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Everything posted by Contmotore
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Tomorrow is Doom's 30th anniversary! John Romero teams up with John Carmack for a livestream on Twitch to discuss and celebrate the game's legacy. He will also release Sigil 2(new episode for Doom 1). After listening to his audiobook, Doomguy I decided to delve into his custom maps he created prior Sigil 1. E1M8B - Technology Gone Bad and E1M4B - Phobos Mission Control. I made a short video about it, check it out! It's true! Here's the official flyer! Don't miss out on this momentous occasion, and be sure to tune in! Hope to see you all tomorrow(Dec 10, 8PM GMT) on Romero's stream!
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Happy Doom's 30th Birthday everyone! I'm very grateful to have rediscovered Doom and found this amazing community!
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I found a nice wide statusbar for Heretic, but it was hiding the horns in DSDA-Doom, even with the option turned off. Was about to make a topic for help, but already managed to fix it myself. For anyone interested, here's the link to the original file: https://www.moddb.com/games/heretic/addons/heretic-widescreen-hud And here's the link to the fixed version for DSDA-Doom: https://drive.proton.me/urls/D6DCXXC6VC#wlfXCwAJ1pC1
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Back in the 90's I started mapping in DEU, but never really got to finish something. I was getting a lot of glitches(not sure what they're called, but was able to look trough walls). I couldn't figure out how to fix them, my English wasn't great either and we had no internet, so I gave up... But it turned out I had to use a NodeBuilder. Anyway, out of great nostalgia, I'm trying to make something I never finished which will be compatible with Vanilla Doom. It will also be my first personal map. I'm also trying to implement all the ideas I had back then, but never figured out how to do them, like different colors and custom sprites. I've been playtesting my map in DosBox and everything works fine, but I'm getting errors with custom sprites: R_DrawSpriteRange: bad texturecolumn I heard that you can't really replace the original sprites from the IWAD, and that I have to change the names and use DeHackEd for this. I read something about using the -merge command, but that doesn't work for Vanilla Dos Doom. Does this mean my only option is to use DeHackEd for this? I remember back in the day the .DEH files changed the executable and created a new one. Is this still the case for Vanilla Doom, or is there a way to load a .DEH file, or use a DeHackeEd lump in a PWAD?
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True, if you wanna play Vanilla you should also know how to run things. For me it's more of a challenge to make something in a way it could've been played back then with the original game. Like, how would you've created it if you had gone back to the 90s. And nice to have this -merge option for Chocolate Doom, but I'll look into DeuSF as well. For now, I managed to create custom sprites using WhackEd and DeHackEd as explained in Doomkid's video. I think I'll play around with it some more, change some default things and stick with the .DEH file and the DEHACKED lump inside my WAD.
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I watched Doomkid's DeHackEd tutorial video and came to the conclusion that I have to use custom sprite names or things will mess up. And to ensure that these custom sprite names are read in, I actually have to use DeHackEd. So I guess it's DeHackEd time... There's no other way around it. But I can still add the DeHackEd lump to my PWAD without messing things up for Vanilla Doom. So only people who really want to play it in Vanilla/Chocolate Doom should use the DeHackEd file, but I suspect most people will use modern Source ports anyway. ;-)
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For some reason I can't log into the ZDoom forums anymore. I'm not very active there, I've only created an account once to post something. I haven't logged in for a while, but I get the message: I can't contact a forum administrator because I can't log in. Does anybody have experience with this? What can I do or who can I contact?
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Thanks!
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The future looks bright!
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Pleasant Vibes from the Party Garage - Full 33 map community megawad - Now on IDGAMES!!
Contmotore replied to Clippy's topic in WAD Releases & Development
Haven't played it myself yet, but watched a lot of streams. Looks really good! @HALFCOOL What's the story behind your Underdog, Overdog map? I find it very interesting. The dog heaven looks really good and somehow gives me a mournful vibe. But that's a good thing, if a Doom map can stir up some emotions in me. Anyways, great job guys! -
PUSS XXIV: Lover's Quarrel - [cl2] Deathmatch, Single Player and Co-op (now on idgames!!!)
Contmotore replied to Peccatum Mihzamiz's topic in WAD Releases & Development
This is a great success @Peccatum Mihzamiz! Congrats to everyone who worked on this project! Here are my playthroughs! (will keep updating this list) Map01-Map02 (youtube.com/contmotore) Map03-Map07 (youtube.com/contmotore) Map08-Map10 (youtube.com/contmotore) -
I'm a bit of a completist and really wanted that Soul Sphere. This seems like the the solution, thanks!
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Lovely wad! Great esthetics and even Vanilla compatible!
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I absolutely love DoomLauncher, it's so easy to use! You can directly download wads from Id Games, it manage your files, screenshots, demos and save games and it also keeps track of your total progress. Unfortunately, there's no Linux version, so for Linux I use DoomRunner instead.
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Gimme inspiration for a doom2 1 level wad!
Contmotore replied to CatWithAComputer's topic in Doom General
This. Also, when I do a different activity like walking the dog for example, ideas just pop-up in my head. But that can be different for everyone. Anyways, I always make sure to write them down. -
Hey guys! I always remembered a different version of Doom E1M1, which I played back in the 90's. So, I decided to investigate and made a video about my findings. Are you an old fart as well and also played Doom back in the 90's? What do you remember about the game that was later changed? Hope you enjoy! Doom E1M1.1: A little update Doom: Unedited E1M3 Clip (All-ghosts effect)
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Did anyone say POOGERS.wad? Anyways, this isn't only a joke/meme .wad, it's also very challenging. I'd say give it a try!
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I made a topic about this not long ago, talked about E1M1, E1M3 and E1M4 in my videos. Turns out a lot of things have changed over time. And then there's also different ports with different versions of the game.
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Lol, that escalated quickly.
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Do you love killing pinkies using the super shotgun.
Contmotore replied to Betelgeuse's topic in Doom General
Tbh, the most satisfying thing is when you can let them infight. I sometimes just run around for minutes, just to make them destroy each other. -
Here's the unedited clip of E1M3 where it happened.
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I mean like, yes a lot have software rendering. PRBoom+ DSDA-Doom, Woof! to name a few. I believe even GZDoom has software rendering.
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Doomguy chad
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It gives me nostalgic vibes. Woof! makes it even better. But on the other hand, I also like to have texture scaling so I can see more in the distance. I usually stick with DSDA-Doom + Software rendering at 2560x1440.
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Same, this also gives me a lot of nostalgic vibes.