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Everything posted by Superporkchops
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I recently got into using slade and was attempting to make a custom enemy. no matter what I do it only appears as a missing texture in doombuilder although i am certain I have done everything correctly. I made it from scratch so i might have forgotten something? Here is my decorate code. ACTOR GREYIMP 9973 { Health 20 Radius 15 Height 50 Speed 10 Painchance 100 Mass 100 +FLOORCLIP +DONTHURTSPECIES Monster SeeSound "........." ActiveSound PainSound MeleeDamage 7 Obituary "%o was eaten by grey imp" States { Spawn: IMPY AB 5 A_Look loop See: IMPY AABCC 1 A_Chase loop Melee: IMPY D 1 A_FaceTarget IMPY E 1 A_PlaySound("...") IMPY F 1 A_FaceTarget IMPY G 1 A_MeleeAttack goto See Pain: IMPY H 5 A_Pain goto See Death: IMPY I 0 IMPY J 0 A_Scream IMPY KL 0 IMPY M 0 A_NoBlocking stop } }
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Help with custom monsters in Slade
Superporkchops replied to Superporkchops's question in Editing Questions
Thank you so much! It works now! -
Help with custom monsters in Slade
Superporkchops replied to Superporkchops's question in Editing Questions
Thank you. the only porblem is i have no clue how to add markers. -
I recently got into using slade and was attempting to make a custom enemy. no matter what I do it only appears as a missing texture in doombuilder although i am certain I have done everything correctly. I made it from scratch so i might have forgotten something? Here is my decorate code. ACTOR GREYIMP 9973 { Health 20 Radius 15 Height 50 Speed 10 Painchance 100 Mass 100 +FLOORCLIP +DONTHURTSPECIES Monster SeeSound "........." ActiveSound PainSound MeleeDamage 7 Obituary "%o was eaten by grey imp" States { Spawn: IMPY AB 5 A_Look loop See: IMPY AABCC 1 A_Chase loop Melee: IMPY D 1 A_FaceTarget IMPY E 1 A_PlaySound("...") IMPY F 1 A_FaceTarget IMPY G 1 A_MeleeAttack goto See Pain: IMPY H 5 A_Pain goto See Death: IMPY I 0 IMPY J 0 A_Scream IMPY KL 0 IMPY M 0 A_NoBlocking stop } }