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Everything posted by cycloid

  1. Oooh, ooh, someone said Scimitar was good thanks. I logged in for the first time in about 3 years just to say that :D
  2. "and hasn't for 3 months..."

    Thanks guys for pointing that out


    1. Show previous comments  3 more
    2. Dco16


      What about Loid?

      Or, Lloyd.

      Yeah. I like you, Lloyd. I always liked you. You were always the best of them. Best goddamned bartender from Timbuktu to Portland, Maine. Or Portland, Oregon, for that matter.

    3. printz


      Damn, no more of the random level name generator? It was one of the better.

    4. Planky


      cycloid said:

      "and hasn't for 3 months..."

      Thanks guys for pointing that out


      Good job on maintaining it


    5. Craigs


      That's what happens when you forget to feed it.

    6. DuckReconMajor


      See if anyone plays your ovaries map ever again.

    7. Maes


      DuckReconMajor said:

      See if anyone plays your ovaries map ever again.


    8. DuckReconMajor


      Well this a-hole had a picture up but I guess you'll just have to see for yourself

    9. Kyka


      Just for the record, Super Jamie was not an a-hole. Though I freely admit, his exit was not the most gracious I have seen.

      And perhaps I should give you the benefit of the doubt, as possibly your understanding of the term 'a-hole' is radically different from my own much more negative interpretation. Possibly you intended the 'a' to mean 'awesomesauce', or something.

      Though upon reflection, being called an 'awesomesaucehole' is not much of an improvement.

      And on topic, you would most likely pronounce cyc as in cycle or 'psych'.

      Also, there was something about a website.

    10. DuckReconMajor


      I didn't mean it in a hateful way, just annoyed. He really didn't have to delete that picture to help make his point. It was funny. And I'm too lazy to make my own.

    11. Kyka


      DuckReconMajor said:

      I didn't mean it in a hateful way, just annoyed.

      I know. I was just messing around.

