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Everything posted by URROVA
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StableDiffusion's godsona
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mansquarus
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How to Boost Gaming Performance on Your Android Phone
URROVA replied to christineadams990's topic in Doom General
This is real? I didnt have seen ANY android device with a "Game Mode" lol. I like how the bot cant differenciate between Windows and Android features. -
Omori shot
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Reminds me Hotline Miami (lol this thing is still alive xD)
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Rocketed: 3 Rocket Launcher only maps for DOOM 2!
URROVA posted a topic in WAD Releases & Development
Rocketed is a three maps singleplayer wad for limit removing sourceports, where the player's main weapon is the Rocket Launcher! Blow the demons up, and beware of rocketing at your own face! These maps were made for a 12 map collab by AtticTelephone, CBM and me, formerly named Rocketman. Sadly it was cancelled. I wanted to share my maps for this project anyways, i hope you enjoy them. Wad info: IWAD: DOOM2.wad Maps: 3 Sourceport: Limit removing (Crispy doom, Boom, etc) No jump or crouch, but do freelook if you want. Screenshots: Download Links: https://urrova.itch.io/rocketed -
i am in desperate need of some ideas for my map...
URROVA replied to LuVo's topic in WAD Releases & Development
To continue this, this is part of the visual language doom has. Some textures are for specific mechanics in the game, for example, door textures are for doors that could be opened somehow, switch textures should be switches that can activate something, nukage floor textures should be a damaging floor. The game tells you what something does by its textures. Besides playing other maps, i should recommend analyzing original doom mechanics, making a list of what mechanics do you have available and could be used. Maybe you find a mechanic you never used and could be used for continuing your map. -
Rocketed: 3 Rocket Launcher only maps for DOOM 2!
URROVA replied to URROVA's topic in WAD Releases & Development
@Ravendesk thank you for the review! Im taking account of the issues you commented for future maps. I revised the maps again (these were made a long time ago), and i think i was thinking more on level layout and design, and putting traps the player couldnt guess, and a bit less in the combat. I think i have to practice combat making. About the armor, youre right. At the time i just put medikits for compensate the lost health in the combat, without thinking of armor. About the explosions: there are a dehacked thing (the Dead Lost Soul) with a looping frame that callis BrainExplode. It spawns an exploding rocket near the dead lost soul at height ~128. I tought it looked cool for making a smoke effect. -
According to the doom wiki (https://doomwiki.org/wiki/A_VileChase), when an archvile resurrects a monster, their health is reset to the monster's default health (their max health, no less no more).
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Vectrex Moment
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Juan.
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SLADE can generate an ANIMATED lump you can edit. You have to create a new entry, and in the New Entry window select the Boom ANIMATED Type, like this: It creates a lump that in slade3 looks like this:
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random fact: the coordinates on map11 intertext are from a random place on italia
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ゴ ゴ ゴ ゴ ゴ ゴ ゴ
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a japanese kanji meaning "person"
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Post you're midis -> Posting myself as a midi There are mine (3 midis, i dont work on midi files too much, i like the sound design part so i prefer audio for making music): https://drive.google.com/drive/folders/1hq-V3W4VRmCM_DPz39UfJpLfj8ijDQcY
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oooooo seems like dylantero sin imaginacion
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How to fix argentina economy:
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When I was a kid, I wanted to be a Standoh Tukairahhh ! ! !
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Femboy indeed! Nope, got ninjaed A woman that likes creating dragons from mist
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a very normal arachnocyberarchbaron mastermind
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Solid snake: a snake that has defined volume and defined form
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Gamer gaming with gas mask in middle of a war with a cat on his head.
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this is only on ZDoom based ports. On vanilla you have to use D1/DR line actions, or use S1/SR actions with tags.