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Fabricator

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Posts posted by Fabricator


  1. These are the weird, oddly specific threads that I love seeing on community forums, hahaha! :-)

    When I actually remember to save my progress, I tend to go with the WAD name and then the map name but remove all of the vowels for some reason, lol!
    For instance; "Heartland's Map01 - Subway Sandwich" becomes "Hrtlnd: Sbwy Sndwch"

    In situations where the save name is too long to fit, my backup is just to go the WAD name and the map number but don't bother cutting all the vowels this time.
    So "Heartland's Map02 - Bruce R. & Son Construction Co." becomes "Heartland: Map02"

     

    If I'm running two saves on the same map for whatever reason I'll just pop a roman numeral at the end of the save name (II, III IV, V, etc).

    Super interesting to read all of the varied approaches for such a by-the-numbers feature of the game! The brain sure makes people come up with some pretty idiosyncratic ideas and methods!


  2. Welp... I know what I'm playing after work this evening! Hahaha!

    Screenies look cool. I really dug your past couple of maps, so if they're anything to go by these two will be dope as well!

    Your stuff strikes that nice Build-esque balance of fun gameplay with slick aesthetics which is totally my jam. :)

    Slime City seems like a spiritual successor to Old Bean Factory and the concept of being shrunk down in Doomguy's PC for Hotfix93 (love the name) is such a rad concept, haha!


    I don't even mind if they're on the cruisier side - sometimes it's nice to just marinate in the atmosphere of the map and just have fun blastin' away! Cheers for sharing and I hope to see more stuff from you (a multi-map set would be awesome in your style) even if you are super busy atm!


  3. Dude, this map was an absolute banger! :) Played via DOOM Retro for that chunky, vanilla-esque aesthetic and ran into no issues that I could see.

    Solid dungeon crawler vibes, ample use of doomcute / Build engine psuedo-realism and dripping (literally in some areas, hahaha) with atmosphere. Not the hardest map in the world but there are a few spicy encounters that will challenge unaware players or players doing challenge runs (keyboard only, no power weapons, etc.) but I have the feeling this was never meant to be an absolute ball buster!

    The waterlogged yellow-key cavern with the lily pads, hidden demon crevices and lonely withered tree was my favourite area of the map, I spent a good 5-10 minutes just vibing there after the monster ambush, haha!

    If this is a teaser / stand-alone map for an upcoming episode, I'm very keen to dive into that set when you eventually drop it!


  4. So cool to finally see this project get an actual release, thought this was vaporware for sure ;) Huge congrats to the team on this one!

     

    I remember being obsessed with the og KDiZD back in the day and still have a soft spot for all of the tacky ZDoom feature abuse and late-00s overdetailing. Was certainly an iconic era of Doom and editing for sure!

     

    Very keen to play thru this one and am looking forward to seeing all of the black magick and engine tricks that were used to get this playing nice in vanilla!

     

    And seeing as no-one seems to have brought it up yet… TSotSoZD when??? jk ;P Hahaha! 


  5. mouldy's back?!?! o_O
    Oh, hell yeah - what an unexpected but welcome surprise!

    The Eye and Going Down are certified Doom classics, so I'm very much looking forward to giving this a go after work! :)


    - - - - - -

    EDIT: Right - so blasted thru the whole set on HMP and had a ton of fun! Gave me some major Duke: Caribbean vibes. The whole set is awesome but I liked Map01 and Map03 the best - something about boat / sub maps just hits right, hahaha! The map name puns are fantastic!

    Absolutely loved the trademark mouldy Chaotic Evil style gameplay, tasteful Boom-feature usage, and of course, ample use of Doomcute - the sinking ship / man overboard at the start of Map02 gave me a good chuckle, haha! Also loved the way you can look thru the submerged control room windows and the rocket conveyor belt on Map03, as well as the inverted ground sky in the demonic sigil realm on Map06. Shoutouts to the surfing imp as well! \m/
     

    Spoiler

    The callback to Going Down in the "true" ending map was absolutely incredible - who woulda thought that Doom PWADs could invoke such a fond sense of nostalgia, hahaha!


    Thanks so much for this out-of-the-blue mapset and all of the fun!
    Fingers crossed this means we can expect more minisodes / maps from you again in the future. :) 

    Gonna have to go thru again on UV sometime and give the NG+ remixes a go too!


  6. Little bit late to the v2.9 party, but have been enjoying my time spent with this update over the weekend. Blasted thru some select Vanguard, Dimension of the BOOMed, Running Late 2, UAC Ultra, Auger;Zenith, and of course, Paradise maps over the weekend and had a ton of fun as usual! :)

    Really diggin' the new gothic shotgun skins, as well as all of the other cosmetic changes (health + ammo pickups etc.) that are new since last time - really goes the extra mile in making this feel like it's own beast rather than "just a Doom mod" if that makes sense, hahaha!

    Can we expect your upcoming Supercharge mapset to drop sometime this year or are we looking forward to a 2023 release?


  7. 53 minutes ago, RHhe82 said:

    Are there more (quality) mapset that require Eternity?


    Heartland is 100% worth the price of admission alone imo! Mordeth is probably the other most infamous (although unreleased!) Eternity project... But tbh outside of Heartland and the Vaporware Demo I'm not really aware of any modern-ish mapsets that specifically require Eternity.