  3. Just thought i'd share. Moving out on monday after 4 years of marriage. Still, means less time stuck on the couch being forced to watch 90210 and more time Dooming...
  4. D.I.V.O.R.C.E. is a dolly parton song. Like Y.M.C.A. but more letters and less jolly. So far it's going well. Pretty amicable, the only thing we've almost squabbled over is the bottle opener/corkscrew. But I won out and she's already bought her own that she likes better. Re: Divorce laws, they're a bit stupid (in the UK) you can't just "Get Divorced" like you can get married, either one of you has to file for divorce and explain everything you hate about the other (not good when you're trying to remain friends) or you have to live apart for two years and then you can do it almost automatically (not good if you want to draw a line and get on with life). The whole system is set up as if it's still the 1800's and the little wifey has to explain why she's divorcing the drunken, unfaithful husband and apply to the county court judge for permission (who may also be drunken & unfaithful and think her husband's behaviour is fine and not grounds for a divorce).
  5. How big can i make a sky texture for your average boom compatible source port? (namely prboom,eternity) 1024x128? or what about when supporting mlook? can i nudge it up to 1024x256?
  6. @EarthQuake : great stuff, thank you!
  7. tried 200 and it (in eternity) behaved oddly. The sky was centered around a point where the top and the bottom of the texture meet. Tried 256 and it is off-centre but this time you can only tell if you're right on something tall. like the top 32 px ish of the sky are off the top, wrapped up the bottom and a purple line joins it back to the foot of the texture again. tried the 256px variation in prboom and it looks really good, though that was without mlook so the horizon was out of place (too low) as the top of the tex was the top of the screen seems like it's too hit and miss and i'll have to drop back to 128px for max compatibility, sigh
  8. Vaguelly inspired by half life 2: Teaser screenies:
  9. No, I'm from yorksire UK, i was google image searching for something more eastern-european to fit in with the Half Life 2 ish theme but the jersey one was quite choppuppable, here it is. Turn out i may have lied about the CC licence i've only used the bottom left and bottom right, Interestingly my eldest daughter is named Jersey. But there you go
  10. Thanks all, am going to go with 200 and see how that looks
  11. the sky is actually a cc licensed photo of new jersey i think. it looks a bit blurry because i originally made it at 200px high but then squashed it to 128. the half life textures are a bit dodgy too because in HL the player is 72 units tall compared to doomguys 56ish and they haven't been squashed to match! thanks for the positive noises, this has been on hold for about 6 months so need to get cracking
  12. Like this idea, as for plot/angle i suggest you theme it so that you're the second guy through, hot on the heels of the original DoomGuy, i.e. just one map behind him, cleaning up the stragglers and having to clamber over the semi-demolished buildings he left in his wake!
  13. @kimo i get a W_GetNumForName: M_EPI4 not found error trying to play back the map 02 max. I want to watch myself getting pwned! EDIT: I am a moron : was trying to play the zip, not the lmp. Amazing that you toow off 2.5 minutes by just basically getting on with it and getting stuck in as compared to my nervous running away!
  14. WinXP SP3, launching prb+ from command window tp record a demo on UAC Ultra, if it's midi music could it be the soundcard? still seems odd to me that it will still "play" the music at all when volume is zero but there you go.
  15. if i set the music volume to zero then after a few minutes the music starts playing again, and i have to bump it up to the first volume notch then back to zero again to stop it
  16. NEWER EDIT: Second exit, took 28 seconds off the first. Much cleaner apart from any bit of it that involves revenants, i just seem incapable of dealing with them correctly tonight. Or aiming my chaingun properly. Or not getting snagged on every fucking lamp. Should be able to get this under 7 mins, but not tonight, too much Becks is in my blood. EDIT: Map 02 UV Max 7:34. Very untidy and i spend a lot of time hiding or waiting for lifts and crushers, but it's the only exit i've managed :-)
  17. Got latest version (yesterday) but despite music volume being set to zerowhen the first track of the current map has finished not-playing it repeats from the start - at default volume (should internally treat as OFF to save processor cycles and such, sureley and so this wouldnt happen cos it wouldnt even check).
  18. It's very handy for sketching out demo routes (how sad am i!?) but it'd be nice if you could supply command line params to only show things of a certain skill level. I presume this would be quite simple but python scares me. Also would be nice: highlighting keys, key-door/switch lines (per color red,yellow,blue) and purple-outlining secrets. I'm sure there's also some kind of hair brained way you could tag switch-lines to their sectors (or just show Ids) but that'd start getting insane, ESP when you could just fire up doombuilder, heh. Anyone python savvy enough to do the skill level fix? will it help if i pout and say purty please?
  19. Thanks Gex, UAC Ultra looks interesting, will give it a play and see if i can beat it before attempting to demo it :-)
  20. lol @Ash Cave ,though might actually give it a look as for difficulty i'd say something along the lines of the blindalley run
  21. ello, been far too busy with Real Life TM, bout time I got my shit together and recorded a Max run. Something in the 2-3 minute range I reckon, now just need someone to recommend a wad or two so I can beat it to a pulp. Basically i just watched all my old demos at my doom site (below) and while quite pleased with some of them (the Vile run has its moments, inc the amount of beserking needed to get through the map with the limited ammo) and sort of amazed at my own cockyness (taking on 6 archviles at once in one map... in between hiding like a girl) I really ought to do better...
  22. I'm still alive, announced start of work on a half life (2) ish map about a million days ago. It's right pesky having a job and shit, not enough time for important dooming! bah. Thanks for your kind words though, i spent about 20 months bleeding over Scimitar and still think I could have done better, just wish people would record some Max demos on the set as it's practically designed for running...
  23. I do this in cyc-b.wad to simulate you blowing up a reactor, had the same issue myself and ended up shifting the entire map vertically for the best effect.
  24. sky does look a little odd actually (half life textures and sky are from valve.wad) the horizon is too far up, anyway, one more teaser from tonight's efforts: edit: only just noticed (from my own screenie) that two of the steps up the side of the silo are the same height, doh!