland flashbacks. Is it affected by Hyper-Steroids? - Deagle is an awesome sniping tool and makes pistol only runs actually viable and fun, haha! - Blunderbuss being a projectile shotty loses the sniping ability, but the added damage makes close encounters faster! Reload is cool af too! - Mowing down fodder demons with the Heavy Spiker reminds me of the Nailgun / Perforator from Quake. Love the NIN homage on the ammo. - Nox Launcher is great for creating choke points and stun-locking heavies. I like the potential for self-damage too, keeps me accountable! - The homing function on the Ichor Rifle is crazy cool but the fire rate is slow enough so it's not too op... imo anyway! I like the sped-up weapon switching and altered ammo caps as well, had me constantly changing weapons and doing gun combos. Some minor niggles I had are in regards to ammo balance and the SSG replacement, I found myself being inundated with ion and ichor, but kinda strapped for spikes and nox grenades. Could just be a vanilla Doom 2 thing though? I'm kinda on the fence with the Foehammer SSG... doesn't really feel any different mechanically to the Blunderbuss outside of extra damage and increased ammo consumption (maybe that's the point? lol), but on the other hand goddamn does one-shotting mid-tiers and two-shotting heavies feel good! I also don't really have any suggestions on how to change or "improve" it! :) Hahaha! Also didn't get a chance to use the Vile Driver as I finished up my initial session before I could get my mits on it. I'd really love to see some insane new demons to blow away with these cool guns, maybe even some unique items or power-ups, but iirc you've already mentioned that monsters are in the pipeline and will eventually be here. An episode or a community project when Vesper gets fleshed out a bit more would be awesome to see as well! Obviously just my 2 cents, take with a grain of salt! Having a ton of fun so far though, gonna blast thru some Boom mapsets when I have the chance. Keen as a bean for any and all further updates! :)
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CPU: AMD Ryzen 5 3600 GPU: NVIDIA GeForce RTX 2060 Super RAM: Corsair Vengeance LPX 16GB DDR4 Managed to get this build complete before COVID hit and slowed international freight to a crawl / jacked up the prices of individual pieces of tech, hahaha!
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The Long Trek Back Home [Doom2 vanilla megawad] 1.1 released
Fabricator replied to hervoheebo's topic in Map Releases & Development
Damn, this is a super cool concept, very original! A lot of levels that I'm keen to see how they've been given this "trek home" treatment, curious to see what you've cooked up with the secret levels too! Screenies look dope, got that classic id / 90s clean aesthetic. I'm keen as to give this a go when it finally drops! :) -
Name your favourite mini mods that ante up your gameplay
Fabricator replied to vedan's topic in Doom General Discussion
So this is kinda like a "post your vanilla+ set-ups" question? :) I like to roll with Dead Marine as a base and load Precise Crosshair, DamNums, MetaProps, Fancy World, Weapon Sway, Mirrored Deaths, Hellscape Navigator and Graveyard on top of that. Doesn't touch gameplay (with the exception of the Nightmare skill in Dead Marine!) and adds some visual / audio flair that doesn't deviate from the old school id feeling, at least in my opinion anyway, hahaha! Corruption Cards is also awesome but does deviate a bit from the vanilla feeling, kinda adds a roguelite element to the game, which makes replaying maps super fun! -
A heap of dope recommendations in this thread, added some slick stuff to the ever-growing backlog for sure! Haha! For Doom, the Return to Hadron series (and spiritual fourth episode) are great fun! On the Doom 2 front, Arrival, Demonic Deviation, Hell for Leather and the up-coming Hell on Earth Shareware mini-sode (dunno if it counts as it technically ain't out yet! Hahaha!) are very solid picks! Pretty sure these haven't been mentioned (at least in this thread!) so far. All vanilla style goodness too, so smash thru 'em with some mods on the second and third go around! :)
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How do you find inspiration for your maps?
Fabricator replied to MattFright's topic in Doom General Discussion
Playing maps I dig or from authors I like, drawing inspiration from other games, trying to replicate specific moods / feelings from books / tv / movies / photos / music and riffing off IRL structures or places as visual inspiration are the main ways in which I get the creative mapping juices flowing! The current trend of Twitter "insert-particular-game aesthetic-here" accounts is also pretty handy, haha! Recently I've been getting stuck into the The Joy of Mapping and Quake Mapping discord servers, as they tend to be good spaces for mapping discourse and idea brainstorming, alot of the WIP map shots in these servers are really neat, the pinned Doom Pictures 2021 thread scratches this itch too! I usually find if I'm still stuck in a creative rut even after utilising all of these sources, that working out and exercising can push thru that feeling of mapper's block! :) -
Ozonia Boom Megawad - on /idgames!
