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Was originally making a texture pack for a map, but I ditched the map because I was having more fun making the textures for it lol. All of the sprites and almost every texture was done by hand in photoshop.. There's currently 50+ textures and a handful of decorative objects. I'll probably release everything as a pack once I get over 100 textures or so done and add some more objects.
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Plutonia 2 playthrough by one of the authors of Plutonia Experiment
StalkerBlade replied to DCasali's topic in Doom General
Damn, that's some serious dedication! I can certainly say all of the hard work that went into these games shines. To this day people still play them and continue to create mods for them, even after 20+ years. -
Plutonia 2 playthrough by one of the authors of Plutonia Experiment
StalkerBlade replied to DCasali's topic in Doom General
It's nice to see you look back at your roots, Mr. Casali. Your work in Doom and Half-Life have been nothing short of inspiring; I'm still blown away by the amount of creativity that went into Half-Life 1 and 2's level designs. They have a standard of quality and design that myself and many others strive for when creating our own levels, whether it's a Doom map or something completely different. I'm sure you hear that a lot, but I think it just goes to show how excellent of a job the designs are. Have you by any chance thought of doing a video discussing the design principles you use in your levels, or just the general process of how you create them and derive inspiration for them? Getting to know how a long time professional goes about designing things could definitely be pretty enlightening. -
Tried rendering a piece of concept art I found online. it was an...interesting experience..
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Working on a custom Egyptian texture pack for a map.
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Doom Episode - 1 Remaster (Demo available)
StalkerBlade replied to StalkerBlade's topic in WADs & Mods
Damn, I forgot to update it...I got it fixed now, sorry about that everyone -
Doom Episode - 1 Remaster (Demo available)
StalkerBlade replied to StalkerBlade's topic in WADs & Mods
After giving myself some time to tweak and refine some of the other maps and finish E1M5, a demo is now available for download. I do plan on changing some things in a few of the maps later on, but I'd like to know what you think of it so far. -
Try to recreate Doom 2 from memory! (Finished)
StalkerBlade replied to Engired's topic in WADs & Mods
I finished the title pic. It's the same dimensions as the original, so it shouldn't need to be scaled down. I still have the higher res painting I made for this, if it's worth using anywhere. -
Try to recreate Doom 2 from memory! (Finished)
StalkerBlade replied to Engired's topic in WADs & Mods
I’m interested in doing the title pic.. are minor creative liberties allowed? or do I need to try to recreate it only as I remember it? -
Made some 3d ferns.. I'm trying to make an arsenal of categorized objects and textures that are specific to a few places in the Star Wars universe, so map designers have a little more options than just.. 'The Death Star'...been kinda difficult though, because I need a few more models and I fuckin suck at 3d modeling lol