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What are the holes in doom 2’s monster roster and how could we fill them?
Castelia replied to Jacek Bourne's topic in Doom General Discussion
Someone above already mentioned it, but I second the idea of a monster with the BFG or similar weapon. I thought the Spider Mastermind would've been a much bigger threat if she had something like that. Maybe some sort of slow-moving monster that really forces you to hide or risk turning into goop. -
*** The "ask a miscellaneous editing question" thread ***
Castelia replied to baja blast rd.'s topic in Doom Editing Help
I had a feeling it would be something like that. Thank you, I'll try resizing my map a little. -
*** The "ask a miscellaneous editing question" thread ***
Castelia replied to baja blast rd.'s topic in Doom Editing Help
Sorry if this has already been asked. There seems to be a certain area of my map where if I create a new sector, one of its corners will create this long line extending to some other vertex halfway across the map. What's up with that? Using SLADE 3 if that helps. -
Duh, that's why it curves upwards.
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Your own coined terms for occurrences in Doom
Castelia replied to Sotenga's topic in Doom General Discussion
I use the term "double-barrel buckshot", taken from the song Loser by Beck, when I defeat something with the Super Shotgun. I also refer to slaughter maps as "no thanks". Maybe when I'm better at Doom. -
New members of Doom World, what brought you here?
Castelia replied to Retro Dino's topic in Doom General Discussion
I like when the funny green man shoots monsters in the head. -
What is your "Doom Niche"?
Castelia replied to forgettable pyromaniac's topic in Doom General Discussion
Save-scumming. In all seriousness, I'd say that regardless of the perceived quality of my maps so far, I'm alright at creating the atmosphere that I envision in my head before making the map. -
What Monster(Or Thing) In Doom Gives You Bad Vibes?
Castelia replied to pyborg's topic in Doom General Discussion
I've said it plenty of times before, but John Romero's head unnerves me the most of any Doom asset. Maybe it's the fact that he looks too realistic compared to everything else, maybe it's the way he's tucked away behind a wall, I dunno. I can look at his pain sprite and the original magazine scan just fine, but his standard face sprite unsettles me to this day. -
Doom Ports as first Doom experience?
Castelia replied to Soon2bGlue's topic in Doom General Discussion
Whoops. I've mentioned before that my first experience with Doom was the Switch port, before the major updates, and the same for Doom 2. I suppose my very first experience was the Shareware version on Newgrounds, but that was just as a taster. I only got into Doom last year, so I suppose there's a good excuse. I do own Doom 64 on its original cartridge, though, and it's pretty fun, though a lack of mid-stage saves definitely makes it tougher and means I have to commit to every move. -
Finally, your partner is not the only one getting pounded. Damn it, someone already said they'd sleep with John Romero's head. My next option is either the empty space outside the green armour room in E1M1, or maybe the Archvile's tiny closet in Doom 2's Map11? 😳
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You draw it, I map it (now on idgames)
Castelia replied to Rince-wind's topic in Map Releases & Development
Those domains certainly are disjointed. This map looks really good, well done to everyone involved. It's awesome to see this in actual map form, and I had fun comparing the map to everyone's original drawings and seeing what was included and changed. -
You draw it, I map it (now on idgames)
Castelia replied to Rince-wind's topic in Map Releases & Development
Rest well and take your time. -
You draw it, I map it (now on idgames)
Castelia replied to Rince-wind's topic in Map Releases & Development
Loving the screenshots so far, this is shaping up to be really cool. -
You draw it, I map it (now on idgames)
Castelia replied to Rince-wind's topic in Map Releases & Development
Just above, Ola J has a design for E1, but Spooky Explosives might've missed it.