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Posts posted by instagib
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1 minute ago, ShallowB said:In E1M2, there's a linedef around that keycard. When the player crosses it, that causes the wall the lower. If you're mapping in UDMF, you can give the floor lowering action directly to the keycard Thing itself.
so with udmf I can just skip the linedef and use the item?
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how could I make a door lower when I get an item like when you get the keycard in e1m2 and the wall lowers to reveal the imps
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15 minutes ago, Reelvonic said:use task manager close it out then try the unistaller
Its not running though, nothing but the system is running
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I have tried everything but no matter what, I cannot delete zandronum. I have even deleted the exe but it always says "the action cannot be completed because zandronum is opened by zandronum" I tried the uninstaller but that only deleted a couple files, and when I tried to delete the rest it said they were all opened by zandronum and I couldnt delete them. I also cant play doom 2 because it is opened by zandronum. HELP
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fred is not a normal kangaroo...he rapes other critters till they die and he just smiles and waves
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2 minutes ago, Gustavo6046 said:Zappy boy.
Very indeedy. This is what, a Japanese invasion??
ello mate! les shoo up te demons
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1 minute ago, Vermil said:Or use Lost souls outside the map, as they don't count toward kills in most ports?
idk about gzdoom though
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I am making a map thats supposed to be scary and was wondering if I could get the player to hear demons but not have any.
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1 minute ago, june gloom said:I disagree. Facebook is irrevocably the worst thing on the internet.
does 4chan count?
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1 minute ago, TheMagicMushroomMan said:If you want to talk to people about retro games, I'd highly recommend creating a Myspace instead. You'll be able to talk about games from that came out in 2005 and anyone who has an account there will think that everything you post and talk about is ultra modern stuff, because they're all still living in 2005.
sad that myspace got turned into a big music hub
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1 minute ago, Bridgeburner56 said:I wouldn't refer to that kind of stuff as gameplay, more environmental effects/storytelling/graphical effects. Essentially you're going to have to deep dive into custom assets and coding to put that in your maps. It's not the kind of thing you can just paste into a project easily.
yeah, thats what I expected
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2 minutes ago, Dubbag said:realism limits creativity
Im talking about stuff like blowing up shit and setting fire to stuff
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2 hours ago, TheMagicMushroomMan said:Make the wad take place in Jacksoville, Florida.
you deserve an award
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I just got back into doom mapping after quitting for about a year. While making a map based in hell I was wondering how I could make it more realistic, Im not talking about graphics, I mean gameplay wise.
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alright m8, I was really young and the very first time I played doom was on the snes....THANK GOD I DON'T HAVE TO PLAY IT LIKE THAT ANYMORE
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(hl2 hammer editor) how to temp. freeze props
in Everything Else
Posted
I wanted to do a scene where you interact with a door(phys prop) and have it fall over so my first thought was to freeze the physics until you interact with it, how would I do this?