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Everything posted by Clippy
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I got thinking about frame rates and I know I try to make YouTube videos have 60 FPS But I also wonder how many frames per second a human can even properly digest and see and Witness Like when I'm looking at a tree blowing in the breeze how many frames is that IRL The question for the philosophers perhaps Happy Fried Chicken Friday
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Get it here from IDGAMES! --> https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/crate_escape Quick details: -Doom 2 Limit Removing Doom 2 Format maps -Best for GZ or DSDA or a sturdy port, will work in crispy but see * -Pistol Start or Continuous are both options. Continuous is much easier and pistol starts are far more challenging. But properly designed for both. -Please play maps in order as they introduce aspects you will need to know about later. -Don't be afraid of monster counts, most maps are fast and furious and quicker than they appear. High action! No drip feeds -Each map is a unique experience and I'm trying to add as much variety as I could - sometimes you have to use your noggin a bit -No jumping or crouching. Freelook is optional - they have been tested both ways -All difficulty settings are here. UV can be quite mean blind, don't be afraid to try HMP at first. -Coop is an option as well. Also attempted to accommodate deathmatch but yeah probably weird lol *Intercept Overflow/ghost bug could happen on rare occasions, I tried my best to weed these out. Just turn off intercept overflow option if you have it. In crispy the later maps also have Spechits overflow but this is nothing to worry about, will only mess up crispy demos **GZDOOM users & Mods - be careful - from what I seen most mods, especially excessively bloody ones can cause lag. My maps have a lot of behind the scenes hijinx and voodoo dolls and stacked crushers and excessive barrels etc. I really meant to emulate the classic experience here so I can't attempt to accommodate mods - but if you try it let me know how it goes lol DYNAMIC LIGHTS - look cool but unless you have a really good computer, excessive barrels and what not will def cause lag - just turn that off if it happens Screenshots: Well guys I did it - For some reason, and while going through a rough patch in my life I somehow got all these mapping ideas and maybe as a distraction, started a megawad. I wanted to get this done before my 40th birthday so I'm 9 months ahead of schedule. It's finally done! What a relief haha - I hope it was worth it. A full on megawad: I had a lot of fun making this but it also was a bit of a trial. I never worked on anything this long, a whole YEAR. It's maddening. But I consider this my magnum opus. I put more care and effort and energy into this than any other project and put my heart and soul into it. I tried my best to make each map an enjoyable and unique experience. The only connecting theme is crates, the rest is chaos. You could cut up the three episodes like this: Ep 1 - Cosmic Chaos - mostly short bite sized maps that are wild and frantic and take place in SPACE Ep 2 - Blue Skies and Dead Doomguys - this one takes you to heaven and hell and all over - get ready for an existential crisis Ep 3 - Time for Red - These maps as described by Largecat "Watch out; Clippy's respect for human life starts decreasing in the third episode" 4 demos are also included as well. The crates: You'll learn about them if you play through in order - if you play out of order you will be confused. Each colour crate has a different interactive function. Not sure how I came up with that but it kind of reminds me of silly mobile games, you keep getting more crates with different powers appear throughout. It's the only connecting theme in a wave of chaos The following are the dates of completion - not counting adjustments etc CREDITS: I could not have got here without the help from these good friends and good people: Crate Expectations formerly Crate Escape and originally Crate Scott Big thanks to playtesters: @Large Cat, Doom Wads aka @dragzxnd, @sandwedge, @MAN_WITH_GUN, @LVENdead, @Chookum, @A Handsome Fridge, Jade aka @WhatTheDuckXD, @EduardoAndFriends, @Doomkid, @Snaxalotl & @Biodegradable - I never used to let many ppl pre-test my stuff but I am so glad I did, I would not have such a polished product otherwise. @thelamp for making intermission graphic and showed me some mapping tricks / dehacked stuff - H exit texture @EduardoAndFriends made coke and pepsi machine @Large Cat also helped me figure out stuff and did amazing playtesting and map insight and advice to help me fix a lot of things to be better and also proved these can all be beaten saveless lol - yes he fuckin did @Doomkid: stairway to Heaven midi & D Drummin midi and misc help and support - weed computer panel - help with sound effects for special monster / boss / dehacked stuff - correcting my typos in the credits - good times @A Handsome Fridge - red crates - gold crates - are u pooping? @Maribo - sky 1 fixes - forced comp 2 lump - among many other helpful contributions and insight - wonderful & supportive - thank you @plums Koolaid sky ep 1 @HAK3180: gold door from crossbarrer - I hope you don't mind I really liked that door. MUSIC CREDITS I want to thank these wonderful musicians for allowing their work to be shared and help enhance my mapping attempts haha kudos: @Tristan @Jimmy @pcorf @Snaxalotl@Doomkid @AD_79 @leejacksonaudio @LVENdead @DiR And thanks to everyone on our Crispy Chicken Chillzone Discord for all the help, support and fun times - find that here: https://discord.gg/VCTZRfFQNE Well there it is! I hope I said everything that needs to be said. I hope my hard work pays off and I made something everyone can find hours of entertainment from. Please provide honest feedback. What maps/scenarios you liked/hated - any bugs especially - all demos and vids also welcome. If you send demos please note the version as I may be editing things here and there. I have never released something so polished so at this stage Im really hoping not to change stuff unless its an epic issue someone happens to find. Anywho - have fun - feel free to peek under the hood if you're a mapper and curious how I did some stuff - I'm really hoping I even confuse other mappers with this one haha Thank you all so much as well - this community has been great to me and I love the experience here. You are all awesome! Get it here from IDGAMES --> https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/crate_escape
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
hey friend busy weekend, I havent had time to film 21 yet and may not for a bit but nice to see ya here I'm honoured you choose mine as a first megawad in many years - glad you have fun - I still think we are very like minded kindred spirits so I really value your opinion here (ps whenever I get back to YTing I will def play more of your maps as well Check it out guys if you want another set of wacky out of the box entertaining maps: anywho Anywho I cant thank you enough for playing and sharing your thoughts. As for the crates, well I dunno I was thinking of mobile games where you keep getting elements of things introduced to ya so I wanted to convey that in crates, you keep finding more weird crates that do interesting things, something to connect all the random wackiness a;right good chat, im back to mapping now and cooking things for the future - having more fun with this than anything else tbh so my yt might go on the shelf for a bit take care buddy -
always test your maps without secrets, you cant expect a player to find even 1 thats my philosophy secrets should be bonuses and pick me ups, never essentially required I feel like I need to put this on a t-shirt
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yup def looks above my paygrade for playing, well the fight I walked in on anyhow, but truly those buildings at the end were unique and striking and will be probably be something that resonates and possibly inspires me in my mind there forgive my canadian vulgarity
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
I only actually came up with the immediate BFG strategy recently when I was having a hard time doing it without saves I have a hard time being a saveless guy so usually just limit myself to a handful knowing that mathematically it will all string together or whatever However @Large Cat did em all saveless confirming to me it's doable haha As for $20 yeah I have seen a few people not kill the cyber's right away and it didn't occur to me that people would even do that I couldn't come up with a way to really circumvent that either so few people did have some tragic runs but I guess that's the cost of making wacky Maps -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
Sorry -
Post your Doom video! [but don't quote video]
Clippy replied to DuckReconMajor's topic in Doom General Discussion
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
Happy Fried Chicken friiiiiiday Of all the maps I ever made this is one I'm happiest about and would call my favourite map I wanted to make a truly challenging map that only had three monsters but there was a lot of mechanics involved to get it to work in crispy almost broke my mind getting it to work One more map inspired by @Snaxalotl who likes to say "go to jail" and I took that name and ran with it glad I did I still plan on revealing the remaining 10 Maps but I'll probably be taking alit slower too many pots on the stove have a good one -
Im from baxck in the day when Minesweeper actually came on your windows 95/98 / played a lot of it in school n stuff, especially typing class lol What started as a joke got me back into it, have a little series here Does anyone these days even know how to play it lol - its a really polarizing game I think So my current thing, as a side gig, is adding one more mine to expert mode each time. I just completed 103 - we will see how far I get lol
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This was the wildest one yet