    Your best bet would be to browse the Eternity sub-forum here and cross your fingers, hahaha! Even if you do go to the effort of dl'ing and setting up Eternity it's worth it as you can play all your fave Vanilla and Boom stuff in it anyway! :)


  8. Eternity as my primary / "pure", with GZDoom as my secondary / "modern" - I tend to find that these two ports can cover all of my dooming needs, being able to handle most maps and mods I throw at 'em. :)

    Although I do wish there were more mapsets that showed off Eternity's feature set, this port is criminally under-rated imo, haha! Fingers crossed Heartland and MBF21 gets people inspired!


  9. Saw the Dean himself give this map a quick review on his most recent (at time of this post anyway, hahaha) "Sawed-Off WADs #2" video - after seeing it briefly in action, I knew that I had to give it a go! Dunno how I missed this one during my regular forum browsing, haha.

    I primarily associate you with texture posting and being a regular in the editing section of the forums, so I was surprised to hear that this was your second published map!

    The Old Bean Factory was awesome - I really dug the build-esque style of the map with quasi-realistic environments, ample use of Doomcute (always a massive plus in my books) and really creative secrets (thoughts on those in the spoiler).

    Spoiler

    The Seinfeld easter egg of Jerry's apartment being my favourite with the gun shop / firing range being a close second! :)

    Solid 30mins of dooming action, my only real "complaint" would be that it was a touch too easy, but then again not every map needs to be a ball-buster and I get the feeling this wasn't supposed to be a difficult slog!

    Really keen to see more of your mapping efforts in the future, if TOBF is any indication your brand of mapping will be right up my alley - time to go play Cuneiform Crunch now!


  10. Very cool! Loving the sound of this. Dig the episodic approach too - especially for D2. Feel like it's still a touch underrated, sure we see small mapsets pretty consistently by a team, but a full episode by a solo mapper just hits different. Without waxing poetic too much feels more curated, more of a deep dive inside the authors head, hahaha!

    Consider me interested for a private tester role if you're still on the lookout for pre-release eyes on this thing. :)


  11. @Big Ol Billy dude, these UAC "Tex-base" episode screenies look mental - absolutely diggin' that crunchy vanilla aesthetic! Custom assets look sick, that soul tree with the hanging skulls is metal af, hahaha, and that green box-art style imp is rad too!

    Very keen to give this a play when it drops, is it gonna be for Doom 1 or Doom 2? :)


  12. Oh cool, glad to hear there's still some updates in the pipeline for this mod - one of my absolute faves for sure, especially when paired with Paradise!
    Gothic shotguns sound very cool, keen to see 'em in action soon-ish! 

    Is this upcoming mapset the same one that you've been posting screenies of on your Twitter and doing the occasional Twitch dev stream of? If so, colour me VERY excited - all of those teasers look absolutely mental! :) 


  13. For those not in the know, Copper is a Vanilla+ mod for Quake that fixes bugs and adds some much needed polish to the '96 classic we all know and love! Quick question in regards to message behaviour.

     

    When picking up a healing item in Copper, the specific amount of health restored is reflected in the message: for instance "You are healed by 9" or "You are healed by 13", and when power-ups are about to expire in Quake, instead of the flashing screen (ala og Doom) a timeout message and alarm style SFX play: for instance "Quad Damage is wearing off..." or "Ring of Shadows magic is fading...".

     

    Is there any way to replicate this behaviour in Doom at all? Thanks in advance for any assistance! :)


  14. Hey dude, welcome to the party pal community! :) Just gonna go on record and say it - I absolutely dig the term "mapping homies", hahaha!

    I think the best way to make friends within an online community is the exact same approach as "real life" - to just dive in and get involved and be regularly / realistically active, hahaha! Speaking as a former longtime lurker that was the catalyst for me, don't be shy / hesitant / overthink it!

     

    Online forums and specific discords are pretty much the best way to get started - once your foot is in the door it all kinda falls into place from there!

    Doomworld and the ZDoom forums are probably the 2 best and most active forums. As far as Discords go there's a million different servers out there, but two to get you started are The Entryway and Quake Mapping. Both are pretty active, very civil / friendly and are great spaces to learn, create and make buddies! Hope that helps dude!


  15. Man, I remember when this project was first announced and started - way back when I was just a lowly lurker, hahaha!
    Insane to see this finally reach the light of day, even if it is a beta release. :) Will have to give this one a solid playthru when I've got the chance, screenies look great!

     

    Side note - it's kinda wholesome to see mappers react to their old stuff that they've all but forgotten about, hahaha, what a time capsule!


  16. A ton of slick recommendations in this thread, as a huge horror fan I love spooky / tense / atmospheric WADs!

    Nihility: Infinite Teeth by @years is a certified hood classic and absolutely fits this criteria to a tee! :) Kinda like a demented lovechild of the DOOM Alphas and The Shores of Hell, with some dope custom enemies and unreal use of ambient sounds. Absolutely oozing with dread and isolation, a pure survival horror experience... love it! (Pairs really well with DOOM Delta too!)


    Dimension of the Boomed by @Urthar while not necessarily "scary" in the traditional sense, is a solid mash-up of Quake 1 themes into a single cohesive episode, so it has that otherworldly atmosphere and hostile attitude the OG game had / has. Another one with custom monsters and ambient noise that really creates a super-immersive experience. Also has a demo for a WIP sequel and has inspired a community project in much the same vein!

     

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