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cycloid

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Everything posted by cycloid

  1. um, anyone fancy putting together updated tables, on compet-n Doom2 MAp07 pacifist is still not filled in, suggesting to me it's not been updated in a few years. And i could read the incoming lists here but am not fluent in the naming scheme
  2. cycloid

    Built Chocolate Doom with DevCpp

    inttypes - thanks for that list, though i've found a more up to date amiga clib havent tried it yet as for the lump parsing, i wont know until i've built it, hopefully i'll get there tonight. As it is i'm only spending about 10 - 30 mins an evening on this so hardly burning the midnight oil trying to get it going!
  3. cycloid

    Built Chocolate Doom with DevCpp

    (emulated) A1200 OS3.1, 800x600x16 (picasso96), 32mb fast ram Adoom does run on a processor/ram expanded A1200, and any amiga specifics will be lifted from that (or adoomppc) source I've shifted my focus to the 0.2.0 SVN archive fraggle pointed me to, which is a lot more involved (= more clock cycles in use too probably though so maybe i should have stuck to 0.1.4).o disabling the sound (leaving only stub functions) was simple enough but the net portion was a lot more complex. I had clashes between the dedicated/standard code (e.g. two D_Main functions) and so ditched the dedicated support. Also there abbears to be two Zone files, so picked a random one. Endian issues do seem to be sorted in this one yes Not managed to build this one yet, though, as i dont have an inttype.h or even a stdint.h will either have to trawl one up or clobber together my own from the PPC includes. edit: the previous 0.1.4 buld was *******ely parsing (IIRC) 2921 lumps from doom2.wad - which i checked was correct with XWE - but any attempt to printf the names of the lumps prints blank lines so something's going wrong somewhere anyway, i hope to get this ported to AmigaOS (AGA may be tricky without bombing the source, i'm trying to be gentle with the #ifdefs) and AROS (x86 and PPC - once i get an old mac) which will lay the ground work for MorphOS and AmigaOS 4 (both of which i'm unlikely to be able to run in the forseeable future). After that then it'll be winmbf and maybe hopefully eventuall eternity.
  4. cycloid

    Built Chocolate Doom with DevCpp

    behold: Still 0.14 Endianness issues seem to be mostly sorted, though the built in SHORT and LONG macros were misaligned (defined as short in one place and unsigned short in another) Had an issue finding the IWAD - amigaOS doesnt recognise "./" as meaning "local dir" so i had to stick an #ifdef in there As for the lump issue i know the doom2.wad i'm using is good as my chocdoom_x86.exe resides in the same physical path and works fine. Will need to printf some debug info to follow the lump parsing though i suspect it could still be endian related, any clues?
  5. cycloid

    Built Chocolate Doom with DevCpp

    we're not allowed them - security. at my old job i could leave my workstation on all weekend downloading crap and burn it all to CD to take home, an i have gigs of crap archived on CD now, had to put together an access database just to keep track of it all. anyway, i will get netted up in the next couple o months as for getting choccodoom to compile i've put the directory structure back the way it was and added some stuff at the start of config.h along the lines of #define NET_NONE //(NET_SDL_NET is assumed but not needed to be #defined otherwise) #define SOUND_NONE //(SOUND_SDL_MIXER assumed and implied) so when i get my libs sorted and linking i can just comment out the offending lines. it builds for amiga 68k but does not link, but that's probably something i'm doing with the cross compiler, plus i havent exactly spent hours labouring away at it (yet) only tinkering for like 10 minutes at a time.
  6. cycloid

    dummy sectors

    just my 2 cents: first you need an editor with a sector merge/join button, such as doom builder. if you've not used this before it will make it so that two or more sectors are the same one. the important part of that is to remember that a sector doesnt have to be all one piece, in a funny way they dont really exist - they only exist where the linedefs surrounding it say they do. so if you have 4 linedefs in a square and they all say "inside here is setor number XYZ" then that sector's defined floor/ceiling heights/textures will appear inside that square when you play the game. but there's nothing to say that ANOTHER set of lines that make up another square miles away can also say "in here is sector number XYZ". this is how 10-sector and 2-sector maps are possible. so you could make a chess board, with black squares and white squares out of - not 64 individual sectors - but two sectors, each repeated in 32 different places with one being black and one white. once you've gotten your head around that then you're ready to use dummy sectors. i tend to make mine 64x64 and outside the playable area of the map, like ellmo said: just because the player wont ever see them doesnt mean that they're not valid sectors.
  7. cycloid

    Built Chocolate Doom with DevCpp

    ok, cool, except the shitty firewall at work chokes on .gz files. ho hum. no major rush anyway as like i said i dont have net at home and dont have a CD Writer at work .. life sucks !
  8. cycloid

    Built Chocolate Doom with DevCpp

    heh, no i've never been able to figure out this CSV / SVN business, too much messing about with fiddley command lines for my liking, i just downloaded the source from the website (quick looksee at CD website, 0.1.4?). At least i got my brother to download it and post it to me as i dont have my net connection set up at home yet.
  9. cycloid

    Doom < doom 1.2

    i've got a CD of Doom shareware 1.4 i think, one of my prized posessions :-)
  10. cycloid

