Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

666shooter

Members
  • Content count

    264
  • Joined

  • Last visited

3 Followers

About 666shooter

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 666shooter

    I don't enjoy Doom anymore.

    The one with all the precision running around the pit, where you have to stay inside the candles, running around the alter, and hit all four switches and then time your run through the lava pit to get past the elevators, I think it was 24? Except the linedefs didn't seem to match up exactly where the borders with the candles were, so I would always hit a teleport line and never could get the switches in time. I'm pretty sure I ended up NoClipping just to finish that horrible map. I am also very guilty of using IDDQD on really obnoxious Icon of Sin fights. I love most of the rest of Realms of Chaos, but I am not going to run around trying to figure out which switch opened what door on the other side of your map. Also... Three's a Crowd map 29. One of the first times I just stopped caring and used that cheat. But as much as I complain about Memento Mori... that Wad has a superb Icon of Sin fight. Anyway, timed switch runs under pressure, bad platforming, and cramped combat are three other things that make me hate maps.
  2. 666shooter

    I don't enjoy Doom anymore.

    I wholeheartedly agree with most of those critiques, except for the "mandatory healthpack in a narrow corridor" becomes "mandatory Cyberdemon fight in a narrow corridor" or even worse, "mandatory Cyberdemon fight in a narrow corridor you aren't going to win if you can't two-shot it with the BFG"... which I can't. I've had bad maps ruin entire Wads for me (here's looking at you, Jenesis), and a few minor instances of frustrating fights or item placement bring down otherwise solid maps (anything with a single shotgun forcing me to grind more than 2 or 3 mid-tiers, or more than 2 Revenants before a better weapon is obtained). Everyone has their preferences, and generally I try to find Wads that are closer to what I like, and have dropped plenty of Wads (even supposedly really high end Wads- I forced myself through Hell Revealed, despised it, except for map 25 [I think?] and then played about 4 maps of HR2 and decided it wasn't worth the effort). I think the best way to deal with Doom burnout is to go back and find the key features you loved about the game in the first place- for me, its a well-balanced fight with plenty of health and ammo (I even like slaughter if its more Stardate 20X6 and less 20X7), grand exploration and set-piece maps, and creative use of textures or portals. You take the bad with the good, but if the good doesn't outweigh the bad, can the Wad and find something better.
  3. 666shooter

    So i just registered the domain DOOM.gay...

    That's- ... Is that gay? *thinks about life choices.* In seriousness, I'm not really sure how many LGBT Wads exist. That could be an interesting topic to focus on?
  4. 666shooter

    Save Game pathing issue with GZDoom 4.7

    I just wanted to say thank you for that advice. I did a clean install and created a "Saves" folder within the GZDoom 4.7.1 base to mimic earlier versions and updated the save_dir with that path in the ini file. STATS ARE BACK! I know it's not what you had intended with the update, but for now that seems to be my best and simplest fix. Thank you again for your all of your patience and advice in helping me troubleshoot this frustration. I know we are an independent community, but it is always humbling to see a software developer so willing to work with their users to ensure their product works as well as possible.
  5. 666shooter

    Save Game pathing issue with GZDoom 4.7

    At this point, I think it might be best for me to wait until the next version, as I'm not sure how to redirect the saves back to the Program Files and the GZDoom folder. I'm not sure if DL would read from there as it has with 4.6?
  6. 666shooter

    Save Game pathing issue with GZDoom 4.7

    I don't understand; I thought you needed me to direct it to the located of the Saved Games in order for it to locate the statistics readout for Doom Launcher? Unless this is also an issue on Doom Launcher's end, but Hobomaster said he didn't experience the same problem.
  7. 666shooter

    Save Game pathing issue with GZDoom 4.7

    I have tried it with and without, and have not seen a difference. Edit: I also added the zdoomstat.txt to the end C:\Users\x\Saved Games\GZDoom\zdoomstat.txt, but this does not appear to be correct either. What should I try now?
  8. 666shooter

