moonpiedumplings
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Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
@Edward850 No replies from even the devs after I made an issue on the github page. I don't really know what do do at this point. I'm going to see if I can get a quake 1 server set up at school (It uses the IPX protocol). I can then play the Slayer's Testament mod coop with local multiplayer. I just really want a FPS than I can play through with my friends at school. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
@Edward850 I still get that error on my home computer, even when chocolate doom is allowed past the firewall. Also, I don't know the command for joining a game. The normal way of setting up a server on my home network works fine though. After attempting to set up a server with -dbanswer, it gives me that error, but the port stays open and listening in netstat for some reason. Chocolate doom creates "zombie processes" (I think?) and those keep the port open. When I kill those, the ports close. When I run it from the command prompt, it doesn't open at all, but also doesn't give me any error codes. However, the port opens, and stays open, despite the fact that no instance of chocolate doom shows up in task manager. I have no idea what is going on here. Is this a bug? Or is it working, and those "zombie processes" are actually chocolate Doom servers. Since I do not know the command for joining, I cannot test this thoroughly enough. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Oh that makes sense. Port limitations. So then the total command would be: chocolate-doom.exe -dbanswer -port [>64000] Now I need to figure out how to install the smooth doom graphics mod, or make the graphics better in general. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Here is the exact error. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
I finally managed to compile the source code following the guide. Thanks @Edward850! EDIT: Actually, the version I downloaded still uses UDP. :( I will look into Doomsday. EDIT2: Actually, it might not. EDIT3: The vanilla chocolate doom has support for TCP netplay. However, it still gives me an unable to bind port error? Does anyone know what this could mean? -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Thanks, I'll check it out. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
I am having trouble using MSYS2 (what was listed in the guide) to compile the source port. I am struggling to install the sdl2 package. I will attempt to use Windows Subsystem for Linux to compile the package. Wish me luck. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Who is @fraggle? Though I should probably learn to do stuff myself, instead of just trying to find binaries. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
I'll test it to see if it works. It might. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
I have attempted to compile programs before, but never succeeded. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
I get an error. Project files invalid. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Also, How do I get CMake on windows? Wait nvm. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Really? Huh. So choc doom it is. Is there a way to get better graphics with it? -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
Yeah, I think all modern ports use UDP. I am going to test prboom v2.5.0, because I think that is the most modern port I can find that uses TCP. I will also test the Chocolate Doom vanilla-net branch, but Choc Doom is not the most ideal source port for my friends and me. -
Need Help Setting Up a LAN Multiplayer Game
moonpiedumplings replied to moonpiedumplings's topic in Multiplayer Doom
I specifically want freelook and better graphics. Is there a source port that has those, and uses TCP? I am going to test prboom+, but people said that they encountered mouse lagginess after the first level. People said that they did not encounter this in prboom v2.5.0, but that doesn't (I think?) have freelook support.