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Everything posted by cr0ma
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Because anime & manga
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Speaking of favorites ; I like a lot Ghost in the shell, Gunnm and Berserk
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I hate that initial music I awalys ear it when I test my levels It's a curse
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That's the endgame of Internet
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What disturbs your prefrontal cortex so much? It's because you are too pretty for wearing anime avatars?
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Unfortunately, I'm running trough one error that I can't understand. With the packages mono-develop libgdiplus libx11-dev: g++ -std=c++14 -O2 --shared -g3 -o Build/libBuilderNative.so -fPIC -I Source/Native Source/Native/*.cpp Source/Native/OpenGL/*.cpp Source/Native/OpenGL/gl_load/*.c -lX11 -ldl In file included from /usr/include/c++/8/memory:80, from Source/Native/Precomp.h:29, from Source/Native/OpenGL/OpenGLContext.cpp:22: /usr/include/c++/8/bits/unique_ptr.h: In instantiation of ‘typename std::_MakeUniq<_Tp>::__single_object std::make_unique(_Args&& ...) [with _Tp = OpenGLContext; _Args = {void*&, void*&}; typename std::_MakeUniq<_Tp>::__single_object = std::unique_ptr<OpenGLContext, std::default_delete<OpenGLContext> >]’: Source/Native/OpenGL/OpenGLContext.cpp:904:57: required from here /usr/include/c++/8/bits/unique_ptr.h:831:30: error: invalid new-expression of abstract class type ‘OpenGLContext’ { return unique_ptr<_Tp>(new _Tp(std::forward<_Args>(__args)...)); } ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Source/Native/OpenGL/OpenGLContext.cpp:458:7: note: because the following virtual functions are pure within ‘OpenGLContext’: class OpenGLContext : public IOpenGLContext ^~~~~~~~~~~~~ In file included from Source/Native/OpenGL/OpenGLContext.cpp:23: Source/Native/OpenGL/OpenGLContext.h:34:15: note: ‘virtual bool IOpenGLContext::IsCurrent()’ virtual bool IsCurrent() = 0; ^~~~~~~~~ make: *** [Makefile:15: native] Error 1
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How? Dare I say but, maybe it's the same on Linux.
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That's interesting. By built you mean that you compiled? Or are you using some prefix configuration on Wine?
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Running Late 2 - 16 BOOM compatible maps (NOW ON IDGAMES)
cr0ma replied to A2Rob's topic in WAD Releases & Development
Currently on map03. I like how this is going. map02 is my current favorite. Maybe because I can use the berserk all the time, or the japanese style. -
*barks internally*
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Forgetting about the Berserk durability
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Delete cache and app data and retry. What smartphone do you have and android version? Maybe it's old or too naive.
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Can you link the /idgames page? Can't find it even by searching with other criteria. I'm curious to play this.
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Can you reproduce the steps you've done to install Delta Touch? Like going to the play store, run it.. etc? Perhaps you've touched something it the settings in game, which you should do care to edit because they are not fully supported; also you can reset the config everytime to the side menu before running the game. Otherwise, in the details of the Play store apps there are some contacts; and the author is open to refund everyone in case of serious problems.
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Running Late 2 - 16 BOOM compatible maps (NOW ON IDGAMES)
cr0ma replied to A2Rob's topic in WAD Releases & Development
Played trough the 4/5 of map01. Like it so far the difficulty is reasonable in this one for newcomers like me. Had to quit before reaching the exit and I didn't saved, like usual. -
"The music originally played recordings of a original songs at a noticeable reduced rate and wrong sound samples." I knew it. When I tried the first version at my friend Switch, I've noticed this.
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Doom Sound Bulb - HD sounds that stay true to the original!
cr0ma replied to SeanTheBermanator's topic in Mods & Resources
Just blasted the Icon of Sin with this thing and it's amazing. Never felt so good when killing the devil itself. -
Well, sure thing is that Unity is a huge thing even at Bethesda house.
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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC
cr0ma replied to intacowetrust's topic in Source Ports
This work and efforts are an amazing thing to the Doom community. I'll follow them. Excited to see this running on other platforms! -
Well, I just installed DOOM II on my Android phone yesterday, and it's not that bad; perhaps the touch controls aren't great but, hey, they are there. Is it true that this sourceport is based on Unity? I've read it somewhere on Twitter time ago. I hope they add more content as they say, so even who doesn't know Doom yet as we know it can enjoy the community megawads and stuff.
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Hello. A lurker stepping by. I have multiple issues on making this to work on Arch Linux & Debian. The editor starts fine: but when I make a new map it just crashes to generate a backtrace that according to the devs can't be understood. I'm hoping these issues gets fixed because I love this family of map editors but at the moment on my Linux laptop (ThinkPad x230) I'm just sticking with SLADE that as I know doesn't have any issues.