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RemoveUwU

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About RemoveUwU

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  1. RemoveUwU

    DBP36: Aquatic Wonder

    Alright so I tried to do something, it's not a gamebreaking thing but idk the statusbar was kinda bugging me off, so I made a widescreen version for my use I tried it and it doesn't work in PrBoom+ for some reason, but it goes well on GlBoom+ Here it is, please if someone knows what I'm doing wrong and would like to help me further extend compatibility, do it, I'd like to see it! dbp36_customsb.rar Again, I'm not experienced or a master of editing wads and graphics, so please forgive me Also this is the load order! Here's an example
  2. RemoveUwU

    DBP36: Aquatic Wonder

    Oh nice, been waiting since last month for this and on God I'm gonna enjoy it Thanks again for your work, DBP crew!
  3. RemoveUwU

    Doomguy’s Face, Big HUD - Yay or nay?

    When I'm not using the default HUD I get confused and die more often, 'cause I can't see Doomguy's face so my brain doesn't feel danger or anything at all really
  4. RemoveUwU

    Piter's RanDOOMizer: The Pre-Release Build [UPDATE #2]

    Oh hey I've been testing this mod It's lots of fun! Thanks for making this! Can't wait for the final release
  5. RemoveUwU

    How do you pronounce the word "Cacoward?"

    /keikowah-ds/ or something like that idk english ain't my mother language yet
  6. There's this lad, I don't know if he's eligible Gaming Room He's brazilian so his videos are in portuguese, but he has a box next to the portuguese text where he puts text in english He showcases mods+maps and tbh I like his content It's worth nothing that I can understand portuguese so it's not really a problem for me, but idk
  7. Sorry for responding too late. Just do everything the same, except you change the function of the inner switch I'm assuming here that the teleporter is in the same height as the monster closet. I'm not really versed about this, but I think the maximum height a monster can climb is 16px, so you make this form: Which in 3D would look like this: Three levels. Then, you make three of these pillars with inner switches, and give each one the same tag (Same as the entire tp sector), and set them to the function #18, S1 Floor raise to next higher floor. It doesn't matter how large is the tp sector, as long as three inmediate sectors are set like this, one at 8px higher, one at 16px and the last one at 24px This way, the monsters will stop being able to reach the tp linedef once the player actives the three switches
  8. Aight, do you know how to use dummy sectors? That way you can make the monster tp deactive after hitting all the switches, but make sure you have something planned to get 100% kills, like a crusher that's activated after leaving the arena I'd recommend two or three radiation suits if it's gonna be a hurting floor, filling the rest with healthpacks, that way it's more of a challenge to manage the time before the suit run out correctly, instead of a nuisance
  9. Not really, if you highlight them good enough, the player will automatically see them, but if you want, you can give the player some useful resource like ammo or armor if your switch actives some kind of trap or something
  10. Yeah, that way you don't have to worry about texturing
  11. Yeah, like that, just add the outside rings I made for a consistant look with the blood
  12. Just move vertices until it's a plain surface, or you can just put a switch on one of the sides, not a problem!
  13. Nothing really, it works with your size too, just choose the side you like best, if possible just flatten the wall on that side to add the switch. If anything, I'd say an important part are those small ledges I put, they're mostly decorations but I use them because I don't really like the Change texture function, also those ledges work better because it covers the fact that there's no Marble Switch with blood If anything just copy everything for parts and resize it
  14. test.rar Here Make sure to make tons of noise Also the size might be too big, but the idea is the same
  15. Wait, let me make an example map for you
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