    Scimitar demos [-complevel 9]

    Only took me three months but via my brothers internet connection i finally managed to get to watch these, i'm surprised just how fast you lot figured out some of the intentional tricks, and two or three unintentional ones! e.g. the window jump on MAP17. but hey, that's the fun part right. especially the stair jump on MAP06, i knew that one would be a bitch to get right. Graz: there's - ahem - "potential" to refine your MAP02 and MAP12 speed runs :-) there are quite a few possible glides dotted about too, i'm glad someone managed the 1-2 pacifist route on MAP07 as none of the glides i put in were tested - because i suck at gliding. but it does mean that the entire wad aside from perhaps map20 (you could bait the spiderdemons though) should be do-able pacifist. Map 18 is also do-able pacifist, you don't have to kill the mancubi or release the spiders to get to THAT switch, yer know ;-) Anima: map31 on fast? are you insane!? And i didn't think the grab on 14 was possible, heh. anyway there are tricks and routes also tailored to Max runs on most maps too, helping you get to weapons and switches to release hordes a little earlier than normal, so get exploring people.
  11. cycloid

    Who here would vote for Barack Obama?

    Hilary Clinton is Hot even though she's like, 60 or something. did i just type that out loud? oh shi...
  12. Which is probably a totally wierd question, especially coming from a Brit but i want to watch some films that are set in the US, the problem is that 99.9% of movies that you can go out and rent/buy are set in the US. what therefore needs to happen is to filter out the cop chases, explosions and general nonsense and get down into the core of actual films about americans doing american stuff. e.g. Milwaukee, Minnesota ... a guy who's an expert fisherman get's targetted by con artists after inheriting a bunch of cash The Deep End ... this is a 2001 film with tilda swinton in, she lives in a nicey nicey town by a lake, but ends up hiding a body to protect her gay son, as you do. bigger films also have touched upon it slightly, Signs and The Faculty are set in small towns, but they just happen to involve alien invasions too. and in 8 mile eminem takes a bus someplace, without dennis hopper happening, he just, you know, takes a bus. does anybody have any idea what i'm rambling about?
  13. cycloid

    Favorite beer?

    i have to second or third the guiness-in-bottles sentiment. yeah the creamy stuff you get down the pub and get to pretend to be rutger hauer drinking is good stuff and generally it's what i reall need after a long day, but when staying home the bottled stuff is better. Which whilst being somewhat carbonated and lacking a white froth is technically much closer to the "original" guinness from way back, which i'm sure beer geeks will think is important.
  14. cycloid

    Looking for Small Town America in film

    I'm glad you mentioned High fidelity, as it takes place in chicago, hardly a "small town" but here i think the "feel" is important, the plot revolves around a small shop and cops/robbers/explosions are not involved. However in contrast You've Got Mail is cheesy hollywood garbage, somewhere there's a not so fine line we don't want to cross. Anyway, i was wandering therefore if "Bringing Out the Dead" qualifies, i know i started this thread looking for film recommendations but BOTD whilst involving doctors and NYC does show characters who are truly run down, living in shit holes and not making very much of themselves, if it were a hollywood cheesefest then they'd be millionaires and married at the end, or something. All that said, i do think we're varying too far away from heart-of-america films, therefore my two cents whilst remaining cagey (da-dum!) is instead "Red Rock West".
  15. cycloid

    Favorite beer?

    Down the pub: John Smith's Extra Smooth After a long day: Guinness Watching a Movie: Grolsch or Becks Relaxing Evenings: Marstons Firestoker and similar pale/light ales (always open to suggestions)
  16. cycloid

    Ever realize you are screwed?

    I made a Boom compatible hub in my scimitar 20-map wad, (it's in the archives, search it). 5 maps share the hub: the first map takes you in and in the next three you have to collect an orb until you have all three orbs, then you are let through into the fifth map. To make it boom compatible it's still linear - you dont get to choose the order you do them in - but i'm very pleased with how it worked out.
  17. cycloid

    Israel is going to nuke Iran

    It's probably worth pointing out here that once you remove 1% of the population from these countries: the polititians and other campaigners you'll find a whole load of people who don't know what the fuss is about and just want to send their kids to school and have a job so they can feed their families... like most of the people on the planet i suspect. Isrealis and palestinians generally get along fine and probably (though this is a large leap on my part) wouldnt mind so much if the whole thing was an open democratic isrealistine. The same holds for the ordinary folk of Iran, Hitler didn't suddenly convert the peoples of Germania into a seething roaring shouting mass of jew haters and would be conquerors, he was just a nutter who managed to manouver himself and his mates into a position to press the red buttons. The People of Iran send their kids to school, go to work, eat pizza (well, falafels or something) drink coca cola and shout their team along in the world cup. though a good friend did tell me that buying an Iranian football kit in Tehran was quite difficult as all the sports shops were full of Manchester United kit. Someone should just lump all the dictators and a selection of the other presidents and prime ministers of this world into a footy stadium and lock the gates, throw in some weapons and telivise the lot, now that would be a deathmatch to see.
  18. cycloid

