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KaZudra

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About KaZudra

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    Warming Up

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  1. KaZudra

    Share Your Sprites!

    Soon. Soon. It's also gonna come with an upscale.
  2. KaZudra

    Share Your Sprites!

    I think this turned out well
  3. KaZudra

    Share Your Sprites!

    needs a little cleaning up but I think it's good
  4. KaZudra

    Post your Doom textures!

    Not yet. Give me a little more time.
  5. KaZudra

    Post your Doom textures!

    Still kinda hate TNT's stupid Seven texture BS.
  6. KaZudra

    Post your Doom textures!

    I'll just leave this here...
  7. First question, is it possible to make a filter system for Animdefs similar to Decorate (See Smooth Doom) or Gldefs (See Brightmaps Plus)? Second, can anyone point me into the right direction of a detailed explination of TNT's textures and animations? I'm working on an all-in-one animated texture pack and I'm trying to be as efficient as possible.
  8. KaZudra

    Doom Neural Upscale 2X [v 1.0]

    The core problem with up-scaling is that you really can't automate it; sometimes results at 4x are terrible but the 2x ones are just right, occasionally there's a case where I fed it the 64-styled rocket box and it just changed the sprite entirely. other cases are things like script animation where the result is a million times better if you re-do the animation with the hi-res assets rather than up-scaling the finished version frame-by-frame. And then, sometimes... SOMETIMES you get a case of Arachnotron, where it's better off to just edit a Spider Mastermind into one rather than upscaling.
  9. KaZudra

    Share Your Sprites!

    Speaking of which, Doom is severely lacking smears and frame-breaks (That's what it's called right? where it basically makes a physically impossible frame to give emphasis on a movement).
  10. KaZudra

    Share Your Sprites!

    Might I suggest a couple things; torches use the same flame sprite so having The flames as separate Actors being placed on a Flameless torch would be ideal; it could allow angled torches, same for lost soul; it would make it easier to work on it's sprites as well as have super smooth flames. Anyways, I've learned to replicate Inspectre; Essentially the same process as making a bright-map; make a monochrome version with jacked up contrast and brightness, use that as an alpha mask for the sprite, duplicate layers until you have a desired effect.
  11. KaZudra

    "Layered" Actors?

    Would it be possible to layer a sprite? To explain it I would need a few scenarios; Spectre's Death animation, you can have a layer with just the blood and gore and have it drawn on-top of the Fuzzy sprite. To take it further, there's a project out there that changes the sprite depending on the HP of the Monster; wouldn't it just be more simple to have the damage in layers and have them add up?
  12. KaZudra

    Doom Neural Upscale 2X [v 1.0]

    @Gifty That does sound crazy, but the good kinda crazy. I plan on keeping up with it, but If you're essentially going to re-do everything, I might as well wait it out before I make the superior batch...and brightmaps. To be honest, Monster Upscaling can be fun but mostly tedious... and then you have Archvile, 256 frames of torture.
  13. @Gifty Will this mean that you're giving the imp separate frames for melee and projectile? This is looking exciting, will this mean we're eventually going to play a 1 tic-rate Smooth Doom?
  14. KaZudra

    Doom Neural Upscale 2X [v 1.0]

    @Gifty Thanks for the Kudos, been a fan of Smooth Doom and Dead Marine so this means alot. ALSO, you need to tell me which monsters aren't going through the second pass-through before I start working on 2.0 proper! @Get Phobo I chose it because it allowed me to replicate the Neural Results (with a good amount of photoshop) as close as possible. I started with Photoshop and... I knew it would take forever to replicate Smooth Doom with these assets, so I got the Idea of replicating the upscale... but I was limited to 4x at most, I can and will make the Sprites look better (I got lazy with clean-up, paletted PNG'd everything removing artifacts, I also sourced pre-made BRZ's instead of making my own and did most at 2x instead of the Downscale method until I redid the weapons). So the new method as Follows; Make 4x Upscales with XBRZ and Gigapixel Align them in PhotoShop Magic select the transparent on the BRZ copy (no anti-aliasing), then remove it on the Gigapixel layer. Set the Gigapixel layer at Luminosity @ 50% Opacity Then Merge and Downscale with Nearest Neighbor. This'll yield cleaner results that'll look far superior without the need to Palette PNG them for clean-up.
  15. KaZudra

    Doom Neural Upscale 2X [v 1.0]

    Okay, you got me. I'll be uploading an upscaled version of the now current build of Smooth Doom before the day's over with. Consider this a teaser. EDIT: Here you go Only things that were changed from the Base 4-14-20 Build; Added Smooth Projectiles. Additional bugfix (Green blood for Gibs2 fix). Restored HeadCandles. Mugshots... I just put a BRZ placeholder in until I can find a way that isn't making wildly inconsistent results.
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