Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

666shooter

Members
  • Content count

    130
  • Joined

  • Last visited

About 666shooter

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 666shooter

    unpopular retro opinions

    I loved the concept, thought the weapons were cool, but agree with you about the miserable platforming. The third level nearly gave me a heart attack trying to get to the pyramid, and I couldn't finish the seventh level where you have to jump over the lava. The respawning enemies were the final nail in the coffin for me. It's too bad because it is a really awesome setting, and I'm sure the old Dell comics are interesting, but the game has not aged well at all. I was hoping 2 was better but I got so lost in the first level I couldn't figure out how to progress.
  2. 666shooter

    Re-Doom2 (A Doom2 reimagined WIP)

    That second screenshot reminds me of that later map from Evilution, though. The create warehouse with all the teleporters. It looks great so far!
  3. 666shooter

    unpopular retro opinions

    Shots fired! Chrono Trigger was one of the few RPGs I actually finished and loved. We will not speak of the sequel. "What sequel?" "Exactly."
  4. Struggle was my first and remains one of my favorite Megawads, so I'm definitely downloading this and giving it a go!
  5. 666shooter

    Excellent article on the early days of id Software

    That was a really well-written and interesting article. I scrolled all over looking for the next part! So close to Doom, yet so far! I may have to read more from him, he has a really compelling storytelling style.
  6. 666shooter

    Excellent article on the early days of id Software

    I like learning about history so I may give this a perusal. So long as you realize, good sir, that while I'm spending time on your lengthy links, I could be spending more time playing quality Wads from Doomworld.
  7. 666shooter

    unlucky moments

    Killing a group of revenants and starting off to the next fight only to be killed by the rocket that's been tailing your position for last six seconds. This is why I always run behind cover even if it almost looks safe, because there's always the one homing missile you didn't count on... Also being sniped and killed by revenants you can't see from the other side of the map. Good times. :(
  8. I remembered reading about it way back in Game Informer's Top 100 Games of a All Time list, back in issue #100, and being interested in playing it for several years after. Then I found an old copy of Playstation Doom at a used games store, and ended up playing that through probably two or three times. I downloaded the Doom Classic Complete on PS3 as soon as it was available, remembering how much I loved PS Doom and wanting more, and then about a year ago found out about the mod scene through Brutal Doom, then I played Struggle after reading an article about it via a link of Doom mods on Steam, and found Doomworld shortly after that.
  9. 666shooter

    [RELEASE] Refracted Reality RC1

    I've got to say an easier but very memorable boss fight was a much better balanced approach here than trying to make it a drawn-out, overpowered tank of a final boss, a trap I've seen too many otherwise good mapsets fall into, and depending on how bad it is, it can sometimes ruin the whole set. I enjoyed this fight outside of having a lot of trouble using the jump pads, so I'm thankful to the designers those weren't mandatory to finish. Also, I need to mention how nice it is to have a health bar for a bossfight, so I can understand how much damage I'm actually doing and how close I am to victory. And Paradigma was an absolutely amazing map, one of my favorites in the set. If a map is really good, I'm happy if it keeps going, and every encounter here kept things fresh and exciting without ever feeling like padding to make the map lengthier. A gem of a level.
  10. 666shooter

    [RELEASE] Refracted Reality RC1

    Okay, I see. Sorry if I missed that post.
  11. 666shooter

    Post Your Controversial Opinions About Doom

    Given the choice between the 2, I actually find myself using it against Cyberdemons now more often than rockets. It just feels much more accurate and effective to me, but that may be because I don't like trying to line up all my rocket shots. I like to charge towards revenants on higher ground and let the launcher do the rest!
  12. 666shooter

    [RELEASE] Refracted Reality RC1

    So... this is a little embarrassing. I finished the rest of the maps and am now stuck at the end of Nexus (Map 32) thanks to the gates. Love the Midi here, enjoyed the map, but how do I leave? xD Edit: I replayed the map and it lowered for me the second time after I killed the archviles, but for some reason it remained locked during that first run. Is that supposed to happen? Is there a linedef or something I missed?
  13. 666shooter

    Post Your Controversial Opinions About Doom

    Maybe I will give it a try again sometime.
  14. 666shooter

    Post Your Controversial Opinions About Doom

    And I can see the combat puzzle aspect in some of the maps; as much as I hated 13's Revenant/Archvile/ impossible chaingunner nest combination, it makes sense to get the SSG and run, but there's also very tight maps like 5- I think- that don't really allow for evasion to try and get to the more useful weaponry so you can actually deal with the enemies at hand. And Punchline and 11 essentially wall you off with enemies, keeping you from actually obtaining the armaments and power-ups you really need to effectively deal with the situation. I don't mind running around maps looking for weapons- Valiant does it all the time- but I stopped on Map 14 because it started with a Valiant or Plutonia 2 surrounded-by-death approach, except rather than running to find a rocket launcher or an SSG so I could fight back, I found the regular shotgun in an itty bitty room cramped with a Baron and some imps... and then an archvile and God knows what else as soon as I grabbed the weapon. This kind of approach to challenge just feels so much more trollish than entertaining to me. I don't know, I guess I'll give Cyberdreams a try instead if I want a puzzle-style mapset.
  15. 666shooter

    Post Your Controversial Opinions About Doom

    I think the original Hell Revelaed may be one of the most tedious and insufferable chores of a Wad I've ever played. I stopped after Map 13 on UV, not because I couldn't finish it with the so-called "difficulty" if I kept trying, but because I was just bored and frustrated almost to tears. The idea of "slaughter" on spectacle here was almost laughable, to the point where any modern Megawad claiming extensive inspiration from this corregated relic will get a momentary glare of suspicion from me before I commit to a download. I'm serious- I was bitterly laughing my way through Map 11, as soon as the pinky apocalypse hit, and almost deleted the stupid thing there. There is a reason mappers place a SSG or rocket launcher in accessible portions of the map; grinding through Barons and Revenants with a single shotgun or chaingun at the best is tedious and obnoxious and does not make your map harder, only less playable. I've heard so many voices shouting the praises of this so-called "Classic" that I was appaled when I actually found what the so-called gameplay consisted of. Very dissapointed, but I'm very glad we've learned from these mistakes. Thanks, Mr. Alm. I'll take any modern slaughtermap over this tripe any day.
×