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Posts posted by Asking4Id
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On 2/18/2020 at 5:35 AM, Redneckerz said:If you repeat this cycle often enough, eventually you are going to carry a stigma that puts it analogus to an Ideas Guy.
I don't agree with that.
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I definitely find it melodramatic to say you've matured through your 30s. Surely, you were supposed to have fully matured at the end of your 20s.
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Hexen was very cryptic... When I got to the first "now you must hit the second switch to activate this" I was frustrated.
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They are still making and uploading Quake 3 multiplayer maps, if the latest ones from December 2019 tell me anything. Quake 3 is pretty sweet.
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Who knows. I don't concern myself with slang, especially not when the news defines a boomer as a 30 year old (at least, Taylor Lorenz at the New York Times does). People are just turning 30 if they were born in 1990. They grew up with video games, with a few super popular anime, and in just several years after they were born the internet was common in every household, making them very very similar in mindset to the people who grew up after them. When I think of a boomer I think back much farther.
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2 hours ago, UncleTito said:You two have the personalities of drag queens Jesus H. Christ.
What does that even mean?
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I can tell you're serious since you used a drop down menu for level select (the second best thing next to automatically warping me to the map). But I think level select should be on the same screen as wad select, that is to say, the default tab, the left one.
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I think drawing a test map within the editor would work fine. This could (or could not) give you a good idea. Some people would swear by this and even save their test map, eventually completing it.
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Most video games that have infighting make it a status ailment monsters need to be hit with before it can happen.
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I don't agree with dark areas being good. Some brainstorming ideas are bound to be controversial (such as this one).
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2 minutes ago, Erick said:What do you mean by that? If you add a WAD/PK3 or ZIP file from anywhere on your desktop, it will be duplicated and added into your GameFiles folder, which is where all the game content is stored, including your IWADs. DoomLauncher is meant to be portable (put on a flash drive, another hard drive, etc.) so you can safely delete the external file you added as it will be in the launcher's database and local GameFiles folder.
I see, I had no idea it was supposed to be portable. I guess that means it will always be that way.
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When mapping, it's not bad to trust your instinct. I thought it was fun to pistol down a pinkie in my map, but then I realized some might not like this and I actually removed the pinkie a bit before I got it done.
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I have a question about this, I like this launcher because it allows me to warp to the right map automatically instead of typing it out or selecting a drop down menu. This is very convenient and a great time saver, but I have the following unrelated problem. Whenever I add a file to Doom Launcher, the file is duplicated. I was wondering if there's a fix for this (no file duplication), maybe a setting I'm not aware of. I'm just starting to use launchers in general so I have to ask the newb questions.
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Eh, not much of a cause behind it. Just look at how many games are available for Windows and you can see how people will prefer it to Linux (even though Linux can also run a lot of stuff).
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5 minutes ago, Gothic said:Oh so that's why /newstuff chronicles is dead.
Maybe. I'm sure it took up a lot of time writing those as well.
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My own mod
in WAD Releases & Development
Posted
A sprite hack?