Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Dinoaur

Members
  • Content count

    31
  • Joined

  • Last visited

About Dinoaur

  • Rank
    Green Marine

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dinoaur

    dsda-doom v0.26.2 UDMF [2023-06-04]

    Do you know when this release might drop?
  2. Dinoaur

    dsda-doom v0.26.2 UDMF [2023-06-04]

    I was also wondering if it'd be possible to add autoload functionality to .ZIP archives, for example a folder in the "autoload" folder named "kdikdizd.zip", or is this only for WADs?
  3. Dinoaur

    dsda-doom v0.26.2 UDMF [2023-06-04]

    I'll keep in mind that it's only for zipped WADs, not just any file in a .ZIP archive. However, even when I unzip and put "extras_for_sourceports.wad" in "kdikdizd.zip", the extras still won't load with the other WADs, almost as if there's a limited amount of WADs that can be loaded together. And what about Plutonia and TNT crashing with the SC-55 music - what could be causing this? I have taken the tracks and put them in a .WAD archive.
  4. Dinoaur

    dsda-doom v0.26.2 UDMF [2023-06-04]

    Since .ZIP support has now been added to both DSDA-Doom and its launcher, I tried loading KDiKDiZD as a .ZIP archive. This mostly works, except the included "extras_for_sourceports.wad" file doesn't load in the .zip archive, only when the unzipped files are dragged into the DSDA-Launcher. This adds things like widescreen intermission and HUD graphics: On another note, loading the Roland SC-55 Music Packs for any Doom engine game as a .ZIP archive doesn't work at all, only as a .WAD archive, which then crash Plutonia at the 3rd demo, and TNT at the 1st demo: https://sc55.duke4.net/games.php# PLUTONIA: TNT: Lastly, is there a way to gain the audio of these music packs without having to adjust the volume manually within the game everytime I switch to WADs that don't feature enhanced music?
  5. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    For some reason when I try to launch a WAD for DSDA-Doom v0.25.6 with qzdl 3-1.1, I get this error: "dsda-doom v0.25.6 (https://github.com/kraflab/dsda-doom/) dsda-doom is released under the GNU General Public license v2.0. You are welcome to redistribute it under certain conditions. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details. Playing: HACX - Twitch 'n Kill Unable to find required file "z"" https://github.com/lcferrum/qzdl/releases/tag/3-1.1 Any ideas?
  6. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    Would it be possible to add this, for the OG feel? I'm not sure of who to ask.
  7. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    In GZDOOM, it is possible to scale the intermission and screen border. Can this also be done in DSDA-Doom?
  8. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    Understandable. It isn't really important, it's just something I thought would be nice.
  9. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    Thank you, loading the WAD as an IWAD fixed everything. I always thought it was simply an addon to Doom, since enemy behaviour is so similar. However, I still wonder if you could have the INTRO.SMK and END.SMK files play during the intro and the ending, since at least the intro tells the player what's going on. I know it's really not that important, but it would be nice to have for this reason, as well as for authenticity's sake.
  10. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    Hello, I don't know if this is possible to do, but it would be pretty neat: For the PWAD Chex Quest, would it be possible to get these things working in DSDA-Doom?: * Monsters should not drop ammo * The game should end after the fifth level, instead of the eighth. * The episode selection screen should not be displayed. * The level warp cheat should always warp to episode 1. * The automap should show the level name for the episode 1 level, eg. the displayed level name for E2M3 is the level name for E1M3. * Lastly, to have the INTRO.SMK and END.SMK files play during the intro and the ending? All of these, aside from the last, are from the dehacked patch for Chex Quest found here: https://www.chocolate-doom.org/wiki/index.php/Chex_Quest Thank you!
  11. Dinoaur

    dsda-doom v0.25.6 [2023-01-15]

    Is it just me, or is anyone else also unable to see "Thy Flesh Consumed" under the episodes in the latest version of DSDA-Doom? I know I'm playing "The Ultimate Doom", as I am using the IWAD from the GOG DOS-version of the game.
  12. Dinoaur

    dsda-doom source port [v0.24.3]

    I noticed that, in the latest Win32 test build for dsda-doom, hudcolor_mapstat_title is missing from the settings, where normally I'd have it set to 6 for a faithful look for the automap. This is for the title you would see upon opening the automap, for those who don't know. Also, opening the menu now pauses demo playback. It would be nice to have the option to turn this functionality on or off, again for the sake of faithfulness.
  13. Dinoaur

    dsda-doom source port [v0.24.3]

    Thanks for the quick response, it'll be great once that happens!
  14. Dinoaur

    dsda-doom source port [v0.24.3]

    Do you think you might get a chance to look at FLAC-playback as well? I reported a few issues I've had with it a while back, and it would be great if you could get it working in future releases. Post #1: Post #2: Thanks!
  15. Dinoaur

    dsda-doom source port [v0.24.3]

    Do you think you might get a chance to look at FLAC-playback as well? I reported a few issues I've had with it a while back, and it would be great if you could get it working in future releases. Post #1: Post #2: Thanks!
×