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Doomed20

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About Doomed20

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    Warming Up

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  1. Doomed20

    My first Public Map (feedback please?)

    Did you find the secret?
  2. Doomed20

    My first Public Map (feedback please?)

    I have another level almost ready. I may touch up my first maps that were never released and then upload those as well.
  3. I just map under vanilla limitations, that way anyone “should” be able to play the map regardless of the port. I can see and understand the appeal of more advanced features, I just can’t bring myself to implement them in my maps. I’d say I lean more towards boom. That’s not to say I won’t ever play gzdoom maps, but I digress.
  4. Doomed20

    I'm Also Looking to Play and Record Your Maps 2

    I’m glad you liked it, I’m sure the secret would probably change your opinion though. Seems a lot of people either liked it or thought it was “mean af” there was a switch on the back of the marble tablet in the revenant room that opens the green box wall you saw. I’d suggest giving the secret a go if you want ;) And the music choice was because the full name of the map is ‘Hell is my happy place’. I will continue my mapping career too. (Edit - I’m sorry both of the first zombies did 15 damage, I was shocked.)
  5. If you are looking to learn Doom Builder, just let me know and I can help out to the best of my ability 

  6. Doomed20

    My first Public Map (feedback please?)

    I saw that, I was just mentioning that different ports vary with monster movement. What port did you use for playing? I’m curious
  7. Doomed20

    My first Public Map (feedback please?)

    In all my testing, I didn’t have any issues with waiting on TP, I guess the timing varies on each source port. Even though I tested several ports, most of my time testing was spent in DOSBox as that is my preferred method of playing.
  8. Doomed20

    My first Public Map (feedback please?)

    I’ll try moving him, would it possibly help to make the later room “deaf”?
  9. Doomed20

    My first Public Map (feedback please?)

    I’m sorry, but in what way does that have any sort of relevance to the topic at hand in which I posted asking for feedback on this particular map that I have created. I know that your account is new, as is mine, but why are you posting in someone’s topic if you aren’t going to provide any thought towards the situation? Again, sorry, but I’m looking for feedback, not your advertisement of your own project.
  10. Doomed20

    My first Public Map (feedback please?)

    Glad you enjoyed it, I thought the cyber demon area would be a fun touch. That link you posted is kinda like what I experienced in testing. Mostly what I’d experience though would be this - I’d go into the room with the revenants and wake them up and then leave. Once I re enter the room, the other door would be open and the revs would be fighting the imps that we’re in there, without the player ever instigating them. Hopefully that makes sense.
  11. Doomed20

    My first Public Map (feedback please?)

    Oh wow. I wasn’t expecting to wake up to all these reviews. I’m gonna have to take a good read through each one and go from there. Thank you everyone!
  12. Doomed20

    I'm Also Looking to Play and Record Your Maps 2

    My first public release. I’m looking for feedback on design and feedback on how to make improvements.
  13. Doomed20

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    My first public release. I’m looking for feedback on improvement and feedback on design.
  14. I've made enough maps to count on one hand, but they are all beginner maps. I sat down, and over the course of a week, I created a map that I thought would be ok to release to the public. I call it "Hell Is My Happy Place" *Automap and end screen names have not been changed* This map is supposed to feel "claustrophobic" and I went for a “Master Levels for Doom 2” vibe. -It is a difficult map, and it's only been balanced for UV. It is possible to beat it, don't worry. It is NOT slaughter. -I created it in Ultimate Doom Builder using Doom 2 with Doom Format. *I tested the wad in a couple of source ports, here are the ones I can confirm DO WORK with this map - Crispy, prBoom+, GZDoom, and yes even DOSBox.* (I guess that means it isn't limit removing? Seeing as how it runs in DOS just fine) -I suggest that you use Crispy to play. ---known bugs--- monsters may occasionally go and open doors and start fights. Don't really know how to fix in vanilla Doom, as the only DR option without keys also allows monsters to open doors. I have made all doors *block sound* but can not confirm if it removes said bug 20PLACE.zip
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