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About klif
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Update: THANK YOU KINDLY ! Got the BKG pic working fine. Im still not gonna be able to do that hammer icon though. To anyone who wants ta help. thanks again
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Although I love that hammer from M3,, Id still prefer the cropped and scaled "Hammer&Charm" instead. Itll look how it looks if andwhen someone takes the task upon themself. Thanks for the tip on the BKG im gonna try that right neah!
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Can someone please be a real DooM-Bro or DooM-Sis and make a scroll icon and background picture for my doom 2 map using these two pictures? I know its alot for myself but likely very easy for someone else here. So, I thought i could ask our awesome community. I suck at photoshop and cropping plus havent ever had to make these two things before for a map and ive already got my hands full trying to finish "THE BIG ONE" by the end of this year. Really asking for a favor! I'd appreciate it. Pictures are attached. -I need this "hammer and charm bracelet" cropped - sized as a functional scroll icon instead of the "classic skull" & ready to be put into my wad. - I also need the background picture ( the book on the ground) to be resized as is , to be compatible as a replacement for the standard DooM2 menu picture. Im testing my wad in progress using Prboom and GZDooM... in case it matters (like i said ive never done it) You will be credited upon the big release.
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[FINAL] EVITERNITY II - FINAL VERSION OUT NOW
klif replied to Dragonfly's topic in Map Releases & Development
I AM SHOCK -
Love this wad. Great EFFORT all around! However, i found a snag trying to open map 12-17-& 18... using lvl skip... on PrBooM3DS (in cl 2 & 9) it just freezes and tells me " R_T Numbforname not found " (i dont expect this issue to be adressed, just leaving a note for anyone using the wad with PrBooM3DS )
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Thank you for that! I appreciate you passing on the knowledge. I will take them out.
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WORKS LIKE A CHAMP AGAIN! THANK YOU MY MAIN MAN!!
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its running now! im gonna check the playable map to see if all my textures work. Thank you. i took out the blank dehacked lump and moved the sky in between mt p start and p end.
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is it suppose to be PP_START and PP_END ? I HAVE IT AS P_START P1_START textures P_END P1_END Is this correct?
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Alright im on it...brb
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Oh... and this WONT have any effect on WHY its crashing as ive tested it before on my source port , just fine... i am testing BOOM on my prBooM3DS.Which typically works fine... which is why im almost sure its a problem i can fix in slade
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So do i need to place it elsewhere outside of the flat defs? Its just MAP 1s SKY colored BLUE
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Im building a " MAP 1" ... NO custom textures ( as in NEW textures) However, I have copy pasted some doom2 textures into my map and recolored them in Slade3. Im not sure if this is causing the crash. Im pretty sure i have everything listed and labled correctly under the headers for textures and flats. Can someone open this up in Slade and DoomBuilder and tell me what im doing wrong?! Pretty Please. DooM2 (boom compatibility) ((Im almost sure its something i need to fix using Slade3)) OSCULUM BUILD.zip
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I need Feedback on my (W.I.P) map. Please . 'OSCULUM TORMENTUM'
klif replied to klif's topic in Map Releases & Development
ive just now placed a zip folder in a comment. Thank you. -
I need Feedback on my (W.I.P) map. Please . 'OSCULUM TORMENTUM'
klif replied to klif's topic in Map Releases & Development
I took it down because DOOMWADS uploaded it. Its back now. just below your original comment. Thank you again.