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cryoniq

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About cryoniq

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  1. cryoniq

    Sunder - Map19 Arrives.

    Greetings. I'm reporting about possibility to skip fight in the yellow key room. Switch that opens balcony with the yellow key can be pressed just like it's in front of you.
  2. cryoniq

    Entropy [/idgames]

    @Nirvana thank YOU for such a great and beautiful map :D To be honest I still can't understand why there were no demos of this map and why only "cacowards runner-up" but not "winner". Great visuals, interesting map concept (two routes at the beginning, ability to finish the map without all keys/secrets, "imp machine")...god this was a great adventure :3 Actually I'm planning to do non-TAS run. So 40 minutes is a sort of the threshold now. Didn't thought it's a good idea since Archies can resurrect all dead Hell Knights during that secret battle (if it's still about UV-MAX, for UV-SPEED it sounds good).
  3. cryoniq

    Entropy [/idgames]

    Greetings. UV-MAX of this masterpiece:
  4. cryoniq

    TAS (tool-assisted) demos: part 2

    Hello everyone. Entropy UV-MAX in 27:46 entx2746.zip
  5. cryoniq

    Doom 2 - Holy Hell Revealed

    Thank you too for such a great and hard slaughter map :D Well I used viddump option of prboom+. Video captured via FFmpeg in lossless quality. That's actually strange that the YouTube video has THAT bad quality. Probably there's a problem on YouTube's side (encoder settings maybe?) as my captured video has flawless quality or maybe I had to upload 1080p video instead of 720p or something else. Anyway thank you very much for feedback :) Well I had almost no choice :D Btw imo this was NOT the hardest one. For me the hardest area for beating was at 3:53:55. Because of sh*tloads of archviles and cybers. Very last wave - you vs 150 cybers at once? Seriously? That's why btw you have to save as much invulnerability spheres and megaspheres as you can. But yes - red key area is the next one in the list of hardest parts of this map xD
  6. cryoniq

    Doom 2 - Holy Hell Revealed

    Done UV-MAX of this beast
  7. cryoniq

    PrBoom-Plus, ver. 2.5.1.4

    So we've figured out the problem is not on Mac only but it can be reproduced on Linux if you compile 64-bit binary using clang. On Mac clang is used by default and as such the problem appeared. We compiled 64-bit PrBoom+ on Linux issuing these commands before compiling: export CC=/usr/bin/clang export CXX=/usr/bin/clang++ The resulting binary plays the demo back correctly as does the Mac 64-bit binary. Alexey Lysiuk's fork builds do not have the problem as they use cmake as the build system. This leads me to believe the configure script is broken and contains some kind of dangerous compiler flag that breaks something only on 64-bit builds produced with clang. We will be investigating this further and try to figure out which flag is responsible for this.
  8. cryoniq

    PrBoom-Plus, ver. 2.5.1.4

    I also tested it on 64-bit Linux build (under Ubuntu 19.10) and it desynced much like it did on Windows and 32-bit macOS builds.
  9. cryoniq

    PrBoom-Plus, ver. 2.5.1.4

    So we've narrowed down the list of suspects to: 32/64-bit error in PrBoom+ code happening only on macOS (?) A compilation process error (bad configure/makefile, compiler version, flags, etc.) SDL (1 or 2) version/build We created a virtual machine with clean macOS installation, set up the build environment, grabbed all the dependencies, and built 32-bit and 64-bit versions of PrBoom+ (2.5.1.5 r4543). The results are interesting: the 64-bit version plays the demo back correctly without any demo desync; the 32-bit version however desyncs at the same time Windows, Linux and AL's macOS 2.5.1.4 builds do. As such the problem is in something listed above. Here's how I produced the builds: Installed macOS 10.13.6 (17G66, latest App Store version, no security updates); I used VMware Fusion for that Installed Xcode 9.4.1 (9F2000, build from Apple Developer website (login required)) Installed command-line tools (xcode-select --install) Installed Homebrew and all dependencies listed here (except SDL2) plus autotools and pkg-config through it Built fat SDL2 (2.0.10 from SDL website) using instructions from here Built PrBoom+ 32-bit version using the instructions here but with additional flags to configure: ../configure CFLAGS=-m32 CXXFLAGS=-m32 Built PrBoom+ 64-bit version using the same instructions but with no additional flags The resulting binaries exhibit the behavior mentioned above. Please see if you can reproduce this.
  10. cryoniq

    PrBoom-Plus, ver. 2.5.1.4

    Yes. I compiled r4543 and used it to record that demo. Once again I'll mention that I downloaded sources from SVN (not from AL's repo) and compiled it by myself. BTW me and my friend tested all app packages from AL's repo with 2.5.1.5 version and we had no desyncs. I suspect the compilation process or compiler might be a problem. Can you describe please how exactly you compiled your r4539?
  11. cryoniq

    PrBoom-Plus, ver. 2.5.1.4

    Thank you for reply. As I mentioned earlier I built binaries from last 2.5.1.5 sources (link). It's the official repo, not UMAPINFO fork repo. I can but I don't really think it's necessary. Last PrBoom-Plus app from Alexey Lysiuk's repo works well for me too (plays demo back correctly) whereas 2.5.1.4 from his repo has exact same issue. My friend also discovered that 2.5.1.5r4493 app plays demo back correctly too and it's the first 2.5.1.5 release in AL's repo after 2.5.1.4. Here's a link to comparing changes between these versions/revisions.
  12. cryoniq

    PrBoom-Plus, ver. 2.5.1.4

    Hello everyone. I have strange issue with demo playback. I downloaded last revision of PrBoom-Plus sources (from SVN repo) and built binary on MacOS. Then i recorded UV-MAX demo of one hella-big slaughtermap. This demo plays back correctly on this MacOS version of PrBoom+ but gets desynced on exactly same revision on windows/linux (built from exactly same sources). Desync happens after 86th minute. What could cause this? Also if anyone here uses Mac too please test this demo file. Does it play back correctly? PWAD and demo in attachment. Demo was recorded with "complevel 9". IWAD is doom2.wad hhr.zip
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