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Crate Expectations demos [-complevel 2]
Clippy replied to lirui1001's topic in Speed Demo Submissions
good stuff bud super well done my vision come true - speedrunner ninja shit kudos real -
Post your Doom video! [but don't quote video]
Clippy replied to DuckReconMajor's topic in Doom General Discussion
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
Fried Chicken Friday is upon us I personally think this is my hardest map in the set. @Large Catdoesn't agree tho haha I wasn't sure if I could do it in one run and I had to practice and train and hope for the best and this is really the only strategy I can feel comfortable with but still risky Thankfully large cat and others proved you can beat all maps saveless but I wonder if I'm up to the task on my own Maps I beat them all with minimal saves myself but I'm just not a great saveless player😰 haha the twenties are Madness -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
Kudos on making it to the end buddy I'm not sure which part you're getting stuck on but yeah for the finale I definitely went maybe quite mean on UV The opening you have to dance around the pinkies and avoid getting hit long enough for the boss too finish his speech but also you can't run towards that Cube, past the line of bodies or else you will get cremated After that the level opens up and you just have to play Super carefully around the chain Gunners and stuff it's definitely a tall drink of water sorry about that It will be sometime before I get to make my Reveal video but you can find other people on YouTube that pulled it off Let me know if you need more specific help but thank you for playing -
Post your Doom video! [but don't quote video]
Clippy replied to DuckReconMajor's topic in Doom General Discussion
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
So after I posted this @numsOic decided to colour in and expand this texture pack The results are pretty awesome I'm not sure if this was released on Doom world so I don't have a proper link but it can be found on the Discord server mentioned in the video description Quite amusing stuff thanks for the entertainment -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
As always thank you for sharing your thoughts buddy I'm surprised you consider map 25 easy😨 LOL and yeah the cheese map I'm pretty sure was inspired by Willy Wonka somehow And yeah the tree map is pretty absurd it's by far the longest map and pretty tough to chew through could call it the climax of the set in terms of difficulty and scope the next few are much less take on and then you get to the finale -
Hot new episode
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
Thank you so much eh, my maps always seem to lead to questions with the crazy ideas I seem to have, I like to make these to hopefully fully answer any questions ppl may have, and when I'm done I will have a full collection of vids to throw at ppl who need help lol, and yeah some subtle things I do ppl seem to miss My worry now that im this far in is making vids where I don't die while trying to remember to explain everything, this is very tough. I dont think I have to prove they can all be beaten saveless as @Large Cat and others already have, so since this is really more of an explanation of things series and it's so stressful to talk and not die I might have to just not worry too much about goofing up along the way haha anyway you seem like good ppl, nice to have a friendly supporter always giving me soul spheres, thanks bud - if you happen to be on discord find a link in my videos and feel free to hang out with the community there, also more crap im working on too good times - I am currently working on something else at the moment, mapping is fun -
Post your Doom video! [but don't quote video]
Clippy replied to DuckReconMajor's topic in Doom General Discussion
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Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Clippy replied to Clippy's topic in Map Releases & Development
Well would you look at that it's fried chicken Friday I had a lot of fun with this map doing all sorts of wacky things in a crazy skyscraper setting with a super duper Mega secret that let you skip everything This is the last map before shit really hits the fan because every map that follows is exponentially harder and I'm actually worried about playing them without saves haha Catch you later -
What's going on over here? Is there a new Doom
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I just got ideas and then build things and hope it works out I never actually draw out maps on paper or anything / an example I didn't know what this map was going to be when I started I just what ideas marinate in my head and if I forget about them then they probably weren't important
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What would Doom 2 be like if it didn't have the super shotgun
Clippy replied to Grungo's topic in Doom General Discussion
What would this thread be like if this thread wasn't made