-
Content count
50 -
Joined
-
Last visited
About klif
-
Rank
Mini-Member
Recent Profile Visitors
555 profile views
-
It doesnt truly matter, its a single map and not a mega wad. I can simply inform downloaders that the new enemies are not called AlphaSouls or Nazis, theyre Called PATES. (as in, it rhymes with DATES)
-
Doom III: An alternate-history title graphic replacement for Doom 64 for Doom II
klif replied to OpenRift's topic in WADs & Mods
i would stay as true to the DOOM 64 LOGO AS POSSIBLE -
OH OK...WELL IF DOOM ZERO didnt even change it then im not stressing it.
-
well... i tried it. I must have done it wrong. Still just says NAZI
-
i just wanna change the word NAZI to PATE
-
I cannot locate the dialogue strings for the enemies : EXAMPLE: ( Player Met a NAZI ) (Player Let an Arachnotron blast him)... how do i find these strings?!
-
Thats pretty good...thanks as always for all the feed back, DooMWorld.
-
What would you label/call a map that is a good size, full of all types enemies, the puzzles and secrets arent hard to solve and you can just cruise through it on first or second try BLASTING away till the end?? Not super easy, but not super hard. What kind of map would you call it?
-
A Hell map... Im calling it 'HOT BLOOD HARVESTERS'... using MOANING SOULS by James Paddock for Pacing the map. Also, the 'Alpha Soul' from 'DooM Zero' replaces the SSNazi.
-
I would say...The ENEMY sprites in FreeDooM are Life Forms from several other Dimensions and Worlds...being pulled into FreeDooM Guys Reality through the U.A.C of FreeDooM (A.G.M) , experimenting with Teleportation. . Theyre probably only aggressive because they dont know where they are or how they got there. OR....A.G.M. is creating them and then something goes wrong and things animals and people become hosts for whatever genetic mutation gets ahold of them. Thats just how i like to think of it when im playing.
-
Got it , Everyone! I tweaked and added every feature I wanted. Used the info from this thread AND DooMKids video on Whack3d . (Alpha Soul) He works great! although he still drops pistol ammo upon death, thats normal ,right? DooMkid says its hardcoded as a feature. Oh and I got all the sounds for him, also when he gets shot, it sounds like youre shooting a former Human. The attack sounds, death sound & chant are all working fine, though.
-
Please Do. AND DUDE... Thank you, ill letchya know how it goes
-
I PLAY my DooM using PrBooM... (+) I prefer BooM compatibility. I map & test using GzDooM, And when this current map is done, ill test it on my main device. Im building in BOOM COMPATIBILITY. I dont care for the drag and drop of GZDooM. I like to alter wads manually, change things, add things... get to know the ins and outs of wads and how they work. Im only a few years into it all.
-
So, if im strictly using DooM2 assets for my map, when i am finished and export my .wad(HellMap), do i just add that rictus.wad info into my map wad using slade? (P.s. I found the Rictus from Realm667 and downloaded it, i just dont know how to get him into my doom 2 wad that i am using resources from.) Any and all help is greatly appreciated. I think the Rictus is just a flaming skull...is it? I am looking for the one in DooM Zero specifically, He lobs cacodemon projectiles and explodes in green fire.
-
I loved the Alpha Souls from Doom Zero.. Id like to put them in my latest Map. Can anyone explain how as Simply as Possible?! I know how to use slade3 and can follow direction. Even if the direction is to a video lesson.