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Everything posted by The Bug
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Woah ! Awesome, i'll try this out !
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Vacated Permises (A lonely Doom II map, might remind you of Ultimate Doom)
The Bug replied to we're closed's topic in WAD Releases & Development
would be nice if you add screenshots ! -
Story - Doomguy is in hell, desperatly trying to find a way to escape. He's backtracking through levels, trying to find teleporters back to earth, when he sees an unfamiliar looking teleporter. No pentagrams, no signs of demons. Of course he steps through and apears in another dimension of some sorts, full of brightness and happyness? Doomguy spots a hoard of zombies and spiders, but realizes he left his weapons back at hell, he steals the bow from a skeleton and goes berserk on the other monsters. This time he won't be slaughtering demons, he'll be killing mobs. MINE AND CRAFT UNTIL IT IS DONE !
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I updated the 1rst and 2nd maps a little, maybe you didn't download the new fixed version, or i uploaded the wrong one... Yeah i suck at maping, i can't do good maps at all. The music is guitar remixes of c418 songs. I have no idea how i cuuld make voxels and 3d stuff, sorry, but i think i can't do this one. Yeah i'll clean them up, some of them were quite rushed. Will be fixed, pretty easy to do. Because it's techically a weapon, but i'll change it so that the death state will do a_spawnitemex and then the weapon. I just tested it, it works ??? It would be tricky making it open that wall after being destroyed, but i'll make it look better. Both lava pools do damage, what source port are you using??? basically a crap ton of problems, but i'll fix them.
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Alright, now that i've got feedback, i should fix the problems :D
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i'm trying to make so you could only mine materials with a pickaxe (materials actor is inherited from) here's an example of a weapon i'm trying to make not work with materials: ACTOR sword : mcweapon replaces fist 7585 { Weapon.SlotNumber 1 Weapon.SelectionOrder 3700 Weapon.Kickback 0 Obituary "$OB_MPFIST" +WEAPON.MELEEWEAPON meleerange 100 damagetype "unmine" +noautofire States { Ready: swrd A 1 A_WeaponReady Loop Deselect: swrd A 1 A_Lower Loop Select: swrd A 1 A_Raise Loop Fire: swrd B 5 a_custompunch(19,0,0,"bulletpuff",0,0,0,0,"damage","sword") swrd C 5 swrd D 5 Goto Ready spawn: swrp a -1 stop } } Here's the pickaxe: ACTOR pickaxe : weapon 3462 { Weapon.SlotNumber 1 Weapon.SelectionOrder 3700 Weapon.Kickback 0 Obituary "$OB_MPFIST" +WEAPON.MELEEWEAPON meleerange 100 +noautofire States { Ready: pick A 1 A_WeaponReady Loop Deselect: pick A 1 A_Lower Loop Select: pick A 1 A_Raise Loop Fire: pick B 3 a_custompunch(5,0,0,"bulletpuff",0,0,0,"greenarmor","damage","sword") pick Cba 3 Goto Ready spawn: pist a -1 stop } } here's the materials: actor materials { Health 100 Radius 20 speed 255 Height 20 mass 10000000000 Monster +noblood damagefactor "unmine",0.1 +FLOORCLIP +friendly } and here's the mcweapon class: actor mcweapon : weapon { damagetype "unmine" } i don't know what's wrong, but it's not working help
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spawn* lol
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Here's a list of all the stuff i want to add, if it is crossed out, it's done already. zombies, baby zombies, giants different ores better chests village map with pillagers to kill and villagers you can trade with (sorta) ocean monument, temple, woodland mansion, desert temple maps (and or more) end and nether maps
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MINE AND CRAFT UNTIL IT IS DONE
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What would you like to be put into the mod? Reply below.
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Bugs (haha bug) fixed: Hall of mirrors effect on 1st map Fixed enviroments being too dark. Added axe pickup sprite.
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New update: Added map 2 "The cave system" Added spiders and cave spiders Now you can mine ores like coal, iron, copper, gold, redstone, diamond and emerald (note that only coal, gold and iron are used in the 2nd level). About mining: Right now you can mine ore with anything(will be changed) Ores drop resources so you could build turrets and builing blocks(building blocks will be added) Coal drops 1 block, iron 3, copper 5, gold 8, diamond 12, emerald 15.
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What's coming: More mobs and weapons. Added sound effects and more over all polished code. A way to mine/craft.
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Also try out spawning a giant by entering - SUMMON MCGIANT or SUMMON CYBERDEMON in the command line !
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I recommend you try IDKFA, so you could play around with other weapons (which some are incomplete or will be added) Slots: 1- axe and sword 2- bow 3- trident 4- buildable arrow turret (slow and fast) 5- buildable firework turret 6- firework crossbow 7- firework crossbow (enchanted with multishot which fire 3 at once) The sword - quite fast melee weapon with unlimited ammo. The axe - A slower sword that deals more damage, nothing intresting. Bow - Fires arrows that curve downwards and can be picked back up and the bow zooms in just like the real thing ! Trident - More powerfull than the bow, but you can only hold 5 of them (10 with a backpack). Buildable arrow turret - You can now build mini helper turrets ! Sadly they don't last long and explode after they burn ou, also they deal less damage and travel shorter than the bow, but it makes up for it by it's incredible speed ! Buildable firework turret - Same as the arrow turret, but costs more blocks, fires slower and lasts shorter than the arrow turret, but it's splash damage is something not to be reckoned with ! Firework crossbow - Fires out a single firework (that deals more damage than the turret) ENCHANTED firework crossbow - Fires out 3 fireworks. This is comparable to the BFG9000 !
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*fist, pistol and chainsaw*
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*rocket launcher*
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civvie best
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Does anyone else think the explosive barrels are wonky
The Bug replied to jghfugg29833's topic in Doom General
you're the one whos wonky -
actually i did this in photoshop 3d putting the colour setting on your tv to max
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when you press on your eyes too much and it does the lsd thing
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TURN IT UP DJ !!!
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(Epilepspy warning !!!) Adds a magic wand to any zdoom compatable port. The wand is at slot 6 and uses cell ammo, it fires many small projectiles that curve down the farther they go, somewhat like a flamethrower, but with longer range. Download: magicwand.zip