    Save Game pathing issue with GZDoom 4.7

    Bumping in hopes of receiving more assistance? I'm willing to keep trying if anyone has any further suggestions?
  9. 666shooter

    Save Game pathing issue with GZDoom 4.7

    I must have entered this wrong, because I changed it from the zdoomstat.txt as it was set originally (as it functions in 4.6 according to the older pathing) to statfile=<C:\Users\x\Saved Games\GZDoom> and it is still not generating the statistics as expected? That folder contains the save files as you instructed? Did I enter something wrong?
  10. 666shooter

    Save Game pathing issue with GZDoom 4.7

    Thank you for the reply; I still haven't figured out what to do about this issue. I have considered moving the INI file but wasn't sure if that would disable certain features (especially MBF) which are exclusive to GZDoom 4.7? I'm not sure how much is contained within that file, but I know for 4.6 it included fairly extensive settings for all of the IWADs, and when I tried adding the line for "statfile" and copying the file path from the new Saved Games folder 4.7 creates, saving this new line as a cfg file in the 4.7 base, it still doesn't affect Doom Launcher's parsing for statistics. I considered adding this command to DL's config file, but was afraid that would affect its parsing for any source port other than 4.7.1 if I did that?
  11. 666shooter

    Save Game pathing issue with GZDoom 4.7

    Do you know how to get the program to generate the INI file so I can edit it? As stated in the original post, one has been created for 4.6, but 4.7.1 never generated one for me, and I am unsure how to do this manually?
  12. I can honestly say that while I haven't felt much if any anticipation to a AAA title in years, watching this develop over the past 4 years to the significant release today has been a real journey of excitement since discovering this on ModDB after getting into Doom on PC in 2019. Congratulations to the team on reaching this milestone!
  13. 666shooter

    Save Game pathing issue with GZDoom 4.7

    Thank you so much, I will certainly try that today and see how that updates things. How do I edit the Cvar? I assume you mean for GZDoom itself and not on Doom Launcher?
  14. 666shooter

    Save Game pathing issue with GZDoom 4.7

    Okay, that at least clarifies that first major question. Thanks for your prompt reply, Graf! I do appreciate your attention and support to your Source Port over the years. For whatever reason, this seems to be causing a direct issue with Doom Launcher's statistics for some reason, that I have not been able to resolve. I wonder why it will not parse those statistics even when Save Statistics is selected and I have designated the Alternate Save directory? Hobomaster seemed to have no issue with a clean install on his end, so what is different on mine, I wonder?
  15. Hello, I have asked about this issue in another thread, but the OP there was unfortunately not able to replicate the issue, so was not able to offer any advice. I am hopeful with a more generalized post, someone will be able to determine what might be causing this problem. I have been using GZDoom since 4.5 and have not encountered any issues with my savegames there or in 4.6, where they are directed to a folder within GZDoom's base, like so: C:\Program Files (x86)\Steam\steamapps\common\Doom 2\base\GZDoom_4.6\Save. According to ini file generated, it shows save_dir= , with no designated value. Since upgrading to 4.7, and then 4.7.1, my savegames have ceased defaulting to this pathway in my base folder, and now default as follows, to an arbitrary folder created in my PC personal folders: C:\Users\X\Saved Games\GZDoom [where X is the familiar name of my PC]. This has occurred even when reinstalling GZDoom and deleting this created folder, as a default setting somehow. This causes problems with parsing statistics when using Doom Launcher, even when designating an alternate save path, and is simply confusing to locate files in such an unfamiliar location. GZDoom 4.7.1 has not created an ini, but when checking the save_dir in-game, it shows =(default: ""). Does anyone know what is causing this to occur? Was there a change in the savegame coding when updating to 4.7? Do I need to manually designate a new pathing for the save directory to use the Base folder as it always has done in the past? I am running Windows 11 using a Dell G7 laptop, though upgrading my computer has not made a difference with GZDoom 4.6 saves.
×