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moonpiedumplings

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About moonpiedumplings

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  1. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    @Edward850 No replies from even the devs after I made an issue on the github page. I don't really know what do do at this point. I'm going to see if I can get a quake 1 server set up at school (It uses the IPX protocol). I can then play the Slayer's Testament mod coop with local multiplayer. I just really want a FPS than I can play through with my friends at school.
  2. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    @Edward850 I still get that error on my home computer, even when chocolate doom is allowed past the firewall. Also, I don't know the command for joining a game. The normal way of setting up a server on my home network works fine though. After attempting to set up a server with -dbanswer, it gives me that error, but the port stays open and listening in netstat for some reason. Chocolate doom creates "zombie processes" (I think?) and those keep the port open. When I kill those, the ports close. When I run it from the command prompt, it doesn't open at all, but also doesn't give me any error codes. However, the port opens, and stays open, despite the fact that no instance of chocolate doom shows up in task manager. I have no idea what is going on here. Is this a bug? Or is it working, and those "zombie processes" are actually chocolate Doom servers. Since I do not know the command for joining, I cannot test this thoroughly enough.
  3. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Oh that makes sense. Port limitations. So then the total command would be: chocolate-doom.exe -dbanswer -port [>64000] Now I need to figure out how to install the smooth doom graphics mod, or make the graphics better in general.
  4. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Here is the exact error.
  5. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    I finally managed to compile the source code following the guide. Thanks @Edward850! EDIT: Actually, the version I downloaded still uses UDP. :( I will look into Doomsday. EDIT2: Actually, it might not. EDIT3: The vanilla chocolate doom has support for TCP netplay. However, it still gives me an unable to bind port error? Does anyone know what this could mean?
  6. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Thanks, I'll check it out.
  7. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    I am having trouble using MSYS2 (what was listed in the guide) to compile the source port. I am struggling to install the sdl2 package. I will attempt to use Windows Subsystem for Linux to compile the package. Wish me luck.
  8. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Who is @fraggle? Though I should probably learn to do stuff myself, instead of just trying to find binaries.
  9. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    I'll test it to see if it works. It might.
  10. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    I have attempted to compile programs before, but never succeeded.
  11. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    I get an error. Project files invalid.
  12. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Also, How do I get CMake on windows? Wait nvm.
  13. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Really? Huh. So choc doom it is. Is there a way to get better graphics with it?
  14. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    Yeah, I think all modern ports use UDP. I am going to test prboom v2.5.0, because I think that is the most modern port I can find that uses TCP. I will also test the Chocolate Doom vanilla-net branch, but Choc Doom is not the most ideal source port for my friends and me.
  15. moonpiedumplings

    Need Help Setting Up a LAN Multiplayer Game

    I specifically want freelook and better graphics. Is there a source port that has those, and uses TCP? I am going to test prboom+, but people said that they encountered mouse lagginess after the first level. People said that they did not encounter this in prboom v2.5.0, but that doesn't (I think?) have freelook support.
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