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About Ness
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Ill try it! :) scottcc@shaw.ca
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Man Caco, you need to calm down my friend. They're just throwing ideas around. Who knows, someone might make a necromancer mod where you revive monsters to fight with you because of the ideas expressed in this thread.
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I've past the part where you need to call the giant lift thingy. Ive gotten as far as the room with the elevator, the computer that tells you that the artifacts have been packaged quickly. There are some bunk beds with a dead guy in one of the beds. Ive killed the spiders but I dont know where to go! The one door in the room is locked! :( How do I call that lift?
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Have you guys read Masters of Doom? It basicly explains what happened to ID, before and after. Did you know that ID made Commander Keen? Crazy shit.
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I don't believe Romero and Carmack are working on Doom 3. I think they split up after Quake because of DaiKatana.
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About the Screenies being bright: When you take a screenshot, it uses the gamma on your desktop, so those shots seem bright because Grazza probably has his gamma a little high.
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"Hey Jimmy, what are you fishin' for today? Bass? Trout? Jimmy: Nah, just fishin for compliments." :p Sorry, people get inspired from within, not from constant approval.
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Im in the same boat here, I was playing around with the platforms and I can succsessfully make it to the second platform, but not to the third (third to fourth is easy).
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Ok, I'm a Zdoom Noobie but I'll try to help ya :) If you're just replaceing old monsters, then you don't need Zdoom. Dehacked can do the same thing you need. I believe so. This isn't hard with scripting. Just execute a scrip that runs a random number, depending on the number it spawns different monsters. I think it can.. but I'm not too sure. I know you can strip them of the pistol, but I dont know about the fists. Yes. Thats honestly quite easy to do! :) Hope that helps
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Vrack3 is amazing! BUT, on UV I couldn't get past the Cacodemon + revenants + Archiviles. It was too damn tough!
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Thank you SO much! I've some some C++ Programming so the if else statements shouldn't be a problem! Thank you so much for the help! :D Ness
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Thanks, but with the CheckInventory, how would one set that up? Is it a boolean? (True false?) do I have to input the number of the item or it's actual name? I tried to look for it on the editing part of zdoom but it's kinda wonky! :)
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I checked the FAQ's, I checked the Zdoom forums, and I checked our forums. No Dice. How in the hell can I get my script to do this: Player walks in a room Script checks if he has an item (Certain key) (THis is my problem!) If he does, he passes (this is easy) if not, he cannot pass (This isn't really relevant how he is stopped).
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Honestly, Im a dumbass. Thats why! :D
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Doom Builder officially released inclusive source code
Ness replied to Gherkin's topic in Doom Editing
Hahahaahaha I love it! :D