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About Grieferus
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Try to check the appropriate Deco or ZScript file with Slade.
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Just as I thought! Though, I also had a theory that it's a clever use of midtex.
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What did you use for slope imitation?
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And I thought this was about 16-bit color mode, like in Alphas.
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What's that?
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The easiest variant would be just sticking to the Doom palette.
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What happened to HUD?
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International Doom 7.1 (September 16, 2023)
Grieferus replied to Julia Nechaevskaya's topic in Source Ports
It actually had. Russian Doom. -
I wonder, why do you still respond to a dead post?
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Halo Pad, of course!
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It's more related to GZDoom, rather than Doom, but anyway. I've decided to make some colormaps in Photoshop, then feed them to Slade. Here are some results. Some details about their creation: 1st one was made by mistake, as it contains 2 bright levels. 2nd one was made with the same template, but uses white as max level and black as min level. 3rd one uses 15,15,15 as its min level, and, apparently, this is the colormap generated by GZDoom's palette tonemap. 4th one is the closest one to original Doom colormap and uses 8,8,8 as its min level. After a little bit of experimenting, the closest generated colormap uses 11,11,11 as its min level.
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I'm using old version of GZDoom, which supports ZScript, but I don't know how different the syntax of its version of ZScript is from newer ones.
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Got it! Now that I'm thinking, I could do this with other decorations. The problem is... Well, they're randomized (Although, it's optional), so it seems that the only viable option is to make a separate actor for each randomized decoration (To prevent, for example, skulls appearing from a stick with only a head).
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Death: TNT1 A 0 A_JumpIf(CallACS("environmenttoggle")==0, "Death_shine") TNT1 A 0 A_JumpIf(CallACS("environmenttoggle")==1, "Death_Normal") //don't really know what goto should be here Death_Normal: LAMP AB 2 A_PlaySound("glassbreak") TNT1 AAAA 0 A_SpawnItemEx("GlassPiece",random(-2,2),random(-2,2),random(47,49),random(4,8),0,random(5,10),random(0,360),0,80) LAMP B 1 LAMP B -1 Stop Death_Shine: Goto Spawn If I got this right.