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Castelia

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About Castelia

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    Green Marine

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  1. Castelia

    Castelia's Cool Collection (WIP kinda)

    Glad you liked it. I'm assuming you were playing on Ultra-Violence, which I admittedly didn't test. Thanks for letting me know.
  2. Castelia

    Castelia's Cool Collection (WIP kinda)

    Right, I see. I'll see if I can fix these issues. Though I'm not sure what you mean when you say some action lines are tagged 0, since I thought that just means it does nothing. Of course, I'm not a professional, either. Glad you had fun. The Wolfenstein area in Map04 was mostly done so I could make the area stick out a little bit more, as well as acting kind of like a cult in the middle of this town that's already bad enough as is. Map04 has a few stories implied in it. I mostly went with those alternating grey and brown brick textures because I wanted the area to look dark and bland, since that was the look I was going for. Thanks for playing, and additional thanks for helping me figure out how I can make the wad more compatible.
  3. Castelia

    Castelia's Cool Collection (WIP kinda)

    Thanks, I'm glad you had fun! Happy you enjoyed the music. Map01 was really just me messing around with the editor, and Map02 was my first attempt at making a slightly longer level, which is probably why the secrets were too easy to find. I do plan on doing more maps, in fact Map05 is in progress right now. Thanks for testing my wad in other ports! Unfortunately, I'm not sure how I'd fix that stuff and make it more compatible. Maybe I have rooms that are too big or maybe some things just don't work in more vanilla-oriented ports.
  4. Castelia

    Nightmare : Why it was NEVER meant to be played

    I'm still only just stumbling my way through Ultra-Violence. I'd get my ass torn to shreds on E1M1 in Nightmare mode. Interesting how people turned Nightmare into a whole set of speedrun categories. Side note, how do you get 100% kills in Nightmare? Does it end up with an overflowing percentage like the Icon of Sin fight usually does?
  5. Castelia

    if we have a doom general?

    Hell Knights rank somewhere here, right?
  6. Funny enough, my first exposure to Doom wasn't through playing it, since I didn't have any interest in FPS games as a kid. I probably first heard about it from an offhand mention in an earlier AVGN video or something. I did, however, enjoy watching videos about easter eggs in games, so I watched one about Doom 2 after I'd watched a bunch of others covering other games I was more familiar with at the time (retro Mario, Zelda, Sonic, and so on). All I knew about it was that it's an old FPS, and I was curious to find out more, since I've had a love for older games since I was younger. The game looked pretty standard to me, but what really jumped out at me was the end of the video, where the player showed off the John Romero easter egg. Something about it scared me. It wasn't the gore or the violence, but it was more to do with the fact that it was located out of bounds in this secluded area, and something about good old Romero's facial expression gave me the creeps. You might see me reference Romero's head often in posts, and it's kind of like an inside joke with myself because of that experience. Oddly enough, that sprite does still creep me out just a little, though for some reason I can look at the original scan from that magazine just fine. For a long while after that (around 5 years), I basically avoided videos about old FPS games (even stuff like Quake or Blood), and if footage of them did show up, I'd scroll past the video so that only the status bar was in sight until the game footage passed. Once I got a bit braver, I started to watch Doom videos put out by Vinesauce Joel, and his new (at the time) Doom Builder video had me intrigued. Unfortunately, I wouldn't end up playing Doom or making levels for it until three or four years later. Early last year, I suddenly had a really strong urge to play Doom. I found the shareware episode on Newgrounds and played the first few levels of that, but the keyboard controls threw me off. I heard that Doom 1 and 2 were being released on Switch, but I didn't get them after hearing about the mandatory Bethesda login. Once that was patched out, however, I came back to the idea and played through both. I also found Doom 2016 on the Xbox One at a second-hand store for about $9, so of course I had to buy that. I've still yet to finish it, though. I then found out that GZDoom and SLADE work on Mac, so I purchased the Doom classics on Steam and here we are today. Anyway, sorry for the life story. This is stuff I've been wanting to say for a while. In case it wasn't obvious, I'm a little younger than the rest of you here, but I have fun with Doom now.
  7. Castelia

    Castelia's Cool Collection (WIP kinda)

    I didn't include the Eevee face with the wad, since it's not something I intended for use with the game. It just happens to be in the screenshots because I use it. Besides, it's not mine. You can download it here: https://eev.ee/release/2017/11/23/eevee-mugshot-set-for-doom/ I hope you enjoy the maps when you play them!
  8. Castelia

    Castelia's Cool Collection (WIP kinda)

    Thank you both! Glad you enjoyed them! As a new mapper, I'm still gaining experience, of course, but I'm still happy that the maps were enjoyable. Also I'm glad you enjoyed Map04's music, I personally think it fit the best with its level.
  9. Castelia

    Cursed Doom Images

    What's more cursed, the image itself or my shit editing skills?
  10. Castelia

    The "stupid mod idea" thread

    A Doom strategy game mod. Interesting.
  11. Castelia

    The "stupid mod idea" thread

    Role reversal. Play as the Icon of Sin, wait for Doomguy to show up, and throw cubes at him. For added spice, your perspective is John Romero's head, so you can barely see where Doomguy is.
  12. Castelia

    Things about Doom you just found out

    That the GBA version of Doom 2 had the two Wolfenstein levels with only minor changes. After seeing how censored some of the recent ports were (before the update), I was expecting the same for an older port, especially on a Nintendo console.
  13. Castelia

    Castelia's Cool Collection (WIP kinda)

    It's an Eevee that somebody going by that name made. I dunno, I saw it a while before I had Doom on PC and thought it would be a neat addition to personalise my Doom experience a little. Of course, you can't go wrong with the classic Doomguy face, either.
  14. Castelia

    Good ways to make secrets

    Hey. I've been thinking about better ways to create secrets in my wad, especially after receiving some helpful feedback. Most of the secrets in my wad involve opening walls with slightly different textures, which works, but it gets a little predictable. What I'm wondering is this - what are some other good ways to make secrets? I've experimented with a few other things such as hidden switches, but that's about all I have. I've also considered hidden lifts. Also, should secret walls be marked with slightly different/misaligned textures, or should it be up to the player to hug walls in search of secrets? I realise a lot of this probably boils down to how I want my wad to play, but I thought I might as well get some other opinions.
  15. Castelia

    Was Doom designed to be played at walking speed?

    During my first playthrough of Doom 1 (on Switch), I barely ran anywhere because I wasn't used to the tense atmosphere and didn't want to run into any monsters accidentally. In fact, while playing Episodes 1 and 2, I only ran when I was testing the run button. Eventually, as I got more comfortable, I started running more, and now running is common for me while playing Doom.
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