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Fryuko

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About Fryuko

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  1. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    I can't believe how simple it was and yet I managed to spend so much time figuring it out. I forgot to include "#include "zcommon.acs" at the beginning of the script. This was the sole reason for my invalid identifier problems. Although my solution is more simple than the example it works. Thank you again :) Now monsters knocked out of the map on E1M5, E1M6, E1M9 will die. Getting 100% kills is easier now. I'll upload the new version pretty soon.
  2. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    Thanks, I'm glad to hear that. I'll be looking forward to it :)
  3. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    Thank you for the suggestion. This is the same solution I managed to find, just couldn't make it work. Somehow I never used scripts before. I tried to use the example from this wiki page and changing the tags to the sectors I wanted to use, but I either get an "invalid identifier line 0" error or an "aprop_health : Identifier has not been declared line 7 error"
  4. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    I'm glad to hear that. The cryptic nature of it is intentional, but I tried to suggest what to do I released an update with many things you suggested. Sadly I couldn't figure out how to kill monsters in instant death pits. That one still needs to be fixed in the future. But the death knight nerfs really made this update important. Almost halved the damage of his homing attack and made it slower.
  5. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    Thank you for you feedback. 😁 Changing the shield pickups to standard linedefs is good idea. The same way you missed those disciples you can skip an iron lich too on that level so I'll fix that. I haven't got any feedback about E1M9 before. I didn't know that you can insta-kill monsters too, have to check that out. I know how frustrating is knocking them down. I'll look into everything you just mentioned and maybe it's really time to nerf the death knight's attack. Let me ask you. Did you manage to find the secret exit or just warped to E1M9?
  6. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    That's weird. I'm using the same load order. Anyway, most of those errors shouldn't exist anymore because all of them got fixed today. I must have messed up the versions while uploading (nothing major changed other than the fixes). I will correct this as soon as I have the time. Everything related to "sun" probably exists because both sold soul and WF Tome have the same lightbringer weapon. Edit: Just checked the uploaded file and it is the correct version, I only get errors when the two wads are launched together.
  7. Fryuko

    Heretic episode: Sold Soul RC1.3 Released

    Thank you, I'm glad you liked it! This is the first time I worked with Heretic so it really means a lot. Saw that you had some compatibility issues with The Wayfarer's Tome. I tried to look into it but the bag of holding worked fine for me so I'm a bit clueless now.
  8. This is probably a problem on the sold soul side of things. I'm not the brightest when it comes to anything related to slade and most likely messed up somewhere. But I'll look into it. There is a playerclass line in the mapinfo, but I'm not sure if it is actually needed. Getting rid of it may make this work.
  9. Sold Soul is a full-on Heretic episode with 9 levels and challenging gameplay. The story is that you play as a merchant with some unnatural powers and skills who have been betrayed and seeking revenge. "Best plot" All of the levels were designed with wand start in mind on smite-meister difficulty. But for first playthroughs, I recommend playing on bringest them oneth since the gameplay can be challenging for some. Still, all levels are beatable without saves and secrets but knowledge about layout and encounters is likely required. Medium lowers the enemy count and on easy, you won't meet the most dangerous enemies. Features: - Difficulty settings - A few new enemies - Replacement weapon for the fire mace - Some non-linear levels - Most levels are 20-30 minutes in playtime - Variety between levels - 3D floors but mostly for decoration - Challenging gameplay with a few slaughter sections and limited resources Download: It requires gzdoom. May run with other source ports as well, but I built and tested it with this one. Download Screenshots: Teaser: Changelog: 1.3 -Mostly wyvern nerfs. Its attack is now slower and has reduced blast damage and radius. It should be much easier to deal with now but still remains strong. 1.2 - I'm pretty satisfied with this version and no other bug came up so far -Saberclaws shouldn't get stuck on the castle wall anymore on E1M6 -Monsters knocked out of the map (where players would normally die) on E1M5, E1M6, E1M9 will die too. 1.1 -fixed some skippable enemies on E1M3 -fixed the "boss" teleport and many others on E1M9 -nerfed the Death Knight for real this time. Almost halved the damage of his homing attack and also made it slower. Credits: -Lagi for helping me out in many ways, fixing many errors, and testing things -Raven Software -Simon Judd for Slade 3 -Pascal vd Heiden for Doom Builder -Realm667 for most of the stock assets in the wad -Not Jabba's Wayfarer for the chaos serpent and the Lightbringer tweaks and for some new textures on E1M7, also without his wad I wouldn't get into Heretic -Jagex for the music and a certain easter egg -Couldn't find the author of the other easter egg, but I'd like to give credit for it -Textures: -BAKER'S LEGACY TEXTURE PACK -ETTiNGRiNDER -Ozymandias81 and Arkane Studios for ARX FATALIS TEXTURES -Not Jabba -Monsters: -Cultist - Tormentor667, Lagi, Realms Of Cronos -Chaos Wyvern - ETTiNGRiNDER -Chaos Serpent - Not Jabba -Death Knight - Tormentor667 -Inferno Demon - Maelstrom
  10. More slaughter is always nice.
  11. Fryuko

    The 128 kb mapping extragavanza "challenge"*

    Here is an update for my map, Blood Red Bath Bomb v1 - Added a real exit this time (it shouldn't be confusing anymore) - Completly changed up the last fight based on feedback - Rocket launcher is not a secret anymore, you can get the plasma rifle from the same secret now - Difficulty affects the monster count now @BoxY Thank you for your review. I haven't got much time recently, that's why I didn't answer earlier. Anyway based on your and other's feedback I decided to remake the last fight with the two monster closets. Now there is way more space to move around (this means the monster count is also increased).
  12. Fryuko

    The 128 kb mapping extragavanza "challenge"*

    Thank you, I'm glad you liked it. The map itself is not that big, tried to make good use of all the space I had, focusing more on detailing rather than map layout and complexity. I hope this explains it, I don't have a real answer 😅 I'll use my 16 remaining kilobytes to make a proper exit room.
  13. Fryuko

    The 128 kb mapping extragavanza "challenge"*

    Thank you four your review. I'll fix up the exit and the blue door bars for the next version. The start of the level felt too easy with more armor and health, so players are encouraged to find secrets for that. About the last fight, I feel like it's not a challenge, but rather a reward for getting through the level. If someone forgets that there is a rocket launcher nearby ( like me all the time) it can turn into a challenge though.
  14. Fryuko

    The 128 kb mapping extragavanza "challenge"*

    I might have to fix some stuff later, but I'm pretty much done with my level. Name: Blood Red Bath Bomb ( I Can change it if it's too weird) Slot: E1M1 (currently) Difficulty settings are not yet implemented. Blood Red Bath Bomb
  15. Fryuko

    The 128 kb mapping extragavanza "challenge"*

    It looks fun. I would like to join in with an episode 1 map. If there is still space for that.
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