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waveplay

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About waveplay

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  1. waveplay

    Does r/Doom make you cringe as much as it makes me?

    The majority of doomworld is "Cringe, Bro...".
  2. waveplay

    Some problems with XWE about index or whatever

    This has happened to me numerous times unfortunately. Backups are key! Still, its usable for a lot of modern doom modding if used carefully. If interested in older doom software, another usable program is SlumpED, the precursor to Slade; really no real reason to use it to Slade, and I prefer XWE to this. I should qualify my above statement that, XWE is a "great", old program. (Emphasis on old).
  3. waveplay

    Some problems with XWE about index or whatever

    Xwe is a great old lil program, just make lottsa backups of your stuff @AtticTelephone
  4. waveplay

    LMP audio format?

    Notice that doom wavs is in quotes; the words immediatly after those quotes in that very paragraph you quoted show that I understand this already.
  5. waveplay

    LMP audio format?

    use freac to convert various audio formats to the desired single audio format. use slade3 to convert the .lmp files into "doom wavs" (they are just wavs) and export them from slade3 via right click & export dialogue.
  6. waveplay

    doom windows 95

    For doom95 editing, you can look at Deepsea (or some old variant of it), & WinDEU, & Wintex. The very first version of doom builder, and slumped may or may not work, (same with xwe).
  7. waveplay

    Anyway to replace the zdoom error/unknown sign's sprite

    open gzdoom.wad in (or zdoom.wad) in a lump editor, you should be able to find this exact sprite - replace with a diff sprite using the same name. should be fine.
  8. waveplay

    Lesser known source ports?

    Thrust links I found: https://web.archive.org/web/19990210091957/http://doomnation.com/thrust/ https://web.archive.org/web/19990508124734/http://doomnation.com/thrust/downloads/index.html https://web.archive.org/web/19990508125611/http://doomnation.com/thrust/features/index.html https://web.archive.org/web/19990125084505/http://adc.ml.org/ According to this text file, there was/is a level editor for Thrust? https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/p-r/ragedm
  9. waveplay

    GzDoom distorted

    Its inverted saturation - it'll black and white at like 0.5 or whatever numbers close to and including 0
  10. waveplay

    GzDoom distorted

    It's the sat setting - put to 0
  11. waveplay

    Lesser known source ports?

    fusion (http://s91291220.onlinehome.us/doom/fusion.htm) https://doomwiki.org/wiki/Fusion
  12. waveplay

    Does anyone else think this game is going to suck?

    3 hours ago, ZALGO said: "And Soma is not even part of the same genre as Doom, you don't even fight enemies in that game. I love Soma to death but no way would I go to a new Doom game and say "Ehh the environments aren't like Soma, passs." when they aren't even the same in level design." ------------------------ Amen to all of this.
  13. waveplay

    Does anyone else think this game is going to suck?

    That video is god awful. No actual arguments made. He just "doesn't like it." Barf. He completely misses the fact that Doom references content from GZDoom and Skulltag Mads (Brutal doom & Invasion Mode, namely)...while claiming that other games are being "clearly ripped off". Here are some "great" quotes: "Sausage doom guy" "parkour in Doom?" "this just feeeeels...sooo wrong" Just another emasculated cuntbag.
  14. People are overthinking Doom and getting triggered by trivial things. /thread
  15. waveplay

    Spankraght industrial metal mod for DooM 2

    The music is AWEsome! https://www.youtube.com/watch?v=IIFkA2ANnUw (it is tho)
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