Fabricator replied to Deadwing's topic in Map Releases & Development
Sounds like @Firedust was just pullin' ya leg @Deadwing, don't think he was bein' nasty or anything, hahaha! Really enjoyed my time with both Moonblood and Exomoon, so I'm definitely lookin' forward to blastin' thru Ozonia when you finally drop it! :) Screenies look dope! -
A ton of sick suggestions here already, I can echo Final Doomer and DoomRL Arsenal as super fun, with tons of replay value, what I would broadly label as "lore friendly" additions if that makes sense? If you're into more vanilla+ style stuff Dead Marine, Beautiful Doom and Faspons are pretty slick, and I don't think anyone has brought 'em up in this thread yet, haha! I've also been getting pretty stuck into Supercharge of late as well, which is more of a gameplay mod than a strictly weapons only mod, designed for its own unique Paradise set of levels, but also plays real nice with most other popular mapsets I've thrown at it, haha! Hopefully that gives you a decent starting point! :) EDIT: While not strictly a weapons only mod more of a full blown gameplay mod, Corruption Cards is a rippa of a time, adds a ton of replayability to the game and is compatible with a heap of weapon / monster mods!
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Is it worth reading the Doom novels?
Fabricator replied to BladeWolf's topic in Doom General Discussion
Echoing some of the same comments already mentioned, although it's been a minute since I've read 'em, I do recall the first 2 novels sticking closer to the game story / lore and being pretty decent, good cheesy fun that you can smash thru over the course of a lazy afternoon, haha! The third and fourth do deviate from the Doom feel a bit, but are sorta charming in a bad fanfic kinda way, hahaha! Doesn't really help with your assessment at all, but if you want some solid Doom reading of an un-official variety, @Impie's three-part "The Plutonia Experiment" series is a real good time as well! -
Paradise [v2.1 multiplayer release || 10/11/2020]
Fabricator replied to Tango's topic in Map Releases & Development
@Tango cheers so much again man, really appreciate all this messin' around, hahaha! :) I've given it a solid go with this new method you've provided, played the remainder of the set and jumped into some random bonus maps on UV-rando and had absolutely no gameplay issues as far as I could tell! All of the new additions since SC v2.6 (iirc that's the latest version packaged with Paradise?) were showing up and small ammo pickups were workin' fine. I did notice some graphical glitches involving the health / armour / ammo numbers on the regular split hud, but I think it's just down to the Paradise font having weird offsets? Again, just purely graphical so no real biggie in the grand scheme of things! Also... remember that aforementioned "spud brain" of mine? I'm pretty certain that the rare texture issues I was having were from me initially running the set after the first edit with DOOM.wad, rather than DOOM2.wad, hahaha! -
Paradise [v2.1 multiplayer release || 10/11/2020]
Fabricator replied to Tango's topic in Map Releases & Development
@Tango a stand-alone map only version of Paradise would be sick, not just for ease of future / vintage SC compatibility, but for other dope gameplay mods too! However I'm sure it's an endeavour that's easier on paper than in actual practice though. Haha! Cheers so much man for the quick fix I really appreciate it, I managed to get 'em playing nicely together! Had a super quick run thru of Map01 and Map03 earlier on, and outside of the various startup warnings you've already mentioned, I only noticed issues with certain outdoors-y texture flats not displaying (very rare, nothing super eyesore-y, haha) and the small scrap gun ammo packs being able to be picked up, but not contributing to actual ammo stock. EDIT: Looks like this could be an issue with small ammo pickups in general? When I get stuck into it again proper, I'll probably whip up a short list of other bugs / issues I run into, if that helps with anything? -
Paradise [v2.1 multiplayer release || 10/11/2020]
Fabricator replied to Tango's topic in Map Releases & Development
Oh man! I remember having an absolute blast with this back in 2019, the release with the OG Map05, haha! Loved the unique gameplay twists / additions with the toxic-techbase-in-lush-jungle aesthetic. The shoot 'em up tracks are super dope too! Gave off real MegaDrive / Super Nintendo / NEO-GEO vibes, I felt like I was playing some long lost mid 90s Doom clone! Managed to wrangle up some mates and smash thru a co-op sesh recently and had even more fun, with the re-balanced areas and enjoyed all the brand new touches too! Looking to play thru again solo and just wondering is there a way to either extract just the maps and associated resources or just flat out run the set with the latest version of Supercharge? I've tried loading up Paradise 2.1 with Supercharge 2.8 and I get a pesky lil' start-up error. I'm sure there's a super easy fix / explanation but being the absolute PWAD/PK3 spud that I am, I have no idea what that minor tweak would be, hahaha! Any assistance would be much appreciated! Outside of that I'm looking forward to any future updates to this set, or just a flat out sequel set in much the same vein. Thanks again for all the fun! :)