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Everything posted by Grieferus
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Maybe try an older version?
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Sounds a lot like self-hypnosis.
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They look great! But it would be better if they were palette compliant.
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[8/24/2024] Doom Delta v3.0.2! (new weapon... AND MORE!)
Grieferus replied to DrPyspy's topic in Gameplay Mods
You're crazy... -
I've decided to make my own ZScript conversion of Smooth Doom for GZDoom 2.4.0 for public testing. Known bugs: -Mod crashes GZDoom on MAP03 for no reason after some time. -Blood for gibs of Cacos/Barons and Knights doesn't get colored. -Blood pools and droplets that spawn them are currently removed, because copying DECORATE spawn offsets resulted in pools falling from ceiling. If somebody helps me with those bugs, I'll give them 5 moneys. https://drive.google.com/file/d/1Z3sCFavJY0wOojmHqDOTP33kf7d9o6Lj/view?usp=sharing
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Now that's a lot of sectors.
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What’s a theme / setting you’d like to see in PWADs?
Grieferus replied to EduardoAndFriends's topic in Doom General Discussion
Honestly? Some good alpha-style PWAD. Or more realistic versions of original maps. -
Legacy of Rust SC-55 Soundtrack (for the 2024 rerelease of Doom + Doom 2)
Grieferus replied to Wavy's topic in Resources
The file is locked. -
Legacy of Rust SC-55 Soundtrack (for the 2024 rerelease of Doom + Doom 2)
Grieferus replied to Wavy's topic in Resources
I mean, it's almost 1:1 emulation, so I don't see much sense in rerecording the soundtrack, unless you want that analog beefiness. -
The :weed: is stalking me and I don't like it!
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Is that... Sviborg?
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I suppose the first one is idle, and the second one is basic attack.
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I wonder if it's possible to implement something like this.
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A funky little thing I've made: 256x256 COLORMAP!
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I mean, if you plan to play some really big map with lots of monsters, the port may chug a bit because of excessive amounts of CVARs. At least, that's the state of my version of the mod.
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Smooth Doom. I can make an optimized version with locked defs.
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Things about Doom you just found out
Grieferus replied to Sigvatr's topic in Doom General Discussion
All this time I could make Software lightmode closer to truecolor software renderer just by decreasing globVis to 1594. But instead I was trying out various values in the lightmode equation to see what's working. -
Would like to see this saw but vertical, like in stock Doom.
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Legacy of Rust SC-55 Soundtrack (for the 2024 rerelease of Doom + Doom 2)
Grieferus replied to Wavy's topic in Resources
Well, just send me in DMs. -
Legacy of Rust SC-55 Soundtrack (for the 2024 rerelease of Doom + Doom 2)
Grieferus replied to Wavy's topic in Resources
Can you please share it? -
DOOM Retro v5.5.1 (updated August 11, 2024)
Grieferus replied to bradharding's topic in Source Ports
Didn't know that! -
A fine addition to Smooth Doom, indeed.
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It's only noticeable when you compare colormaps side by side. The transitions are most noticeable on pink, tan and gray ranges.
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Yesterday I've snorted a bit more jaffa cakes than usual and, while looking at the colormap, I've come up with an idea: what if I smooth the color transitions in the palette? And so, I present to you... SMOOTHPAL! As the name states, this is Doom palette with smoother color transitions. Goes perfect with Smooth Doom and Brightmaps Plus, aye! Screenshot for comparison: Download: https://drive.google.com/file/d/1ft-QCkmRv25ABXOgHGUEJgkI4yCLJYdF/view?usp=sharing
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Now palletize it and make it tileable.