Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About Allard

  • Rank
    Green Marine

Recent Profile Visitors

25 profile views
  1. Doom 3. Yeah, I'm that young. Then I got that pirated CD with Final Doom on it and played some TNT. Plutonia... I wasn't ready for at the time. Then I got another pirated CD, that one with shareware Doom and, funnily enough, full Doom 2. And then we finally got home internets and I could get my hands on Doom 1 proper. When I finally got the opportunity, I bought the Doom Pack on Steam and never looked back.
  2. There's nothing I loathe more than when I'm not doing too hot in a firefight and the game mechanics actively become worse to make it even harder for me. It's akin to the blood splatters obscuring the fuck out of the screen in more modern games.
  3. Allard

    SIGIL v1.21 - New Romero megawad [released!]

    I wasn't being serious about it, really. I may be hopelessly illiterate when it comes to map design and mapmaking, but I know things like lighting and such need careful consideration, given the general style of the map and all, it's not just something that can be tweaked willy-nilly. I was taking a dig at the fact that Plutonia isn't exactly a "no cover, all man" affair. I'm fine with both Plut and Sigil, it gives them their own flavors.
  4. Allard

    Is final doom worth playing?

    I see TNT and Plutonia as two sides of the same coin. TNT has prettier maps, custom music galore and some new textures. But it can get carried away in its map design sometimes. Plutonia focuses on the enemy encounters and intense battles and is all about "Oh, you clever bastards!" kinds of traps, but it's not much to look at.
  5. Allard

    SIGIL v1.21 - New Romero megawad [released!]

    ...into the line of sight of yet another chaingunner welcoming commitee. If you're lucky that is. If you aren't, then it's doot time. To be honest, with how a lot of Plut maps look, that would be an improvement. Plutonia's enemy encounter design was great, but it certainly ain't a pretty princess, never was. And as for Sigil, I only remember like one or two parts where the darkness gets too excessive, but for the most part it works.
  6. Allard

    Just finished Doom 3 for the first time on the Switch

    Smoldering hot take: Doom 3 is way more Doom than people give it credit for.
  7. Allard

    SIGIL v1.21 - New Romero megawad [released!]

    To the "Sigil is too hard" crowd: I shall remind y'all that Plutonia exists and is one of the most lauded official things associated with DOOM. That being said, I'm glad the crusher maze got nerfed in 1.2, it was the most crapshoot part. And we got some more intense enemy encounters instead. As I put it: They were a welcome addition, especially the finale.
  8. Allard

    Doom and Doom II 2020 re-release

    Gotcha, thanks for the reply! This. After all, the BFG decensor patches were (and are) a thing. I imagine if this version gets released on other stores, a decompressor will be available in around ten minutes, seeing as this illustrious community is not short on people with tremendous coding skills.
  9. Allard

    Blood or Serious Sam?

    Both, but Blood is a better game.
  10. Whoa, so it's even more severe than I thought.
  11. Allard

    Doom and Doom II 2020 re-release

    I'm a bit confused: what is the mapping for the Quicksave / Load on PC? F6 and F9 don't seem to be doing anything. ...can you even quicksave on PC?
  12. The latest patch replaced the pill with a green cross on white background. Wouldn't that be violating the artistic intention of the original? Also, the level is literally called "Wolfenstein". They couldn't. It's not a question of what they want, it's a question of what won't get them in a lawsuit by the Red Cross organization. Which made its stance on the usage of its symbol in video games very clear.
  13. Here's a smoldering hot take: Two secret levels in DOOM II simply aren't worth all the headache it'd bring them and everyone would do the same in their position. BTW, I'm hope you're boycotting post-1.4 versions of DOOM 1 as well, E1M4 and all.
  14. Being reasonable and understanding why those changes were needed for this release instead of incessantly whining about things not being their way when it's obvious they just won't = rolling over. Okay. >be the main antagonist in two World Wars >get called some obscure country They can, they have the experience of handling two separate SKUs for different regions. They used to do that to Eastern Europe at the start of the 2010s. Guess what, it turned out to be nothing but an endless source of invonvenience for everyone involved, hence why they (or most other publishers for that matter) don't do that anymore. According to the links posted in the neighboring thread, the original uncut version of DOOM II got off the hook December 29th 2019. Which, given how the patches have to go through certification with the console manufacturers first, before they are delivered to the public, would mean that the latest patch that turned the BFG-ified levels into merely altered-yet-clearly-recognizable Wolfenstein levels has probably already been submitted to Microsoft, Nintendo and Sony. Doom's primary purpose is to be played.
  15. Yeah, no. Every statement here is wrong. The decision is made by the people who put the work into making the game available for the new audience. And it has everything to do with player experience and love for the game itself: it was done so more players could experience the game. If it's possible, I would prefer the unaltered versions. If, however, the choice is between me seeing censored Wolf easter eggs and some other guy not getting to play at all, I'm cool with Hitler getting a shave.