    question about movie resolution

    go to http://www.videohelp.com/ and delve into the formats, first consider your recording medium, VHS for example has an effective resolution of about 420x480* (see http://forum.doom9.org/showthread.php?s=&threadid=34122 for a lively discussion). so when i'm capturing the camcorder-recoreded home movies of my little monsters i'm only aiming for SVCD, 480x480* as there's simply no point capturing it any higher^. DVD is 720x480 so you might as well aim for that. note here though that the 720 horizontal does not denote "widescreen" (except in anamorphic presentations) a true analog TV signal has an effectively infinite horizontal resolution, so a 4:3 TV showing 720x480 obviously does not have square pixels and showing THAT picture on a computer monitor requires jiggery pokery, which might make the picture appear worse than it actually is. Any higher and your camera or hard drive speed wont be able to keep up anyway, home grown HD is a few years off yet but it's worth remembering that there are also other very important factors in picture quality aside from the physical number of dots that make it up: - noise: getting the light reliably from the outside world, through the lens and into a digital format - this is a simple factor of cost: the more expensive the camera the better (higher) the signal-to-noise ratio - depth of field: this is the region in space that is in focus at any one time, the cheaper the camera the deeper the field. Which sounds good but isnt. as the depth of field shrinks the clarity and sharpness of what is in it increases, this is why you see hollywood film studios literally measuring the distance to the actors' noses. you do need to compromise, however as you can't use a narrow deth of field on moving shots unless you're an uber geek film maker with decades of seat of your pants experience to keep it all in focus. - lighting: yeah, this is stupendously important. cameras record light, therefore the more light you have the better. you can post produce the picture to get thick black shadows if you need to but when filming you need a zillion megawats to light what's happening. filming a bunch of people chatting in a dark coloured room under a single shaded 40W light bulb will require you to rack up the exposure to capture every photon possible, which reduces the signal-to-noise ratio, which is bad. - stability: a static unmoving camera will always capture a better picture than a hand held one, you may think that a steadycam is a bit of overkill when you can just get a mate to pull you while you sit on a skateboard but all those vibrations will effect the resulting picture. even someone walking near the camera, wobbling it by a fraction of a pixel during the shoot will create digital noise (where colors are aliased across adjacent pixels) after lighting the single most simple thing you can do to improve the picture quality is to invest in a decent tripod and keep the camera absolutely fixed in place (rotation of the earth and shifting of the continents notwithstanding). Of course, this can look a bit boring so again, you have to compromise but the moving skateboard shot really is a bad idea, at least use something with inflatable rubber wheels on a very smooth polished flat surface. i've probably rambled enough here, i'll stop now ^though arguably if you are using a lossy codec, such as the ghastly Mpeg2 a higher actual resolution than your effective resolution will actually help counter the effects, though it will look terrible if you press your nose to the screen * all dimensions in NTSC, but the PAL dimensions are out there too
  19. well, it was just an idea. and i don't actually know the real implications of it but the theory is that you can have lots of sectors, or lots of lines, or lots of things but the overall size limit means you have to compromise each of those, and that's where the forced creativity comes in. to get the sector count down you can merge your sectors for a start, making it a bit like a 10sector comp. but not.
  20. ok if you're the type of person who thinks that coming up with 1024 or 2sector style "limitation" wads is lame then exit this thread now gone? good right, er, how about a miniwad competition, though off the top of my head i don't know how much space things take up but if you had a size of 32k to play with then the choice of how much of that k was taken up on segs, lines or things would be up to the mapper (lots of lines but few segs and monsters, for example). obviously sidedef compression would be ok and the really cheeky might be able to squeeze some custom gfx in there too. actually therefore there could be two categories: with custom gfx and without, the former allowing double the size. thoughts? any idea what sort of bytecount would be suitably limiting?
  21. cycloid

    32 Level Wads Too Long?

    For scimitar i used the hardcoded intermission screens to break up my episodes and finished the wad at map20, after which i show my "the end" intermission screen and then an empty "the end" map to stop the player landing in a badly incompatible dehackedup doom2 map21. so there's plenty of scope for people to concentrate on making 20 good maps instead of thinning it out to 32 OK maps
  22. 32k was a number i pulled out of my ass, i'm all for giving it a go with a more reasonable (but still suitably limiting) limit. I think phase 1 should be no custom resourses required, and just see what people can come up with. Oh and Boom compatible, none of this advanced port merjigherry sorry if my forum posts today area a little on the surreal side i'm recovering from a really dodgy cold and am knackered
  23. cycloid

    Scimitar demos [-complevel 9]

    *cough* bump no more takers then? I worked for years on this bugger to make it demo friendly, still got no internet connection at home, mind so i havnt watched any of these yet though!
  24. cycloid

    Congestion 1024 demos [-complevel 9]

    no one tempted to try a death slide exit on 26 then? heh
  25. cycloid

    Doom Turns 13!

    awww, and i was hoping Scimitar would sneak in there, i blame it's newstuff being delayed by a month and not my mapping skillz at all, nooooooooo! (/Sarcasm) only bitter enough to post this comment, and now fully vented, thanks
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