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MLdB

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About MLdB

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  1. MLdB

    The /newstuff Chronicles #146

    i'm not proud of my map... what's wrong with you? i'm proud of my girlfriend, my friends (some of em) and my parent (sometimes)... but not of my f***ing maps :) and what's wrong with linear? like as if you would play a non-linear map over and over again to try all the options... - "yeah i would" get a life ;) ey, just kidding (back)
  2. MLdB

    The /newstuff Chronicles #146

    -> On PRELOAD Thanx for the reviews ;) On gameplay: I hope it shows, but i tried to make a map you can't get lost in :) I know, I know, that's easy with such a small map, but the other, bigger maps, will also be by this principle: you can't get lost! I just 'hate' it when a map has such a complex structure that I get the feeling I'm missing halve of it, or I can't really find my way out/don't know what I'm doing. The idea behind Loaden is: The first room you enter must be like a hallway/hub. There are all your options, that's where you always return. I love the Quake1 map where you can see the silver key disappear in a hole in the floor to a room beneath it just before your eyes :) 'Now, how the f*** am i gonna get that d*** key!' There's a concept, there's a game! The detail and texturing will be far better than it is now, i just wanted to release something for review (motivation :D). I just converted the map to ZDooMHexen format, so i can add the slopes i planned.
  3. MLdB

    The /newstuff Chronicles #146

    -> On PRELOAD.WAD ok, there was a glitch in DoomBuilder that caused the Yellow door to open with the blue key :) also the detail of the map is to be doubled for the final approval ;) true, there're only 'small' monsters here, but hey, it's only MAP01... ... it'll take some time before i can release the whole thing... knowing map01 is not even finished... in zdoom forums i promised a 4000 sidedef minimum... im at 3038 now, so about 75% towards completion ;)
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